Why MW3 and Infinity Ward Suck
I know full well I will get bashed and battered for making this forum, but I feel somone has to say it.
I used to love Infinity ward, COD 4 was possibly the best Call of Duty I have ever played, then MW2 came out, I gave it a chance but failed to like it as I felt it was to alike COD 4. I also feel quickscoping has ruined teamwork and the overall purpose of certain gametypes. Don't get me wrong, I like quickscoping, nothing like showing off your skills, trust me I get that and enjoy it. However now people think thats all the game is, players will intentionally throw themselves at an enemy team mate hundreds of times if it means getting that nice final kill cam, at the cost of the win. But this is just a small reason why MW3 is a dissappointment, after all no one can control what players do.
This is why MW3 and Infinity Ward are terrible. First of all compare COD 4 MW2 and MW3, they are all amazingly similar in looks, feel, and gameplay. This alone is a good enough reason to hate it. Then compare menu systems from MW2 and MW3, they are IDENTICAL. No underlying programming changes, only difference is fonts, back colors, and pictures. Most gaming companies have a seperate department just for designing menus, however Infinity Ward is so pathetic and lazy they keep the same menu. Kill cams are the same, emblems are the same, symbols are the same, majority of weapons are the same, (Don't argue that weapons are mostly different, they arent. Infinity ward just took UPDATED versions of weapons from COD 4 and MW2 and added a few new ones.)
Weapons: They are brutally imbalanced, I can already see people only use a few weapons and they DOMINATE the game. I know this isn't the first COD to do this, every COD has weapons like this, however I feel by the 8th call of duty game they would branch test their games better.
The maps are out of this world awful. Brutally generic, plain, bland and boring. Black ops maps had interactive portions all over, zip lines, doors to open, conveyor belts, Turrets (Berlin Wall), they even added destrucable bridges (they sucked, but at least Treyarch made an effort.) Infinity ward had TWO YEARS to look at black ops, take ideas, make tests, plan out aspects, yet the maps they made were the most unorginial pieces of garbage i have ever seen.
Here is a list of things Infinity ward changed from MW2 to MW3:
-Few new weapons
-Spec Ops mode
-New prestige emblems(That all look the EXACT SAME)
-Invite system (From black ops)
-A few new emblems and symbols
-Theatre mode (cant even watch with a party)
(There is probably more, but they aren't amazingly significant)
Here is a list of things Treyarch changed from COD: WAW to Black Ops:
-All new weapons (except for a few)
-K/D stat graphs
-Comparable friend option for stats on combat record
- Emblems and clan tags on guns
-Whole new, and redesigned menu system
-Theatre mode (Can watch with party)
-New invite system
-Objective markers fade away when you zoom in over them
-Friendly grenades dont show up on your screen
-Contract earning system
I understand i do not have all the changes, those are just ones i could name off the top of my head.
Dont get me wrong, Infinity ward did make some improvements, and mistakes with MW3, as did Treyarch with Black Ops. However Inifity ward put in a minimal effort in my opinion. I felt MW3 was just a money grab for us unsuspecting consumers. I fell for it, i was a sucker and even bought ELITE for a year, and i fully regret it.
To put it in perspective, I know many people agree with me. Yesterday there was 460,000 players on blackops, that is HUGE, no call of duty has had that many players over a year of its release consistantly.
This is just my opinion, please feel free to voice yourself, I hope some of you read what i have to say and realize it.