1 2 3 Previous Next 448 Replies Latest reply: Mar 23, 2015 10:40 AM by codeaholic RSS

    Rankology - Zombie Ranking System (Updated!)

      Zombie Ranking System

      Post your stats any time you get to a new rank or if you are new to the thread.  Thanks!  Nom nom nomm...

      [Most Recent Updates]

      • Lost new calculator in server crash, need to start over...
      • Updated sections with averages data.
      • Transfered new data to calculator! (85 Players!)

      [Introduction]

      Hey fellow Zombie killers!

       

      I started this thread out of frustration over the ranking system.  Despite being in the top 5000 for all stats and averaging better game rounds than all my friends, I couldn't get past the Skull with Blue Eyes rank.  Unlike other posts this is a comperhensive and interactive effort.  To "crack" the ranking system, I started collecting user data for various ranks and added them to a spreadsheet that let me see all their stats.  Anything from kills per death to revives per down.  After collecting a good chunk of data I was able to view the averages for various ranks.  This allowed me to create a new account and test my general theories.  Within two days I went from bone rank to dagger rank.  Within two days of that, I got shotguns.  Please help to make this system more accurate by posting your stats to this thread anytime you change rank or if you're new to the thread. 

       

      If you post your stats please post the following information:

       

      Current Rank:

      Current Tallies:

      Player Name:

       

      Kills:

      Bullets Fired:

      Downs:

      Revives:

      Grenade Kills:

      Headshots:

      Deaths:

      Gibs:

      Perks Drank:

      Doors:

      Hits:

      Miles Traveled:

       

      Tranzit Highest Round

      Solo:

      2 Player:

      3 Player:

      4 Player:

       

      Bus Depot Highest Round

      Solo:

      2 Player:

      3 Player:

      4 Player:

      Farm Highest Round

      Solo:

      2 Player:

      3 Player:

      4 Player:

       

      Town Highest Round

      Solo:

      2 Player:

      3 Player:

      4 Player:

       

      Nuke Town Highest Round

      Solo:

      2 Player:

      3 Player:

      4 Player:

       

      Thanks for all the help!  I hope you get your next rank soon!

       

      L8Down / Nombezie

      [Ranks]

      Bone

      • Why do I have a Bone Rank?
        • The signle Bone Rank is the lowest possible rank.  All players start at this rank and must gain stats to increase in rank.  Make sure to revive fallen players that are near you and kill as many zombies as you can before going down.
      • How do I get Cross bone rank?
        • Post your stats!
        • Review your stats! <-- Click here!

          • How to rank up!  According to the data we have (currently no data) you will have to:
            • KILL ZOMBIES!
            • Revive other players.
            • STAY ALIVE!

      Cross Bones

      • Why do I have a Cross Bone Rank?
        • Players that have played a few games may move up to the Cross Bone Rank.  Make sure to revive fallen players that are near you and kill as many zombies as you can before going down.
      • How do I get Skull Rank?
        • Post your stats!
        • Review your stats! <-- Click here!

        • How to rank up!  According to the data we have (currently 26 skull ranked players in the database) you will have to:
          • KILL ZOMBIES!
            • Have killed at least 1632+ zombies on your account before getting the next rank.
            • On average you will want to kill 77 zombies before getting downed.
            • On average you will want to kill 139 zombies before dying.
          • Revive other players.  According to the data we have you will have to:
            • On average you will want to revive 2 player for every 1 time you go down.
            • On average you will want to revive 3 players for every 1 time you die.
          • STAY ALIVE!
            • On average you will want to get to round 15-18.

       

      Skull Data

      Rank

      Skull (26)

      Stats

      Name / Stats

      Average

      Low

      High

      Kills

      26175

      1632

      123460

      Bullets Fired

      142216

      11155

      759107

      Downs

      463

      7

      1474

      Revives

      481

      41

      2875

      Grenade Kills

      661

      23

      4414

      Headshots

      7039

      257

      38862

      Deaths

      235

      4

      699

      Gibs

      24605

      1219

      111564

      Perks Drank

      375

      19

      2189

      Doors

      303

      12

      1404

      Hits

      126711

      7667

      522852

      Traveled Miles

      513

      39

      1683

      Damage

       

       

       

      Headshot Ratio

      28.33%

      3.57%

      70.13%

      Hit Ratio

      112.08%

      53.27%

      784.96%

      Hits / Kill

      5.00

      3.26

      16.83

      Kills / Down

      76.34

      20.15

      403.71

      Kills / Death

      138.12

      30.79

      706.50

      Kills / Door

      100.62

      47.84

      235.50

      Healer

       

       

       

      Revives / Down

      1.54

      0.32

      12.29

      Revives / Death

      2.93

      0.52

      21.50

      Explosives

       

       

       

      Grenade Ratio (L/H?)

