Yeah it sucks I understand people need to play different modes but there are times where i just like playing tdm. Sometimes i don't play objectives due to I'm not playing with a party. I don't want deal with SMG lobbies and people losing the game due to not playing the objective. TDM needs some readjustments for core and hardcore.
That's such a BS excuse. It's easy for you to say that being a 15 year old who had mommy and daddy buy the game for him....
I play COD for TDM. I put my hard earned money towards the game and paid the same amount as everyone else so I should be free to play any mode I want without having an inferior experience. I shouldn't have my favorite mode artificially crippled because objective players don't like that it's overplayed.
Its not objective players who feel its overplayed - its the devs. Seriously 90% of players play TDM and they tried to get that to change, you cant blame them for trying to go against churning out the same old same old. They stick game modes in and no one plays them.
The fact is, you get the less serious players who play TDM in the main, players who just play for fun, like 9yr olds who dont know anything else, and 59 yr old guys, who just want 1 kill a game. There`s no parties in TDM ,coz its boring as hell. It also takes forever to level up. Im not hating on TDM ,but the guys who play it who are good players, have their own reasons.
I play dom and other obj games coz its exciting and thats what gaming is about for me, each to their own, but I think the devs did right to try to fix it. I get where you serious TDM guys are coming from, but you stomp enough without adding to killstreaks to beating up on noobs
Hmmm, I guess we can't keep things civil while discussing? And I too had to pay my hard earned money so I hope you will not jump to any conclusions! And in case you don't remember, I called for TDM score increases, and I hate that the UAV is five kills. I honestly am very annoyed at this too and I hope it gets fixed ASAP. What I'm saying is that I'm glad that Treyarch is encouraging objective players. I hope we will have a civil and beneficial discussion about this but if you don't want that I am willing to discuss this with others.
Why not just remove scorestreaks from the game. Then it wouldnt matter if you get 100 points per kill or 200. And if 5 kills for UAV sounds retarded, then what does 5 kills Hellstorm missile + ligtning strike + sentry gun sound like? If they increase points per kill to 125 with hardline it would be 150. And my opinion is that 150pts per kill would ruin TDM. That would mean UAV would be 3 kills and because of that there would be a lot more UAV's. So lets say you get 6 kills, thats 900 points with hardline, then you shoot an UAV down and thats 90pts, destroy 3 things with emp grenades (or get assists) and you have 1170pts. Enough for A.G.R and stealth chopper, and almost for escort drone. And im pretty sure that would ruin a game that ends in 75 kills.
Alright with the first example you listed, The equivalent streaks in past games were 5-6 kills anyway. The Predator missile was a 5 killstreak in MW2/MW3, the Sentry gun was a 5 killstreak in MW2/MW3/BO1, and the Airstrike was a 5 killstreak in COD4/WAW. You would unlock them all at the same time now anyway with hardline except at 6-7 kills. What's your point?
Why are you complaining about UAVs? Have you never played TDM in a past COD game? The UAV is what keeps the game flowing. Having it at 5 kills just encourages all these Huey Mc Pisspants mofos to cower in corners because they're afraid of dying.
Having it be a 5 streak also if anything makes the UAV more powerful than ever. In past games if a enemy called in a UAV, it was no big deal because you only needed 2-3 kills more for yours. NOW when the enemy calls in a UAV, you and your team are going to be sitting ducks while you're still building up your streak.
One more thing, explain to me why having 125 points per kill for attack/defend kills seems to work perfectly fine in objective modes? Nobody complaining over there. And why should kills in TDM hold the same weight as non objective kills in objective modes when killing IS the main objective?
This is the first cod i own, so i dont know anything about past cod games. And i was meaning that everyone seems to complain about the UAV cost. I think its good. Maybe i should have used a little more time thinking what i was writing. And about the "Having it be a 5 streak also if anything makes the UAV more powerful than ever." Having it be a 5 streak makes it more fun to shoot down. Why doesnt almost anyone use smaw or fhj anymore? Or is it just my imagination? And i dont mean that everyone should have fhj-18 with them.
