17 Replies Latest reply: Jun 5, 2013 11:55 AM by footballrule RSS

    Back to the basics

    footballrule

      I think many really enjoyed Call Of Duty 4 because it was mostly gun on gun gameplay. Airstrikes and helicopters played a role, but did NOT dominate the game in any way. They were very helpful in TDM because they racked up at least 4 kills to help reach the score limit. In Domination they helped a little to delay the enemy team from re-taking a flag. In Ghosrs, I'd like it to be really focused on gun on gun again. COD is too focused on scorestreaks/pointstreaks for the win, when it should really depend on the players themselves, like the actions they perform in-game. What routes to take, what equipment to start the match with, and gun/map knowledge.

        • Re: Back to the basics

          True. There shouldn´t be any aerial streaks this time

          • Re: Back to the basics

            I like the idea. I think most of the streaks if they exist, should be things that support the player but don't take over for them. For example, no player-controlled kill streaks. Keep the focus as Gun-on-Gun as possible. Airstrikes, Mortars, AI Helicopters, things like that. Something you'd see in a real war-zone that people would use to support the team.

             

            If however they plan on making it about Gun on Gun gameplay, the maps need to be properly designed with that in mind. Good sightlines, flanking routes, objective placement, things like that. CoD4 had some great maps because of that, but ever since they started moving onto the larger maps, the gameplay has become more scattered and about building Kill Streaks than trying to encounter other players.

             

            I don't mind larger maps, but only when the player count works, such as Groundwar.

              • Re: Back to the basics

                But the maps have been getting smaller and smaller lately... =/ (most people seem to feel like they need to make bigger maps or maps with more variety, which I'd agree with)

                • Re: Back to the basics

                  BIG MAPS? LOL CoD 4 had some great big map with open space for snipers, while BO2 and MW3 have clustered and small maps. MW2 had the best maps, BO1 too had some great maps. Bad map design has started with MW3.

                    • Re: Back to the basics

                      I agree that MW2 had the best maps. I hope they bring back Terminal again like they did in MW3 and many more MW2 maps like Skidrow, Afghan, Highrise, Wasteland, and Invasion.

                       

                      MW3 maps were a nightmare because the maps were more like an arena rather than a setting. There were so many tight hallways and turns and every map was like a tight closed quarter fight. I know COD is supposed to be in small settings but MW3 was ridiculous.

                    • Re: Back to the basics

                      Maps have got smaller NOT larger. That´s the problem

                      • Re: Back to the basics

                        Since I can't reply to everyone's reply, I'll just include my thoughts here regarding the "maps are getting smaller." bit.

                         

                        If you compare the average map in CoD4 to the average map in MW3 or MW2, there's a noticable difference in size. "Small" used to be something like Shipment, Rust, or Killhouse, and now is something like Dome or Nuketown. Maps like Crash which are traditionally considered fan favorite are much smaller than other maps in recent times.

                         

                        Maybe I just have a terrible time measuring the maps, but it seems to me that maps have gotten quite a bit bigger since the days of CoD4, and haven't shrunk back down to their original size that initially drew people in. Maybe they just flowed better and that's why they seemed smaller, but my experience has always led me to see most maps these days as much bigger than the we used to have.

                          • Re: Back to the basics
                            rankismet

                            kastro187420 wrote:

                             

                            Since I can't reply to everyone's reply, I'll just include my thoughts here regarding the "maps are getting smaller." bit.

                             

                            If you compare the average map in CoD4 to the average map in MW3 or MW2, there's a noticable difference in size. "Small" used to be something like Shipment, Rust, or Killhouse, and now is something like Dome or Nuketown. Maps like Crash which are traditionally considered fan favorite are much smaller than other maps in recent times.

                             

                            Maybe I just have a terrible time measuring the maps, but it seems to me that maps have gotten quite a bit bigger since the days of CoD4, and haven't shrunk back down to their original size that initially drew people in. Maybe they just flowed better and that's why they seemed smaller, but my experience has always led me to see most maps these days as much bigger than the we used to have.

                             

                            The issue isn't as much the maps being smaller... they may be larger per square foot but have less playable space.

                             

                            Nuketown, for example, it's a bunch of corridors. The middle of the map is even made corridors by the bus and moving van. The only open spaces are behind the houses. The lack of playable space makes the map feel small.

                             

                            They need to allow for more open maps with fewer corridors and larger, wider lines of sight.

                             

                            BO2 maps are mostly cluttered corridors tailored to chicken-heading.

                        • Re: Back to the basics

                          I disagree with what you were saying kastro187420 regarding no player-controlled killstreaks. I think the killstreaks should ONLY be player-controlled so it would actually depend on how well you use it. Not just sticking in a chopper and letting it **** for you. This is how I'd use the killstreak/pointreak system in a balanced way:-

                           

                          POINTSTREAKS (non-lethal)

                          Earned by capturing Flags/HQ, planting/defusing bombs etc. You pick one poinstreak to help the team ie. UAV, Ammo Drop, Counter UAV, Advanced UAV, Armor Drop, EMP etc. All different poinstreaks required. Up to you to pick the easier one and get it regularly or wait for something like EMP.