      2.29%

      0.54%

      4.74%

      Gibs / Down

      73.92

      15.05

      396.43

      Gibs / Death

      131.50

      23.00

      693.75

      Gibs / Kill

      0.92

      0.53

      1.21

      Scout

       

       

       

      Doors / Down

      0.75

      0.11

      2.80

      Doors / Death

      1.33

      0.21

      3.11

      Miles / Door (L/H)?

      2.05

      1.03

      4.27

      Miles / Down

      1.41

      0.46

      5.60

      Miles / Death

      2.57

      0.92

      9.75

      Kills / Mile

      51.06

      25.20

      163.73

      Revives / Mile

      1.03

      0.27

      3.75

      Tank

       

       

       

      Perks / Down

      1.07

      0.09

      7.00

      Perks / Death

      1.97

      0.17

      12.25

      Kills / Perk

      138.12

      30.79

      706.50

      Downs / Death

      1.97

      1.11

      3.21

      Tranzit

       

       

       

      Solo

      19

      7

      51

      2 Player

      17

      1

      33

      3 Player

      16

      8

      25

      4 Player

      21

      10

      32

      Bus Depot Survival

       

       

       

      Solo

      10

      3

      17

      2 Player

      10

      7

      13

      3 Player

      13

      9

      19

      4 Player

      13

      6

      22

      Farm Survival

       

       

       

      Solo

      19

      5

      31

      2 Player

      12

      9

      16

      3 Player

      8

      1

      12

      4 Player

      14

      9

      18

      Town Survival

       

       

       

      Solo

      19

      4

      32

      2 Player

      15

      7

      26

      3 Player

      14

      9

      29

      4 Player

      18

      4

      30

      Nuke Town Survival

       

       

       

      Solo

      18

      8

      24

      2 Player

      29

      29

      29

      3 Player

      21

      13

      28

      4 Player

      20

      6

      31

      Map High Average

       

       

       

      Tranzit

      18

      9

      34

      Bus Depot

      11

      3

      22

      Farm Survival

      15

      5

      31

      Town Survival

      17

      4

      30

      Nuke Town Survival

      17

      6

      26

      All

      16

      7

      24

      Players Average

       

       

       

      Solo

      15

      4

      28

      2 Player

      13

      1

      27

      3 Player

      14

      8

      25

      4 Player

      18

      9

      28

      All

      16

      7

      24

       

      Skull

      • Why do I have a Skull Rank?
        • The Skull rank is the middle rank and seems to be where most people get stuck.  There is a lot of debate about how to get to the next rank, but we will refer to the data we have to help you out.
      • How do I get Dagger Rank?
        • Post your stats!
        • Review your stats! <-- Click here!

        • How to rank up!  According to the data we (currently 32 dagger ranked players in the database) have you will have to:
          • KILL ZOMBIES! 
            • Have killed at least 8732+ zombies on your account before getting the next rank.
            • On average you will want to kill 180 zombies before getting downed.
            • On average you will want to kill 305 zombies before dying.
          • Revive other players.  According to the data we have you will have to:
            • On average you will want to revive 2 player for every 1 time you go down.
            • On average you will want to revive 3 players for every 1 time you die.
          • STAY ALIVE!
            • On average you will want to get to round 21-24.