My point was i dont like when enemy team uses scorestreaks. And if you could get 150pts per kill it would make getting scorestreaks too easy. And if you havent noticed, you can win objective game with everyone having 0.4kd ratio, in tdm its not possible. And most of the scorestreaks are just free kills. And something something ill continue maybe later.
Barely anyone uses the FHJ or SMAW in TDM because there's no real reason due to the high streaks. The odds of seeing something that absolutely needs to be shot down are low.
It WAS possible to win games in TDM on past CODs if you were on a bad team and the scorestreaks wouldn't be easy with hardline. Most of them would be equivalent to past game's scorestreaks.
They said this game was aimed at objective gameplay, and that the more objective players would be rewarded, and that if you wanted your high streaks you couldnt just killwhore anymore, you had to get your arse in the **** with the rest of us grunts
They did say that, but in TDM, killing is the objective. The score per kill should be higher.
If I cared about KDR I would have 20k kills with one-two easy guns and never prestige like SOME people here. TDM is just my favorite mode in COD. I don't like Kill Confirmed because Treyarch ruined it by making tags add to streaks. They've turned it into an easy mode version of TDM. You get killed more from people's streaks there than their guns.
I don't understand how Treyarch could mess up TDM so badly this game when it was perfect in BO1. It had the right balance of killstreaks and gun on gun skill....
I think Treyarch hit this on perfectly on the head. In team death match, you have to remember that the winner is decided by whatever team gets 75 kills first. Some of the mid score streaks like the turrent or the attack chopper can really screw the other team over and end up getting 10 to 12 kills for a team. This makes an already losing game impossible to come back and win. So, it only stands to reason as a balancing issue that if you want a powerful score streak you should have to earn it and have the skill to go 10 to 12 kills without dying. In objective based games where the winner isn't decided by a simple kill count they are less important. So, it's really just a balanacing issue.
Actually it's the opposite now. It's extremely difficult to win matches now if you're put on a bad team. In past games all you had to do was get a good streak going to mount a comeback. Can't do that anymore. I lost a good 5-6 matches last night alone while having more kills than the top guy on the other team because I couldn't get enough streaks in time. Play TDM more and you'll see what I mean.
"Skill" has nothing to do with it. It's impossible to get anything above a VSAT (12 killstreak) in TDM unless you're playing a team of complete down syndrome drooling retards. There's almost no streak variety in TDM because of this. People are constantly spamming hunter killers and lighting strikes.
It hurts class variety too as well. There's no reason to run Blind Eye, Hardwired, or Launchers because the odds of running into something threatening enough to shoot down are like 1 in 1000.
Wouldnt increasing the points hurt class variety too as well. You would have to use Blind eye and Ghost constantly because of all the UAVs and hunter killers.
Its a good thing you cant win a TEAM deathmatch by yourself.
Maybe you should get more points for killing an enemy who has just killed an enemy. So if the enemy gets kill (100pts) and you kill him within 2 seconds, youll get 125pts. Or something like one kill 100 points and double kill 100 + 110 points and triple 100 + 110 + 120 and so on.
Wouldnt increasing the points hurt class variety too as well. You would have to use Blind eye and Ghost constantly because of all the UAVs and hunter killers.
If anything that's a benefit. It would make blind eye useful. As it is, you simply don't need it.
It takes 5 kills, a bloodthirsty medal, just to get a UAV. That's just crazy.
Changing the points per kill to 125 isn't a drastic increase. It just makes everything more reasonable while also encouraging people to play the objective. Which is to get kills. People will be more willing to go out and try to get kills instead of hiding in corners. It would make the game mode better all around.
I quit playing tdm about a month ago. I got bored with it. I have been running a fair amount of domination and some free for all. My kill death ratio has gone down the toilet because I like to pounce on the flags and seem to die a lot,but other than that I am having a blast. It's not that impossible to get the higher score streaks in tdm, it just takes some thinking ahead. While you only get 100 points a kill, there are a lot of other ways to get points in tdm. You can get points for assists out the ying yang between all the tactical grenades and the lower level score streaks. Alternatively, you can get a ton of points just by changing your perk/grenade setup.
