I've propably mentioned about this before and yeah, it's nothing new I guess, but I never seemed to get any clear answer, maybe I did but just didn't understand.
I'm just really frustrated now, I've been playing few games today in TDM, Domination and FFA and I've tried to use ARs like the Fal, AN and SMGs like the Vector and MSMC, but I just can't get kills without getting killed right away because there is no time to react anymore after one gun fight since I get wounded so badly that already a tactical grenades detonation can kill me.
I hate to complain about this, but it just feels like that the bullets do nothing, rifles feel extremely weak and when you've fired amount of shots on CQC that should be enough to kill already on long distance, you still don't seem to get the kill even if they all hit to the torso of the other player.
I just have hard time to believe that it's just lag, if so, then what the hell am I supposed to do with this game if I just want to play the multiplayer, today most of my kills have been from knife and explosives like the C4, Frag and Semtex.
I tried using Tac45, last tme I checked on custom games, it was 2 hit kill in close, but when I try it on public games I often need 6 shots to kill on close range, no matter where I try to shoot the other guy.
Sometimes I sneak up on the other players and basically I get to just shoot them without even getting into a fight since some people just don't react to the HUD, they just lay down to prone and try to look for the enemy from the direction they're already looking at.
This has given me fine examples how things seem to work, sometimes it's 3 shots from an assault rifle right on the head and they die, then in the same game it might require already 6 shots for them to die, even though there doesn't seem to be any connection issues.
I don't know about you, but there is another thing I've noticed, when you fire a weapon, the bullet count on the bottom right drops with a small delay, it also seems to show while shooting an enemy, the hitmarker seems to appear just after the bullet count drops, might be just me being little paranoid about it, but I'm hoping for someone to try it out and see if they experience the same thing.
Trey U, do you think you could try to explain something about this, or is just all about the connections, isn't there any chance that there is some bug that you guys haven't noticed that causes a delay with the hit detection or just drops the bullet damage randomly?
It's weird, do I just have to think it's all about lag, I do miss shots, everyone does, but there are mostly CQC experiences where it's kinda hard to miss a full mag.