       

      Dagger Data

      Rank

      Dagger (32)

      Stats

      Name / Stats

      Average

      Low

      High

      Kills

      56897

      8732

      216664

      Bullets Fired

      260840

      20070

      912667

      Downs

      440

      12

      1691

      Revives

      651

      35

      2486

      Grenade Kills

      2178

      70

      17106

      Headshots

      20717

      2696

      107089

      Deaths

      224

      10

      767

      Gibs

      56947

      8685

      232792

      Perks Drank

      607

      45

      2275

      Doors

      418

      43

      1847

      Hits

      348863

      34678

      1681777

      Traveled Miles

      807

      78

      3097

      Damage

       

       

       

      Headshot Ratio

      35.27%

      15.31%

      58.21%

      Hit Ratio

      135.66%

      63.43%

      333.65%

      Hits / Kill

      6.00

      3.83

      12.77

      Kills / Down

      179.66

      66.85

      1099.67

      Kills / Death

      304.13

      135.72

      1319.60

      Kills / Door

      147.07

      65.15

      306.88

      Healer

       

       

       

      Revives / Down

      1.60

      0.56

      3.96

      Revives / Death

      2.91

      1.00

      5.27

      Explosives

       

       

       

      Grenade Ratio (L/H?)

      3.55%

      0.79%

      16.70%

      Gibs / Down

      185.81

      59.49

      1307.92

      Gibs / Death

      309.16

      127.72

      1569.50

      Gibs / Kill

      1.00

      0.60

      1.31

      Scout

       

       

       

      Doors / Down

      1.30

      0.36

      5.57

      Doors / Death

      2.16

      0.93

      6.74

      Miles / Door (L/H)?

      2.02

      0.68

      4.95

      Miles / Down

      2.34

      0.88

      8.57

      Miles / Death

      4.06

      1.79

      10.37

      Kills / Mile

      79.23

      33.60

      169.18

      Revives / Mile

      0.84

      0.14

      1.93

      Tank

       

       

       

      Perks / Down

      1.60

      0.63

      3.87

      Perks / Death

      2.84

      1.06

      5.85

      Kills / Perk

      304.13

      135.72

      1319.60

      Downs / Death

      1.87

      1.07

      2.75

      Tranzit

       

       

       

      Solo

      34

      3

      61

      2 Player

      22

      2

      49

      3 Player

      23

      6

      40

      4 Player

      25

      10

      39

      Bus Depot Survival

       

       

       

      Solo

      13

      4

      23

      2 Player

      13

      1

      23

      3 Player

      14

      9

      21

      4 Player

      15

      10

      21

      Farm Survival

       

       

       

      Solo

      20

      3

      44

      2 Player

      27

      20

      38

      3 Player

      27

      22

      32

      4 Player

      16

      7

      23

      Town Survival

       

       

       

      Solo

      28

      16

      42

      2 Player

      29

      5

      50

      3 Player

      22

      2

      38

      4 Player

      25

      10

      32

      Nuke Town Survival

       

       

       

      Solo

      22

      10

      35

      2 Player

      38

      28

      52

      3 Player

      18

      5

      33

      4 Player

      25

      13

      37

      Map High Average

       

       

       

      Tranzit

      25

      7

      45

      Bus Depot

      14

      4

      23

      Farm Survival

      18

      3

      30

      Town Survival

      25

      16

      39

      Nuke Town Survival

      24

      10

      36

      All

      21

      8

      35

      Players Average

       

       

       

      Solo

      25

      5

      56

      2 Player

      20

      2

      41

      3 Player

      21

      2

      39

      4 Player

      21

      10

      31

      All

      22

      5

      41

       

      Dagger

      • Why do I have a Dagger Rank?
        • Dagger rank is achieved when you have surpassed the average to slightly above average level of zombie player skill.
      • How do I get Shotgun Rank?
        • Post your stats!
        • Review your stats! <-- Click here!

        • How to rank up!  According to the data we have (currently 26 shotgun ranked players in the database) you will have to:
          • KILL ZOMBIES! 
            • Have killed at least 15280+ zombies on your account before getting the next rank.
            • On average you will want to kill 221 zombies before getting downed.
            • On average you will want to kill 398 zombies before dying.
          • Revive other players.  According to the data we have you will have to:
            • On average you will want to revive 2 player for every 1 time you go down.
            • On average you will want to revive 4 players for every 1 time you die.
          • STAY ALIVE!
            • On average you will want to get to round 24-28.

