AA-12 potential buffs:
- Increase base range or damage
- More starting ammo (3 extra reserve mags)
- and a headshot multiplier.
I got 3 hit markers on a guy's head tonight, made me pretty mad to know that, had I been using anything other than a shotgun, he may have died.
So I was on Arkaden, and this guy was head glitching behind the window in remodeling. I throw down my motion sensor which revealed his position.
Knowing his locationg, I run in, shoot him 3 times square in the face (the only part of him not in cover) to no avail and he kills me before I can do anything else.
Apparently I didn't do enough damage, but its not like I was missing him, I was shooting him directly in the face. Dun! Dun! Dun! - dead -
3 hitmarkers from an AA-12 with Damage, and we're talking 10-12ft tops. I just don't understand how that's fair for shotgun users, because it takes most other guns 1-2 bullets to kill if you shoot them in the head, but obviously not shotguns.
I realy truly wish I had the hardware and software to make videos, because I would be happy to provide the videographic evidence from this occurence. I don't unfortunately, but that doesn't make this sort of event any less annoying for me and other shotgun users.
You know, I wouldn't mind the AA-12's post-1/25th-patch so much if the other guns weren't so dominate. All the AR's and SMG's have more damage, range, higher rate of fire, bigger mags, more accuracy, and more reserve ammo.
Shotguns will always be outranged, thats a given, a downfall of using a shotgun I can live with that. But why should it take me 3 shots (with damage) to kille somebody with my AA-12 when their PP90 or ACR can kill me in the same amount of shots, HOWEVER:
- they have a higher rate of fire
- they have a superior range
- they have more reserve ammo
- they have a bigger mag
- they have more attachments and an overall more flexible weapon system
Something's got to give, I speak on behalf of shotguns users.
See my thread: Petition to buff the AA-12
As I said in the OP I'd like this thread to be limited to only weapon balance =)
although I might create another balance feedback thread specifically for perks and killstreaks at some point. Right now there just seems to be a lot more talk about the weapon balance though.
You could make one too if you wanted
In terms of just weapons though, here's what I'd like to see:
Dragunov - 1.5 chest and above Multiplier, making it on par with CoD4's version, so that it's useful again.
Type 95 - Damage changed to 40-30. This allows it to be a 3hko at closer ranges, but in exchange for losing some of it's CQ power, it gains some long-distance capability so that it only takes 4 hits at a distance instead of 5.
MP7 - I'd like to see a little recoil added to it. Nothing terrible, just enough that it doesn't have long-range sniper capability when fired full auto. It's recoil is currently very minimal.
LMGs in General - I'm not sure what kind of buffs should go to these, but they're really just not that great for most situations. Maybe allow them to have some higher long-range damage capabilities.
this should help
the fmg has the highest fullauto rpm and the p99 has the fastest rpm overall O.o