                           

                          KILLSTREAKS (lethal)

                           

                          Earned by kills and nothing else but we only pick one from a selection of player-controlled support. So you can play conservative and pick something that requires less kills that's easier to get but does less damage or pick something more extravagant and harder to get doing more damage ie. Predator Missile, Precision Air Strike, Chopper Gunner, AC130 etc. This way if you get lots of kills via the killstreak it is because YOU used it effectively. No luck involved.

                           

                          TEAMSTREAKS (lethal)

                           

                          Three preset lethal killstreaks earned by the accumulated points/kills of the team at certain intervals. For example the team accumates 1000 points; a Harrier Srike comes in automatically, then at 2000 points a Steal Chopper/Bomber then at 3500 points a K9 Unit and finally at the end of the game, say 5000 points, the winning team gets a Nuke. Every kill the AI-Support gets it gives every player an assist. Promotes unselfish play. Hell, even if someone just gets kills they'll still contribute.

                           

                          NO care packages and NO deathstreaks. If you're bad, then you're bad... work on improving. There's too much effort with this franchise to idiot proof the game. To the point where there is no incentive to get 'good'.

                           

                           

                          TO SUMMARISE:

                           

                          Each player would have two air support items each. Depending on how adventurous you are it could be:-

                           

                          Poinstreak (non-lethal) - Ammo Drop

                          Killstreak (lethal) - Predator Missile

                           

                          or

                           

                          Poinstreak (non-lethal) - EMP

                          Killstreak (lethal) - AC130

                           

                           

                          I think this is the best of both worlds but keeps the game focused on gun-on-gun gameplay, raises the imprtance of teamwork and makes sure there is NO luck involved or over-reliance on killstreaks and air support.

                            • Re: Back to the basics

                              I like your idea but I think Poinstreak should be 2 for everyone. So you can do UAV - Advanced UAV - AC-130 this way you have more opportunities to get your killstreak.

                              • Re: Back to the basics

                                I disagree with what you were saying kastro187420 regarding no player-controlled killstreaks. I think the killstreaks should ONLY be player-controlled so it would actually depend on how well you use it. Not just sticking in a chopper and letting it **** for you.

                                 

                                I understand what you're saying. I think my main desire was to keep players out in the action rather than away from it while they control all these different kill streaks. By keeping players in the action and the fun fights, it keeps the pace of the game up while at the same time eliminates things like Chopper Gunners, Reapers, and AC-130s, things that let users rack up a ridiculous amount of easy kills.

                                 

                                By leaving them as AI Controlled only, they're easily counterable through certain perks, traditionally much easier to shoot down, and usually don't gather a ton of kills unless people are just being stupid in the match. It keeps the emphasis as "gun on gun".

                              • Re: Back to the basics

                                i like the idea but maybe a game mode where there werent any killstreaks. just make it optional.

                                • Re: Back to the basics

                                  Killsteaks should be selectable, but not overdone. The amount in MW2/BO was comfortable.

                                    • Re: Back to the basics
                                      Fireman0025

                                      i agree with this, and that they should be all AI controlled. it would simplify matters. also i think they should stop having ones that tear the team apart (like the swarm) while they are cool to get, it is just a little rediulous. Your beating the team bad enough, no reason to have a score streak that just says "hey your playing like ****, so bend over and take some more"

                                    • Re: Back to the basics

                                      I completely agree with you. The last Call of Duty I bought was Modern Warfare 3. The only game modes I like to play are Free for All and Search and Destroy. This is because there are so many killstreaks and BS in the other game modes. I want to play the other modes, I just know that I wouldn't have any fun as long as there's constant killstreaks screwing me over. One of the biggest things I hope for in Call of Duty Ghosts is to make it about gun on gun again. I highly enjoyed the specialist killstreak though. My other hope for the game is much better connectivity. I just hope that Infinity Ward realises the MAIN thing we care about is multiplayer NOT the story!

                                      • Re: Back to the basics
                                        ghamorra

                                        I've been saying this for such a long time, there's too much going on. Look at any game in Black Ops II, I dare someone to solely assume the Anti-Air role. It gets exhausting and you can't keep up. The small maps are all about mindless routines of spamming tactical equipment, lethal equipment, and getting your easy to earn but incredibly lethal streaks

                                          • Re: Back to the basics
                                            footballrule

                                            And also what you may have noticed is that it gets easier to get high scores with every new release of Call Of Duty games. In COD4 and World at War, you rarely saw over 60 kills in a game because it ways much more fair. Overall, I feel like the less killstreaks, more gunplay is a must. It is the best indicator of how good a player honestly is. Gurantee you will see less rage quits with less BS killstreak spawn kills.