       

      Shotgun Data

      Rank

      Shotguns (27)

      Stats

      Name / Stats

      Average

      Low

      High

      Kills

      79388

      15280

      238743

      Bullets Fired

      353637

      44100

      992806

      Downs

      397

      46

      1130

      Revives

      753

      106

      2965

      Grenade Kills

      3395

      187

      13311

      Headshots

      28591

      3451

      106182

      Deaths

      221

      24

      587

      Gibs

      86457

      11898

      255686

      Perks Drank

      712

      118

      2158

      Doors

      573

      52

      2039

      Hits

      594831

      80995

      1934494

      Traveled Miles

      1071

      158

      3214

      Damage

       

       

       

      Headshot Ratio

      37.17%

      16.05%

      66.21%

      Hit Ratio

      183.65%

      11.39%

      599.20%

      Hits / Kill

      6.96

      4.22

      15.03

      Kills / Down

      220.41

      125.40

      460.57

      Kills / Death

      397.35

      237.63

      757.08

      Kills / Door

      159.28

      72.01

      380.55

      Healer

       

       

       

      Revives / Down

      2.02

      0.58

      4.60

      Revives / Death

      3.87

      1.19

      14.46

      Explosives

       

       

       

      Grenade Ratio (L/H?)

      3.64%

      0.68%

      12.75%

      Gibs / Down

      238.14

      136.81

      548.28

      Gibs / Death

      423.24

      239.98

      931.61

      Gibs / Kill

      1.07

      0.75

      1.59

      Scout

       

       

       

      Doors / Down

      1.57

      0.53

      3.26

      Doors / Death

      2.69

      1.33

      4.34

      Miles / Door (L/H)?

      2.12

      1.10

      3.63

      Miles / Down

      3.07

      1.66

      5.42

      Miles / Death

      5.46

      3.39

      8.87

      Kills / Mile

      76.33

      40.60

      125.85

      Revives / Mile

      0.74

      0.19

      2.36

      Tank

       

       

       

      Perks / Down

      2.00

      1.11

      3.94

      Perks / Death

      3.67

      1.89

      7.23

      Kills / Perk

      397.35

      237.63

      757.08

      Downs / Death

      1.85

      1.21

      3.14

      Tranzit

       

       

       

      Solo

      40

      4

      65

      2 Player

      24

      2

      56

      3 Player

      22

      1

      42

      4 Player

      27

      13

      41

      Bus Depot Survival

       

       

       

      Solo

      12

      3

      27

      2 Player

      9

      6

      13

      3 Player

      8

      1

      12

      4 Player

      16

      11

      22

      Farm Survival

       

       

       

      Solo

      26

      17

      46

      2 Player

      23

      14

      33

      3 Player

      10

      1

      18

      4 Player

      15

      6

      30

      Town Survival

       

       

       

      Solo

      24

      2

      43

      2 Player

      29

      24

      34

      3 Player

      19

      1

      31

      4 Player

      29

      22

      39

      Nuke Town Survival

       

       

       

      Solo

      28

      6

      42

      2 Player

      29

      18

      37

      3 Player

      18

      10

      25

      4 Player

      25

      11

      37

      Map High Average

       

       

       

      Tranzit

      26

      6

      45

      Bus Depot

      23

      13

      35

      Farm Survival

      23

      13

      35

      Town Survival

      15

      3

      26

      Nuke Town Survival

      22

      13

      34

      All

      22

      9

      35

      Players Average

       

       

       

      Solo

      29

      4

      57

      2 Player

      21

      2

      49

      3 Player

      19

      1

      42

      4 Player

      24

      13

      36

      All

      23

      5

      46

       

      Tallies

      • What are tallies?
        • Tallies indicate how recently and frequently you have played.  If you don't play for a day or two you may lose a tally.
      • How do I get more tallies?
        • You will have to play for more time on a day to aquire tallies.  You will also have to play more days in a row.

       

      [FAQ]

      Can you derank?

      • Yes you can be deranked if you play poorly or don't play frequently enough.


      Why don't I have blue eyes?

      • Blue eyes are part of the tally system for Skull, Dagger and Shotgun ranks.  The skull on those ranks will have blue eyes if you have played a set amount of time for the previous 5 days.

       

      Why am I losing tallies?

      • If you don't play you will lose tallies.  Some players have reported going down in rank if you don't play enough.  I haven't personally seen this.

