I think the only way they have balanced it now is that you now have to use 2 perks instead of one for ghost in Blops. So your giving up SoH for Blind EYe. However, the way i'm gonna do it in MW3, is use assasin and soh and probably sitrep and then when an enemy gets a chopper or osprey gunner or ac-130 etc. I will just switch to a class with Blind Eye in it. Another factor is that you probably wont be able to have Blind Eye and assasin by level 4 unllike Black Ops.
It will be balanced. Like Nickofoz has said you are using 2 perks just to have ghost pro. You must sacrifice SoH and Quick draw. Most people in black ops used ghost with SoH for the faster ADS. Now you cannot do that, so a player that wants all stealth will have a disadvantage in frontal assaults against people with SoH and quick draw.
i think the advanced UAV picks up the assassin perk. I won't be using assassin but think how many UAVs will be called in, in a game?? deffo shouldn't have a "ghillie" suit. However this prtk i believe will dominate the 2nd perk slot due to the amount of UAVs called in unfortunately. Why cant they just shoot UAVs down instead of using assassin!?
I think Blind Eye, Assassin & Dead Silence--when all upgraded to Pro--counter way TOO MUCH. I mean, they counter enemy air support, sentry guns, UAVs, Heartbeat Sensors, Portable Radars, Thermal Scopes, Counter-UAVs, EMPs, and the Recon Perk all while simultaneously giving you quiet movement, remvoing red name, crosshairs & fall damage. I'm sorry, it's too stealthy. Now campers can hide on their perch & jump to safety when you're shooting them & survive it.
In my opinion, NO perk should counter UAVs. The only counter to a UAV should be the Counter UAV. And don't give me that Recon Drone, garble -- a PSR that lasts a minute or less is NOT a counter. This perk setup (I 100% guarantee it) is going to be like Ghost/Hack ProPro.
I think it's completely unfounded at this point to complain about Assassin and Blind Eye. It's also completely off base to compare Ghost Pro in Black Ops to Assassin and Blind Eye in MW3. Both very different games with different balance.
First of all, there are more options for killstreaks in MW3 in the way of Strike Packages. Obviously, Specialist will have no UAV. Since Assault Strike Package kills "chain", you're likely going to see the ever present and popular Predator to start the chain. Lastly, with regards to Support, the UAV is at 4, and since that streak persists through death, the player will have to "get through" all their streaks before it resets and goes back to the UAV. I also imagine a lot of people will run higher things in the Support Package like Ballistic Vests, Stealth Bomber, and Juggernaut.
In Black Ops there were no options and because killstreaks don't chain (count towards the next), so people rarely risked the higher killstreaks. Ultimately, Ghost became overpowered not because of what it was, but because UAV spam (from Hardline) because so prevelant.
Personally, I consider myself an above average "veteran" and I do not use Ghost in Black Ops. I use Hardline and Flak Jacket mainly, and sometimes run Lightweight. Considering you can shoot down a UAV in seconds or throw up a Counter, I find Ghost pretty useless. Hardline Pro is awesome in Black Ops (Especially with a Care Package) and Hardline Pro and Blast Shield Pro will be even more epic in MW3. Those will be my choice perks for Tier 2 and I will probably run Blind Eye Pro so I can shoot down UAVs even quicker.
Do you know if Assassin or Blind eye can counter Advance UAV
( Imagine its like a Blackbird)? Also there is the recon drone so
we dont know if taggin a person can be countered by these 2 perks?
The least we can expect Infinity Ward or Sledgehammer to fix these
perks by the players demands. The last thing I want to clarify is that
these perks take up the 1st and 2nd slot leaving them to defend
themselves with the 3rd perk ( which usually arent that OP).
Guys come on we kicked ( I dont know if Im allowed to use the word ass) butt
against the noobs that used cold blooded in mw2 and ghost in BO.