what's the deal with the invisible blocks at the "roof" of all over the maps with trigger hurt? is an Anti-Airborne feature?
What I want to know is if is it possible to detect the collision with these blocks and identify them as different than the real objects with PlayerPhysicsTrace function? or any other function?
or better, is possible to delete them via code from all maps? I mean, these blocks has a different name or something else like a different ID to let me search and delete all of them to let the roof/sky clear for players land everywhere in the map like in almost COD4 maps?