       

      Why did I go down in rank?

      • You either didn't play for awhile or you didn't play at the level of the rank you where at.

       

      How do you check your rank?

      • When you play online you will see a rank image next to your player name.  You can also check your rank during a game by bringing up the scoreboard.

       

      What is glitching?

      • Glitching is using anything as an unfair advantage to gain higher stats or rounds.
        • Pathing glitch - Standing in a space where the zombies can't find a path to you.  Also known as an invisible wall glitch.
        • Invincibility glitch - Using a bug in the game to make your player invincibile or unable to take damage.
        • Round glitch - Using a bug in the game to make the rounds go by faster than they should.
        • Out of level glitch - Using a bug in the game to get outside of the map or in to areas the developers didn't intend for players.
        • Equipment glitch - Using equipment or modifying equipment in a way not intended by the developers.

       

      If other players glitch or boost in a game I am in will it affect my rank?

      • Probably not if you don't participate in their cheating.  But I would suggest leaving the game and reporting the offending players.

       

      How does glitching affect your rank?

      • If you are caught glitching your account may be banned temporarily and your leaderboards reset.  Repeat offenders may be banned permanently.  DO NOT GLITCH!

       

      Why am I not going up in rank?

      • You are not playing enough quality games at the stat level required for the next rank.  Review you stats and see where you need to improve.

       

      What is boosting?

      • Boosting is any method of trying to alter your stats by unfair methods.  An example is creating two accounts and having one account that is just downing the player so you can boost your revives on another account.

       

      How does boosting affect your rank?

      • If you are caught boosting your account maybe banned temporarily and your leaderboards reset.  Repeat offenders may be banned permanently.  DO NOT BOOST!

       

      How do you report people for...

      • Cheating?
        • If you find a person cheating in game, you can view them in your recently met players list.  From there you can report them for cheating.
      • Language?
        • If you find a person using offensive language or making racial comments you can view them in your recently met players list.  From there you can report them for offensive language.

       

      Do solo games count toward your rank?

      • Yes!  It just might not count as much as multiplayer public games.

       

      Do custom games count toward your rank?

      • Yes!  It just might not count as much as public matchs.

       

      I have heard if you just get to round 30+ 5 or 6 times in a row that I will get a better rank.  Is that true?

      • Maybe.  It depends on what your current stats are.  Some people may play 6 games to round 30+ and still not over come a poor overall stat average.  If you have played hundreds of games at cross bone skill level, 6 games at shotgun level isn't going to automatically get you to a shotgun rank average.  You have to overcome the average for the account you are playing on to move up.

       

      What's the easiest way to rank up?

      • Start a new account and make sure all your stats match or exceed that of the rank you want to get.  Play at that level for 5 or 6 days in a row and you will most likely have that rank.
      • If you don't want to create a new account, review the averages in the system for the rank you want and preform at that level or better in every game you play.

       

      I got to a new high round, why didn't I rank up?

      • Just getting to a high round won't get you a rank.  Check your stats and see how they compare to the rank you want.  Are there any that are way below that rank?  Pay the most attention to kills per death, kills per down, revives per down, revives per death.

       

      If players leave a game will my stats still count?  Can I still rank up?

      • Yes and yes.  Players leaving a game before the game actually ends from all players dieing is annoying.  But, the stats for that game will still count with the exception to highest round, which doesn't matter in rank anyway.  You can still rank up and if you're the last player in the game, you will be able to pause and go take that bathroom break you need 3 rounds ago.

       

      What is kiting/training zombies?

      • Kiting or training is running in circles or patterns that allow zombies to build up behind you.

       

      Why should I kite/train zombies?

      • Kiting large amounts of zombies helps you in three ways.  First off, you will use less ammo to down a group of zombies because the bullets will pass through multiple zombies inflecting the most damage per bullet.  Secondly, you be able to line up mutliple headshots increasing your chance of getting the "deadshot" persistant perk.  Finally, you can kite zombies until there are no zombies spawning, this will allow you to control the flow of new zombie spawns.  If you don't see zombies spawning, then you can take a couple of shots in to your mob of zombies and look for the new zombies to spawn and add them back to your pile.  Rinse and repeat.