Consider running engineer, scavenger and an emp grenade. TDM is so full of campers who dump out those stupid bouncing betties, shock charges, and claymores. Use engineer to spot them and then take the load out with an emp grenade. This will often earn you more points than the kill and disorient the camper. Most campers run tactical mask, but not hardwired so an emp will work on them and leave then hud less for 15 seconds. After that rush in, pick them off and use scavenger to refurbish your emp grenade. Rinse and repeat. Add on the turrents, agr, dragon fire, and guardians everybody loves to use and you can rack up another 125 points appiece with an emp grenade.
The class I tend to use for tdm is HAMR, quickdraw, stock, hybrid site, primary gunfighter, hardline, scavenger, engineer, emp grenade, c4. If my team isn't a bunch of idiots and we work in pairs, I can usually string together at least 1500 points at some point in the match.
That's not the point. You should be able to get your streaks in TDM off kills because that's the primary objective. You shouldn't be forced to use wacky methods like spamming emp grenades.
In most of the objective modes it's possible to get all your streaks from just playing the objective alone. Why can't it be like that in TDM?
You wana add me, and we can lag together whilst getting pi$$ed If only I had a mic, mind you, wouldnt make any difference, us wiganers dont understand you tooners I need to use this when I speak to you guys >
A Geordie Dictionary
Aad: Old - from the Anglo-Saxon Eald - Aad Wife
Ald: Variation of Aad
Ald Nick: The Devil
Amang: Among - of Anglo-Saxon origin
Aw: I - me as in Aw went te Blaydon races
Axe: Ask from the Anglo-Saxon Acsian to ask.
Bairn: A child - Anglo-Saxon and Viking
Bait: Food taken to work
Bank: A hill
Barney: Barnard Castle
Beck: Used only in south Durham, Yorkshire and Cumbria. A Viking word for a stream.
Beuk: A book
Bishop: Bishop Auckland
Blaa Oot: Heavy drinking session
Black and White: A Newcastle United football club supporter (See also Toon Army)
Blaydon Races: National Anthem of Tyneside
Boggle: A ghost or spectre.
Bonny: Beautiful - from the French Bon
Boro/The Boro: Middesbrough Fooball Club or Middlesbrough itsef. Note Middlesbrough is not spelt Middlesborough
Bourn: A stream (Burn) actually an Anglo-Saxon word, but now most commonly associated with Scotland. Used in Northumberland and the northern part of County Durham
Breeks: Brreches (Trousers).
Broon: Brown or Newcastle Brown Ale
Bullet: A sweet - a word of French origin.
Burn: See Bourn.
Burr: The name given to the strange Northumbrian pronounciation of the R sound
But: A kind of spoken full stop or 'period. Sentences are often ended with the word 'but'. For example, when describing someone a Geordie may say "she's a canny lass but" This means that she is a nice girl. It doesn't imply that there is some unspoken flaw in her chraracter.
Canny: A Versatile word. Canny old soul - a nice old person. Canny good Canny hard - very good or very tough. Canny job - a good job. Poosibly a variation on the Scots word Ken meaning to know.
Chare: A narrow alley in Newcastle
Claes: Clothes - Anglo-Saxon
Clarts: Dirt or mud
Cloot: A cloth eg a dish cloot, or to clout.
Coo: A cow
Crack: To talk from Durtch Kraaken
Cracket: A wooden stool
Croggy: To give a passenger a ride on the crossbar or back of a bicylce
Cuddy: A small horse or St. Cuthbert
Cushat: A pigeon
Da: Dad - father
Deil: The devil
Divvent: Do not - ie Divvent dee that
Dodd: A fox - see surname section
Dog: A 'Bottle of Dog' is Newcastle Brown Ale
Doggie: A nickname for the village of West Cornforth in County Durham
Dorham: Durham - In Dorham' often means in prison - Durham Jail.
Dunsh: Thump or bump
Dyke: A ditch (Anglo-Saxon)
Gaumless: Stupid or useless
Gadgie: An old man
Gan: Go from the Anglo Saxon word for go.
Gannin: Going - Gannin alang the Scotswood Road to see the Blaydon Races.
