There are a lot of factors that play into issues we experience on the U:
01) XBOX PRIORITY/POWER/EXCLUSIVITY
* makes me very curious just what Microsoft can control - what's the extent of their power/exclusivity and how does that impact us, patches, maps, dlc...and the timing of all that? I think it's obvious how much attention they take from other consoles. Given that's their biggest audience, I don't blame them. But I don't think one console should have that much of a monopoly over other consoles IF there are versions for other consoles. If they acted like Halo - then that's fine. Force people to get an XBOX. But IF you offer it on other consoles, that exclusivity should be thrown out the window. Simple analogy is if you have one child or two. If one child - he/she gets all the attention. If two children - share the love equally.
02) NEW GAME
* new games have issues - most of the time anyway. They typically need patches, etc. Some get fixed - some never get fixed. I think it was rushed given the amount of consoles and the complexity of the game itself. More consoles = more versions = more fixes = longer times to fix. This should be improved, especially since the COD series isn't a brand new thing. Some core coding should be looked at.
03) NEW CONSOLE
* I think the Wii U was trying to hit a deadline and Nintendo was trying to fix their own issues prior to deadline. I think 3A didn't have all the info they needed, nor the time they needed to work with Nintendo to port and test correctly. I think that problem still exists post-launch.
04) ACTIVISION DEADLINE
* they had to deliver based off marketing and supply chain - I personally think our version was rushed to hit the deadline. I think other consoles had a rushed version as well.
05) NINTENDO DEADLINE
* they had to hit a deadline for the same reasons as Activision, but this was with a brand new console. Hence some of the U components not working/activated and patches to the console/software since launch
06) BO2 ISSUES
* not tested enough on all consoles - priority was deadline not solid gameplay. Priority is one console over another. 3A and Activision need to sort this out quickly. I'd rather wait for a solid game, than spend 1/4 of its lifetime dealing with issues and waiting
07) NINTENDO ISSUES
* impacted by deadline for both the consoles and their own games. Impacts ability/time to also work with 3rd parties and test properly. Basically they had too many spinning plates.
08) MARKETING - ACTIVISION
* not enough for Wii U specific ads to increase customer base. Low customer base = low priority = cost/benefit impacts on current or future work with that console. Microsoft has too much power in this regard.
09) MARKETING - NINTENDO
* not enough for BO2 specific ads - sunk their money into family-friendly games and the console itself. Needs to free up more $$ for ads. Need to create a better partnership. These companies have to know that doing so would bring more money for both. The success of the Wii plus the exposure of COD? Gold. Why they don't do that is beyond me.
10) CHRISTMAS LAUNCH - GAME & WII U CONSOLE
* see above issues involved with hitting deadlines. For the U, many bought bundled versions or one extra game due to buying the console itself in a tight economy. Buy-in was rather high. Not many got COD = low community numbers.
12) TESTING/GAME VERSION PORTING
* biggest area needing improvement prior to release as well as post release for patches. Huge need here.
13) GAME RATING
* mature title = less purchase of the game by a console geared towards family-friendly = low community numbers.
14) OTHER GAMES
* the Wii U owners will buy other games prior to this one, whereas PS360 owners will probably buy this one first
15) WE'RE YOUNG
* new game + new console = longer time frame for customer base to increase, as well as game patches.
16) NINTENDO MULTIPLE PERSONALITY DISORDER: Wiimote vs GamePad
* they dropped the ball big time. They were, in my mind, the leader in motion controls. Still are, I think. I know why they pushed the gamepad/DA, but they forgot their core - who they are, their core competencies, etc. To me, Nintendo = Mario and Wii = motion controls. That's what defined the Wii. They should have pushed motion controls further with the U and they should have included a wiimote and nunchuk if nothing else than to give their base the confidence they aren't forgotten. For 1st time buyers into Nintendo with the U, do you really think they are going to go out and buy a wiimote? No. Epic fail by Nintendo. This caused a lot of the wiimote problems, I think.
17) GAME/CODE COMPLEXITY
* everything affects everything else. It's not a simple task to "just fix it". You have to research the problem, find it, define it, see what else is affected if you change it, determine if it's worth it or not, fix it if so, test it, get it approved, test again, launch. This takes time. The better the games get, the more complex they are.
* 3A is working with Nintendo. Given some of the reasons, above, you can see this could take a while. As long as they are working on it, I'm happy. That said, I'd rather be told "No" than have to wait. But from what it appears, it's a "Maybe". I'm fine with that as long as a decision is made at some point. I don't want the next game to come before we are told "No" or it's simply forgotten. I still hope and think we'll get DLC.
19) GAME ISSUES - CAUSE/EFFECT
* if the game is broken to whatever extent or the lag/connection issues are bad...people DO leave. They WON'T play the game. They WON'T tell others to get the game. They WON'T buy another. I think 3A knows this and is scrambling to prevent this, to be fair. But it is a reason why the community is small.
I don't think Activision/3A is happy right now, just as we aren't. They don't want issues, they don't want to spend time and money on patches - that hits their bottom line. They don't want to deal with complaints - they'd rather work on the next game (don't blame them).
The purpose of this long, boring list is to maybe enlighten some who think it's super easy to do patches or make it too easy to point blame or complain. I too, complained A LOT before Christmas. After a lot of thought, I knew that wasn't contributing...so I had a change of heart per se. I hope others do too and better realize the broad scope of the problems at hand. Perhaps that will get us moving forward quicker to better gaming. One amazing thread on game issues will not be seen amongst 30 threads of whining.
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