       

      Why is headshot percentage so important?

      • Headshots is a great stat to watch and try to improve.  In early rounds on shot from most guns will down a zombie if shot in the head.  In later rounds it may take two or three shots to the head to kill them.  As rounds progress your guns will become less effective even after upgrading, so it is important to make your ammo go the distance.  Getting headshots is a must in late rounds even with the most powerful of guns.

       

      Why do some people not like the raygun?

      • The raygun is a really powerful weapon and will down zombies quickly.  The problem is that the raygun is really sloppy as far as killing, stats and points.  One shot from the raygun can down a zombie and gain you 50 points and one kill.  It very rarely will give you headshots or multiple hits until later rounds.  A gun like the M8A1, which is a triple round burst, can go through several zombies with highly increased chases of getting headshots.  Personally, I save the raygun until round 35+ where other guns start to fail to effectively down massive amounts of zombies before running out of ammo.

       

      How do I use drops to help me rank up?

      • This is a great question!
        • Carpenter (Hammer) - This drop repairs all the windows on the map and can be picked up at anytime.  You may want to wait till it just disappears before getting just incase a double points drops as well.
        • Double Points (2x) - This drop doubles any points gained while it is active.  Ideally, you get this once you have a large train of zombies.  You can then maximize your points when going for those headshots!  It's also nice to get one of these before using a bomb or carpenter.
        • Instakill (Skull) - This drop allows you to kill zombies with one hit or stab.  This drop is best for newer players.  Experinced players will probably let this drop disappear unless on higher rounds.  You can gain more points by shoting zombies multiple times and aiming for headshots.
        • Bomb (Bomb) - This drop will kill all zombies on the map in a outward circle from the point of the drop.  This drop should only be used at the very end of a round when more points will be gained by players than by shooting the last zombie.  OR it can be used between rounds.  If you really are in a bad situation, it's also a great "OH! ****!" button.

       

      Where are some good places to kite?

      • A lot of this depends on your play style.  Personally, I think tunnel is the best place to run for 4 reasons.  The electric zombie will not spawn in the tunnel because... well because you're in a tunnel.  Not having to deal with him is a blessing.  The tunnel includes the M16A1 as a wall gun and is great for headshots.  Other than the raised platform, the tunnel has no elevation changes.  That makes for less aim adjustment and an easier time pulling off those headshots.  The bus doesn't make a stop in the tunnel so it is less likely to mess up your kiting path.
      • If I wasn't in the tunnel, I would kite at farm for sure.  Once again, there is very little elevation change in farm if you are running where the bus stops.  There is lots of open room to juke and dodge.  The farm is one zone away from the town, which makes banking money easier than tunnel.  You also get the option of having a third gun by storing it in the frig.  That extra gun can come in handy in higher rounds.
      • I would have to put diner as the next best location, IMHO.  There is an MP5 and zombie shield in this zone, allowing you a endless supply of ammo and carnage.  The bus also stops away from the main kiting circle making it less annoying than in other zones.
      • Someones already laid claim to tunnel, farm and diner?  I would suggest either town or bus depot.  The bus depot has the M14 in the starting area and a lot of room to move around.  Be careful of the bus coming to this zone as it will park right in the middle of some prime kiting areas.  Town is great if you are in early rounds or you are trying to get jug/stam, which are both excellent perks.  If you haven't already gotten decent weapons you may be in for a lot of running rather than shooting though, as there are no guns in town unless the box is there.
      • In the end you should probably learn to kite/train zombies in every zone.  Sometimes you don't get to pick when and where the zombies will try to eat you, you will just have to deal with the situation.  It is possible to kite at power, Nacht Der Untoten (German for Night of the Undead) and at the tower.  Practice in different zones can lead to new tatics for your favorite zone.  Experimentation and practice is key.

      [Tips]

      • Try not to quit games.  Quiting games means you're not playing to higher rounds.
      • Rack up as many possible kills as possible per down and death.
      • Revive as much as possible.
      • Stack zombies by kiting.
      • Always go for head shots.
      • Don't use the Raygun till later rounds, it's terrible for upping stats.
      • Try for a new high round every game.
      • Try to learn to kite zombies in every zone, this will help in the long run.
      • Have fun!  It's a game!

