Woke up this mornin and had a cold sweat...like a vision everything about call of duty that we love is about to change...Or was it a dream?
Massive maps, huge player counts, complicated cluttered gameplay???????
Please Mr Dev, tell me it was a bad dream and infact everything is all good. After all, you wouldnt make fifa and take away the football and replace it with a space hopper, and then make the goals two miles apart would you??
Some things need to stay the same...
Before you have a panic attack...
... IW need to reveal MP.
Actually yes they could make fifa become exactly like that for a futuristic version of the game. And yes many players would love the new game dynamics about it too. Not everyone likes small maps all the time. Not everyone needs or wants Rust sized maps just to fullfill there adrenaline needs all the time. Some that do play the game do want larger maps, with even more players per match.
Every CoD game so far has been released on the PC... Ghosts will be no exception. Also, they wouldn't change the game style, CoD is a close quarters fast paced shooter and it'll stay that way for quite a while. Battlefield is the massive maps FPS game around right now and CoD switching up it's style to a larger scale wouldn't even compete with BF.
For me, that last two CODs have been flops for nothing more than terrible maps. Small, cluttered, running around at 100 MPH non-stop chaos. It can be fun, but not at the expense of diversity. Playing like this 100% of the time tends to get stale after awhile.
My main request for Ghosts is bigger, more open maps. That being said, I don't want to see something like Battlefield's Caspian Border. As good of a map as it is in that game, something 5x the size of Derail obviously would not work in Call of Duty, not without massively increasing player count (but then is it really COD anymore?).
Now, if we get some maps that are comparable to Derail in size, I wouldn't be opposed to a 12 vs 12 playlist. Things wouldn't be too chaotic, but you certainly wouldn't feel alone out there, either.
It seems really simple to me. Infinity Ward traditionally ships their games with 16 maps. Just do it like this:
- 8 medium maps, comparable in size to MW2's Afghan
- 4 large maps, comparable in size to MW2's Derail or WaW's Seelow
- 4 small maps, comparable to MW2's Scrapyard or Black Ops' Firing Range.
Sadly I don't see the happening. Expect the trend of the same, close quarters-only crap seen in MW3 and BOII to continue.