Yes, RIPGhostnRoach, again, bring you Part 7 of my, "BEST CLASSES ON MW3, PERIOD!" And like the rest, no substitutions. Now it's time for the Assault Rifle Support Strike Package.
This class is recommended for Long to Medium Range Maps. This class provides all that you need to support yourself and your team for the win. Great on most game mode.
Primary- ACR, Focus Proficiency, ACOG
Lethal- Throwing Knife (no subs.)
Tactical- Trophy System (no subs.)
Perk 1- Scavenger Pro
Perk 2- Quick Draw Pro
Perk 3- Stalker Pro
Deathstreak- Juiced (no subs.)
Strike Package- Support
5 kills- Bullistic Vest
10 kills- Recon Drone
18 kills- EMP
This Loadout is absolutly beast on game modes like TDM, KC, and even Ground War TDM and KC; moderate on CF or DOM though there are better Classes. The whole time you are supporting yourself with XP, the means of taking it to the enemy, while supporting your team to the max. So,
The ACR is King when it comes to using the ACOG Scope. The SCAR-L has superiour Range were the ACR is lacking, making up for it with a little more damage then the SCAR-L. Adding the ACOG Scope to the ACR should be illegal!! It makes this weapon kill so fast, allows you to see enemies at extreme range, as if they were right there in your face, and, due to the Assault Rifle having little to no recoil, you will stay on target even at extreme range going full auto.
The Stinger Missile System is for destroying any Enemy Air Support like UAVs, Attack Helicopters, etc; in support of your Stike Chain, while at the same time helping your team.
The Throwing Knife, I personally love, due to the chance of being caught in the middle of a reload, of either weapon, due to not using Slieghts of Hand. This allows you to automatically cancel the reload and kill the tango. I only use the Throwing Knife for two reasons: when a tango isn't paying attention, due to your weapon being load giving up your possition and reload cancels. These methods has saved me too many times to count. Pro'd Quick Draw will have them not knowing what happend.
Taking the Trophy System along is due to not having Blind Eye as your first Perk and can actually save you and your surrounding teammates from enemy Predator Missiles; even enemy Stealth Bombers! Destroying an enemy Predator Missile, however, is the only Assault Reward that is destroyable that counts towards your Strike Chain. This is invaluable considering how many people prefer the Predator Missile to do their dirty work. In game modes on GW like CF or Domination, the Trophy System excels in helping stem enemy grenade spam (up to two) at key points. Imagine your whole team with TSs and never getting Flashbanged, Stunned, C4'd, etc, at all, to see the enemy then advancing with no upper hand on your front line.
SCAVENGER PRO!!! RIGHT!!!
Perk 2 is very important considering that ACOG's further decrease your weapon's respected ADS speed. Quick Draw pretty much make the time it takes "from the ready" to looking into the ACOG seem like no time at all. This allows you to not give up your ability to take out tangos at Medium Range and closer, however, at CQC hip firing the ACR is recommended. Your Stinger takes quite awhile to ADS as well. This perk allows you to ADS right away giving you less time to lock on when time is needed anyways (without utilizing Blind Eye's Pro). Quick Draw's Pro allows you to deploy your TS at blazing speeds and throwing your knife in a blink of an eye, leaving your victom stund in disbelief.
Perk 3, once again, is key to winning "heads up fights." When coming in contact with a tango, ADS (if not in ADS already which is recommended). Then, strafe to your right or left while assualting your opponent. To continue to move forward towards your opponent is pointless, virtually presenting yourself as a "stationary target". Moving very fast to your right or left throws their thinking prosses off, and going to prone after strafing can further provent you from being killed and not winning the fight. Delayed enemy traps is always good.
Now this Strike Chain is pretty much the best on the game when it comes to Long to Medium Range Maps and team Support.
At 5 kills, Bullistic Vest. Protection! XP! O.K!
Five more kills, at 10, the Recon Drone. This toy is impeccable! There is nothing better, and NO the Advance UAV is not better then the Recon Drone because the AUAV doesn't pick up enemies with Assassin Pro. The Recon Drone does by allowing you to tag them regardless of Perk use and represents them as a moving red dot, just like a UAV dot. While using an AUAV with the Recon Drone gives you the Blackbird effect from Black Ops. This is the best because it gives "live" intell to your teammates and gives you 20 points of XP for each Tag and Assit Kill. Furthermore, everytime your teammates kill a tango, you can tag them over and over and over again. Flare capiable and very small makes this drone very hard to destroy if you know how to use it right. Learning how to fly this thing is key. This allows you to discover short cuts that only the Recon Drone can use as well as trajectory and speed in which to nail your mark without bumping into anything. It also last for a comfortable amount of time, one min; enough time to even tag the entire enemy team six or more times.
Eight more kills, at 18, EMP, enough said, right? I've been able to pull of three of these in one match. This reward is devastating.
Deathstreak is Juiced for the simple fact that your running an AR Loadout and needing to get back into action after being killed four times in a row is accentual.
Next up- Support SMG Loadout. Also, I guess I really don't care for replies. As long as you all are ready this to the very end; thats all I care about. But still if you have any comments or input, feel free. God Bless and just have fun; but don't get killed for no reason, o.k? Amature mistakes sting harder then the death.