(Posters NOTE: You will see me repeatedly referencing my own gameplay experiences throughout this. I am not trying to say I am a good player. But these are the expericences I have to go by which is why I am sharing them.)
this is a question i think most of us have asked our selves and as we have seen the answers are varied. But the question still remains. Is it their K/D? Their Win/Loss? Is it the small tactics they use during a shoot out? Is it being able to read your opponent and predict what their next move is? Is it being at the top of the leaderboards every game? Is it being able to do things that not every player can such as rapid firing an semi-auto pistol (ITS NOT A MOD >.<) or the ability to quickscope? Or how about pulling of wacky things such as crawling the flag all the way with a gaint KILL ME sign above ur head. Is it being really good at that one game mode or above average in all? Having all the flag captures? Slaying vs objective running.... does running the objective over killing make you a better player?
There have been alot of discussions over the years as to what K/D represents and whether or not its an accurate representation of their skill. the same thing goes for peoples other stats such as W/L. In truth... NO they can not. I have a 1.96 K/d and a 77% win percentage (in Mw3 similar stats in BO). Do these stats indicate that im a good player? NO. Its not the end stat that matters. Its HOW you get that stat thats important. for example, (sorry to bash on camping, it is a strategy... just a poor one.) Lets say you have a guy wins 80% of the time 2.0 K/D. He gets his K/D by playing it Safe. By setting up somewhere with his the rest of his team either in a corner, behind a head glitch/wall, or in a spawn trap point. He doesn't Risk much by not running around, he doesnt expose himself to the dangers of being double teamed or blindsided.
Now you have another player. One with identical stats. Only this guy got those stats by actively hunting the other team. He goes up head to head with what ever the other team throws at him and still manages those stats. So if he can achieve what you did but by the harder path then what happens when he takes that path? I can tell you right now he would probably do alot better stat wise. It is Far easier to set up for an opponent and win then to engage them in the open on even footing.
I used to be a camper. I would set up in my little spot that gave me good map control and pick people off. got dogs and choppers and nukes this way with very little effort. I know how they think. And the thing is, at the time I thought I was good because of the stats at the end. But ive come to realise that sure stats are an important indication of how you are doing but, if you got those stats by doing the cheapest things you can (*cough* one man army team tube spam in HC SnD on terminal *cough*) then those stats ulimately mean nothing. because what happens when that option is no longer there? lets say they removed tubes. what would happen to your precious stats then? they would likely plummet.
Are you a bad player if you dont grab the flag and run it back? In my experience I am better used as a wall then a flag runner. I make sure that atleast from this direction, you will not be pursued. You will likely be higher on the score boards and others will likely say that you are the MVP for having 3 flag caps. But is that really the case? In the end you would never have gotten the flag captured or even out of their base without the other team being dead repeatedly. would you have gotten that plant off in SnD if there hadnt been a guy there to kill your personal stalker? this isnt the end of the arguement. The other side has valid points to. You cant win no matter how many kills you have if you dont capture the flag.
Is it being able to do things that most others cant do? For example, In MW3 using the Mk14 with rapid fire (and impact) I can fire anywhere from 6-9 rounds per second using just my finger, no mods, no cheats. Or what something like crawling the flag from end to end and capturing it (its not easy, and takes the entire round). Be honest can you really say the other team is bad if they just spend the last 3-4 min crawlingthe flag with a giant KILL ME sign over your head the entire way. even with the lagged update the guy is like a foot and a half from where he was last time. Even players that you would strait up run over would be able to cause chaos during this plan. (i should mention that the most coordination we have going into it is... "are we crawling it? and what side?")
Is it being able to use your head? When I play the game and get killed, my mind immediatly starts anylizing what just happened. If i get killed by a camper from a spot that i havent seen anyone camp in before my mind logs that and now When I am hunting I automatically check that spot. Does learning gameplay patterns make you a good player? If you know the spawn locations and the spawning pattern you can easily begin to predict where your oppenent will be based off of where you currently are, where he died and where your team mates are located. as such you can head them off. When dealing with campers.... meh just watch this:
so the question remains for you to answer yourselves. what makes a good player good?