      [Tips for new players]

      • If you don't know what something is or does, ask or don't touch it.
      • Don't turn off the power unless your group is planning on doing the Maxis easter egg.
      • Learn to use wall guns.
      • If you die, watch other players to see how they stay alive.
      • Try to survive on your own.  No one likes someone in their bubble.
      • Don't run through someone elses kiting path, you may both end up dead.
      • Don't shoot other peoples train unless they tell you to.  They did the work, they deserve the points.
      • Don't use granades or explosive weapons.  Crawlers are bad!
      • If you pick up a buildable part, put it on the table!

      [Thank yous!]

      Treyarch

      Community!

      • Easter Egg Hunters
      • Rankology
        • Everyone on this thread!
        • Nombezie!
        • MyBlueMeanie! <3!
        • Dwimmerling! [/kneel]
        • SlateBasko?
        • 123Kool

       

      ZOMBIE ON!  NOM NOM NOM!

        • 1. Re: Rankology - Cracking the Ranking System with Stats

          really really good job man

          add for that

          if you have a million zombie player and you want to separate them into 5 ranks

          from 1 to 5 (5 is the top skilled players)

          all you need is see

          (1) the highest round they got to,then

          (2) the most kills,then

          (3) the fewest downs

          • 2. Re: Rankology - Cracking the Ranking System with Stats

             

            Xbox GT: swisbeats

             

            Rank: Skull Blue Eyes

             

            Marks: 5

             

            Kills: 123,460

             

            Bullets Fired: 759,107

             

            Downs: 1,474

             

            Revives: 2,875

             

            Grenade Kills: 4,414

             

            Headshots: 38,862

             

            Deaths: 530

             

            Gibs: 104,563

             

            Perks Drank: 2,189

             

            Doors: 601

             

            Hits*: 522,852

             

            Miles Traveled: 1,683

             

             

            Highest Round**

             

            Tranzit

            1 Player: 15

            2 Players:

            3 Players: 19

            4 Players: 28

             

            Depot Survival

            1 Player: 14

            2 Players:

            3 Players:

            4 Players: 5 (only played once and someone left at round 5 so rounds after did not count)

             

            Farm Survival

            1 Player: 27

            2 Players:

            3 Players:

            4 Players: 10

             

            Town Survival

            1 Player: 30

            2 Players:

            3 Players:

            4 Players:

             

            Nuke Town Survial

            1 Player: 23

            2 Players:

            3 Players: 28

            4 Players: 26

             

            i play grief 95% of the time and have not played much survival to work on getting to high rounds. hope this helps

             

             

            • 3. Re: Rankology - Cracking the Ranking System with Stats

              Well i always say this but, when you do the round skipping glitch and get to round 150+ you get shotguns, so why is that then, somebody on my friendlist did it, he had a KD of 25 and got shotts...Explain

              • 4. Re: Rankology - Cracking the Ranking System with Stats

                I don't think tally marks are needed cause they are just to show how many consecutive days you have played, don't think it actually affects your emblem in any way, so if you have 5 tally marks, you have played for 5 consecutive days and if you stop for a day, you will lose one tally mark, plus I don't know my current mark because I'm away from home for a couple of days.

                 

                [Updated with new stats if you want/need to update the data]

                 

                 

                PSN: AnCienTTiMe

                Rank: Dagger

                Marks: 3

                Kills: 36 486

                Bullets Fired: 70 558

                Downs: 224

                Revives: 224

                Grenade Kills: 1326

                Headshots: 5435

                Deaths: 174

                Gibs: 26 545

                Perks Drank: 374

                Doors: 170

                Hits*: 155 131

                Miles Traveled: 393

                 

                Additional stats(in case these actually plays a part in the system):

                Accuracy: 219%

                Headshot %: 14%

                Time Played: 3029 minutes

                K/D (Kills/Down) Ratio: 162.8839286 ~162.9 (just like to put in the full decimals. )

