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Test #1The only changes I would make are no noob tubes and heavy grenade launchers like RPG and AT4. Remove Heartbeat sensors. Disallow shotguns as a secondary weapon. I disagree with the idea of kicking people out of the game if they stay in one spot for 10 seconds and the idea of trying to play for the objective. When I play domination I do not secure flags AT ALL. I just get kills. Unless you give a sh!t about ur win lose ratio u wont secure flags. Remove tactical insertion so no one can boost. Remove deathstreaks (you shouldn't be rewarded just coz u sucked co*k 3 or 4 times in a row and then get a kill and be like oh yeah im so good i got a kill). Its unfair to others who do actually do good and die because of a stupid deathstreak reward.
lol thats good, just shows how much things ppl complain about
What we have to realize is that the game is not made for gamers. It's made for the other 90% of people who play about an hour a month. It's balanced so the good players have a hard time getting better and the bad players don't throw it away an hour after picking it up because it's too hard. If it were made for gamers they would have only sold a fraction of what they did. It's all about the $$$$$$.
Test #1It comes to show the many aspects of the game we really appreciate, how efficient this forum is, and how credible we can hold IW's claim to cater to its 'admirers'.
IW is an artist. They can claim to be artists. Their game is unique in this sense.
But their claim to be attentive to the community is stark bullshit.
As you have pointed out, IW has loaded the game with gratuitous features.
E.g Tags and Call signs
Really? I don't need to know the person I kill or know how my opponent would want to embellish his PSN persona because frankly, I don't give a crap. I play for the entertainment and the experience of second-hand war, not to see how creative a 10 or 40 year old can be with your uncustomizable call signs and avatar display.
Haven't we had enough of PS3's aesthetic tweaks?