I want to start off first by thanking Treyarch for bringing back Hardcore as it should be. The ricochet mess of MW3 just never felt the same. It seems balanced, you need to be accurate with your shots and deaths aren't instantaneous for the most part. It just feels like Hardcore again, and I am loving that. While I'd like to see more modes like Dom added, that is a discussion for another time.
But I do have concerns about the change to the HC Spawn Timer. For those who don't know... HC used to have a 15 second wave spawn timer, and for whatever reasons it has been completely removed from this game.
While the HC Spawn Timer could be frustrating at times, especially when you get a 15 second spawn towards the end of a heated match, it served a very necessary purpose, in my eyes and based on my experience as a long time Hardcore Gamer. With health being reduced to 30%, with no regeneration, you have a very small window of opportunity. If you are hit, you can't simply hide and get better, you have to become more aware of your situation and use caution when engaging. The Spawn Timer allowed players a moment to breathe and establish themselves before the enemy came back after them.
The other aspect of the spawn timer is tactical advantage. A lot of the Hardcore game is getting the upper hand in certain situations. Maps such as Slums and Carrier have a great advantage from one spawn to the other. A team that is able to take a certain spawn has a much higher chance at victory than if they were to spawn on the other side. Part of getting that tactical advantage is flanking and attacking. The Spawn Timer allowed for these tactics, as when you took out an enemy they wouldn't come back immediately, allowing you to progress further into that spawn or area and continue to try to take the advantage. Without the timer, people are spawning immediately back in that spawn or area, disrupting so many of the tactics that are crucial to the HC game.
Secondly, the timer encouraged team communication. Effective players knew that you could cycle through teammates in either first or third person view and would use this to their team's advantage by calling out enemy positions. An effective player would also use it to their advantage by planning their route of attack based on their observations during the spawn time.
Last, the map size and spawning issues in this game absolutely call for the necessity of a Spawn Timer. It is actually a disadvantage for players to not have the time before spawning as the instant re-appearance means they will likely pop up in the sites of an attacker. This leads to way too many spawn kills/deaths. Perfect example... On Cargo today I ran out of the two story towards the red crates.I killed an enemy, flanked left around the crates edging the water, poked around the corner and ended up killing the same enemy, who had just spawned in. I backed behind the crate again to reload only to get killed by that same enemy, who had spawned behind me. The Spawn Timer prevents spawn kills for the most part.
I took some time and gave the no Spawn Timer thing a try. And while I have adapted, I believe HC is better with the Spawn Timer. It allows time to change classes, encourages team communication, allows for tactical gameplay, and helps fight spawn killing. Even if they had shortened the timer to 5-10 seconds and put it back in, it would make a tremendous difference, in my opinion.
So what do my fellow Hardcore Players think? Are there reasons I haven't thought of for why it needs to return? Do you disagree and feel its better without the Timer, and if so, why?
Asking respectfully that this not devolve into a Core v Hardcore flame fest, as that is off topic. Looking forward to hearing your thoughts!