Ganzie: A jumper/sweater
Gate: Usually means way or street such as Gallowgate. Gan yer ain gate means go your own way.
Geordie: A native of Tyneside see the Geordie section of this website.
Gill: A ravine
Giveower: Give over - ie Please stop doing that
Gowk: A fool
Haad: Hold see the Lambton Worm in Legends section
Hadaway: Get away - you're having me on - it is thought to be a naval term
Haipeth: Half Penny
Haugh: Pronounced Hoff or Harf - a meadow land eg Derwenthaugh
Heugh: A promontory such as that at Hartlepool or Tynemouth.
Hinny: Honey - a term of endearment.
Hope: A side valley in the dales of Northumberland and Durham for example Hedleyhope.
Hoppings: A fair. From the Anglo-Saxon word Hoppen meaning fair. The Toon Moor Hoppings are held in Newcastle.
Howay: Come on - Howay or H'way the Lads is chanted at football matches.
Hunkers: Sitting on haunches
Hyem: Home, a word of Scandinavian origin
I Says: I Said
Keek: To peep
Keel: A boat.
Ket: A sweet or something that is nice
Kidda: A term of endearment.
Laa: Low or hill
Lads: Blokes H'way the Lads hear at Newcastle and Sunderland football grounds.
Laik: To play
Lang: Long - Anglo Saxon word.
Larn: Learn another Anglo-Saxon word
Lass: A woman or young girl, from a Scandinavian word Laskr
Law: A hill
Leazes: Pasture land belonging to a town
Linn: Waterfall in Weardale or Northumberland
Lonnen: A lane
Lop: A flea
Lough: Lakes in Northumberland are called Loughs pronounced Loff
Mac' N' Tac: A native of County Durham or Sunderland see Mackem
Mackem: A native of Sunderland. Probably referring to shipbuilders - 'We mackem, ye tackem'
Mags: Magpies - a Sunderland football club supporters' term for a Newcastle United fan.
Magpies: Nickname for Newcastle United Football Club, who play in balck and white.
Man: Frequently used at the end of a sentence Divvent dee that man, howay man - even when talking to a woman.
Marra: A friend or workmate particularly in the collieries
Mazer: An eccentric
Mebbees: May be or Perhaps
Midden: Dung heap
Missus: The Missus - the wife
Nee: No - as in Nee good luck but not as a word on its own.
No Place: A village in County Durham (See Places)
Oot: Out - Anglo-Saxon word Compare to the Dutch Utgang (out go- exit)
Pet: A term of endearment.
Peth: A road up a hill
Pitmatic: The dialect of coal miners in the North East.
Pity Me: A village in County Durham (See Places)
Ploat: To pluck feathers
Red and White: A Sunderland football club supporter
Sackless: Stupid or hopeless
Sand Shoes: Gym Shoes
Sang: A song
Sark: A shirt
Segger: A nickname for the town of Sacriston.
Singing Hinnie: A kind of cake
Slake: Mud flat
Sneck: The latch on a door
Sparra: A sparrow, see also spuggy
Spelk: A splinter
Spuggy: A sparrow
Staithes: A pier for loading coal onto ships
Stob: A stump or post
Stottie: A kind of flat cake-like bread
Tab: A cigarette
Toon Army: Newcastle United football fans
Tyke: A Yorkshireman
Up: See hope.
Vennel: A narrow ally in Durham
Wag: Playing the wag is playing truant
Wey: As in Wey-Aye See Why-Aye
Whe ?: Who ?
Whisht !: Be quiet See the Lambton Worm
Why-Aye: Why of course - Why-Aye man.
Wi' : With
Wife: A woman, whether married or not. Wife was used in this sense by the Anglo-Saxons
Wor: Wor Lass means our missus, when a chap is referring to his wife. Wor is the Anglo-Saxon word oor meaning Our the w has crept into speech naturally.
Worm: A dragon - such as the Lambton Worm or Sockburn Worm. It is a Scandinavian word.
Wot Cheor: Hello - a greeting
Wrang: Incorrect (Wrong)
Wynd: A narrow street in Darlington or Yarm
Ye: You or your.