                K/D (Kills/Death) Ratio: 209.6896552 ~ 209.70

                K/D (Kills/Doors) Ratio: 214.6235294 ~ 214.62

                R/D (Revives/Downs) Ratio: 1.00

                R/D (Revives/Deaths) Ratio: 1.287356322 ~ 1.29

                G/D (Gibs/Downs) Ratio: 118.5089286 ~ 118.51

                G/D (Gibs/Deaths) Ratio: 152.5632184 ~ 152.57

                D/D (Doors/Downs) Ratio: 0.7589285714 ~ 0.76

                D/D (Doors/Deaths) Ratio: 0.9770114943 ~ 0.98

                M/D (Miles/Doors) Ratio: 2.311764706 ~ 2.31

                M/D (Miles/Downs) Ratio: 1.754464286 ~ 1.75

                M/D (Miles/Deaths) Ratio: 2.25862069 ~ 2.26

                P/D (Perks/Downs) Ratio: 1.669642857 ~ 1.67

                P/D (Perks/Deaths) Ratio: 2.149425287 ~ 2.15

                K/P (Kills/Perks) Ratio: 97.55614973 ~ 97.56

                H/F (Hit/Fired) Ratio: 2.198630914 ~ 2.20


                Highest Round

                 

                TranZit

                1 Player: 4 (couldn't be bothered to play)

                2 Players: -

                3 Players: -

                4 Players: 14


                Bus Depot Survival

                1 Player: 23 (commited suicide as it was very late in the night already)

                2 Players: 14 (playing splitscreen with a friend)

                3 Players: -

                4 Players: 10


                Farm Survival

                1 Player: 24 (messed around, trying to figure out more tactics on this map)

                2 Players: -

                3 Players: -

                4 Players: -


                Town Survival

                1 Player: 38 (messed around on 38)

                2 Players: 5 (playing splitscreen with a friend)

                3 Players: 22

                4 Players: 10 (noobs)


                Don't have Nuketown Zombies yet.

                • 5. Re: Rankology - Cracking the Ranking System with Stats

                  Why can't TREYARCH just come out with full "details" about both Mulitplayer Learderboards System or Zombies Leaderboards System. L8Down did alot of work to get this info so far on the forums yet i'm still left with questions with no real answers. But great job on this L8Down.

                  • 6. Re: Rankology - Cracking the Ranking System with Stats

                    I'm participating because you are doing more a little more than giving your opinion and best guess. Let us know what you find...

                     

                    Player Name: Vivisect

                    Rank: Skull

                    Marks: 5

                    Kills: 35,453

                    Bullets Fired: 245,326

                    Downs: 579

                    Revives: 572

                    Grenade Kills: 674

                    Headshots: 7,722

                    Deaths: 311

                    Gibs: 37,124

                    Perks Drank: 505

                    Doors: 527

                    Hits*: 162,127

                    Miles Traveled: 683

                     

                    Highest Round**

                     

                    Tranzit

                    1 Player: 13

                    2 Players: 6

                    3 Players: 19

                    4 Players: 22

                     

                    Depot Survival

                    1 Player: 9

                    2 Players:

                    3 Players:

                    4 Players: 9

                     

                    Farm Survival

                    1 Player: 12

                    2 Players:

                    3 Players:

                    4 Players: 9

                     

                    Town Survival

                    1 Player: 32

                    2 Players:

                    3 Players: 9

                    4 Players: 23

                     

                    Nuke Town Survial

                    Don't have Nuke Town

                     

                    Greif

                    I have played a total of 12 games of Grief - not a fan, but will post the stats if you want them.

                     

                     

                     

                    • 7. Re: Rankology - Cracking the Ranking System with Stats

                      /shrug - In a weighted averaged system it would still be possible to ave EXTREMELY high stats over throw lower stats.

                       

                      All of my rounds survived are higher than all the dagger players.  So it's not JUST rounds, but probably a factor for sure.

                      • 8. Re: Rankology - Cracking the Ranking System with Stats

                        When you get home will you verify your stats and let me know.  Thanks.

                        • 9. Re: Rankology - Cracking the Ranking System with Stats

                          Thank you very much.  I still have lots of data to compile and will post it here in a more usable fashion after i get the kinks worked out.

                           

                          I don't think Treyarch wants us to know cause then people will just focus on those stats.  I believe they have peppered the stats into the weighted system so everything has some level of effect.  Might not be a lot, might be a bunch.  Everything seems to be taken in to some level of consideration though.

                          1 2 3 Previous Next