25 Replies Latest reply on Jul 30, 2013 12:10 AM by BCCSinCARA RSS

    Treyarch, regarding aim assist/Dual Analog

      Treyarch devs, if you read these forums, if you decide to nerf DA assist, can you please not go overboard like with the MW3 CCP?

       

      I understand it probably has to be toned down to achieve balance and make the game fairer for Wiimote players but there was way too little assist in MW3, the MW3 CCP always turned too slow or too fast, and it was overly difficult at times to hit moving/far away targets. I'm not asking for an aimbot, but just enough assist so the controls are smooth but not too much where it artificially enhances a player's skill like BO2.

       

       

      Also, any chance that the sensitivity options from BO2 could return? It's great having 40 sensitivities and the ability to turn look acceleration on/off.

      Member
      nintendon't
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          Re: Treyarch, regarding aim assist/Dual Analog

          It's  like you're almost, just almost, admitting that the aim assit in BLOPS 2 was too much.  I know I use the wii remote, but I serioulsy have an unbiased opinion.  I just want balance. I think it was just a tad much in BLOPS 2.  The DA aim assist was just a little too strong.  It wasn't a big deal after they fixed the wii remote.  Honestly I'm ok with it.  I'm good enough that it doesn't matter (no bragging.  I'm not conceited, but I know I'm good), but there were a few aspects of it that caused some BS deaths.  I won't go over it again.  You know what they are.  I've discussed it before.  It was close to being balanced, but just not quite there. 

           

          I hope they do what you ask.  Not everyone can use the wii remote.  I understand that.  I just want an even playing ground so to speak.  I want balance.  The DA controllers were easier to use in my opinion.  Maybe they should be. I would be fine if they left it the way it was and just took out the BS, but I would prefer they did a little more than that.  The Wii remote only had any kind of advantage when you were using a one hit kill, or one burst kill, weapon in Black Ops 2.  That was it and ONLY if you used the aim assist. Otherwise there is no advantage that I can see and how well you do is based solely on how well you can aim.   The fact that they had to buff the wii remote that much, and it only applied to those situations, should speak volumes.    Aiming through walls and that whole 180 lock on deal that you don't believe in was crap.  It does happen.  It doesn't happen often, but everytime it does it's a BS death.  And some people abuse the crap out of the aiming through walls deal.  It shouldn't be in the game.  There's no arguing that.  DA needs aim assist.  Period.  It just does.  It doesn't need what it had in this game though.  No trolling.  Not trying to start and argument. That's just my opinion that I came up with after testing it throughly.  I'm basically agreeing with you.  It should be toned down some, but not too much.  The game wouldn't be fun if they nerfed the heck out of it.

          Last Edited: Jul 27, 2013 12:06 AM
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              Re: Treyarch, regarding aim assist/Dual Analog

              I agree 100%

              Last Edited: Jul 27, 2013 12:29 AM
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                Re: Treyarch, regarding aim assist/Dual Analog

                I don't even use the wii remote, I rely completely on DA, and I still agree with what you are saying.

                Last Edited: Jul 27, 2013 2:04 PM
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                  Re: Treyarch, regarding aim assist/Dual Analog

                  He was in favor of it because he only uses traditional controllers and was bitter that there wasn't much auto aim in Modern Warfare 3, which meant he got stomped on. In BO2, they increased it to go through the roof and thus he did better and didn't want anything to chance.

                   

                  Ninty realizes that his desires basically broke the community (if not sales for Ghosts since the wiimote community was utterly and completely alienated with how shitty they were treated by Treyarch) So he's trying to be preemptive in creating a compromise so he doesn't lose his crutch.

                   

                  Aim assist is the same for all consoles, but the 360 and PS3 all use normal controllers, only the Wii/WiiU had IR controllers, and thus it wan't an equal playing field. Treyarch's pathetic idea to remedy the sitution was to boost aim assist for the Wiimote, (which doesn't work since you need an extremely steady hand to keep the lock.)

                   

                   

                  All in all, I know we can't remove aim assist entirely, but MW3 was the right balance for aim assit and we should use that.

                  Last Edited: Jul 27, 2013 8:47 PM
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                      Re: Treyarch, regarding aim assist/Dual Analog

                      Still wearing that tinfoil hat, Treize?

                       

                      I just don't want a whole year of screwed up controls again like with MW3. That's all there is to it. No conspiracy against the Wiimoters or anything. Anyone that spent a decent amount of time with the MW3 CCP would agree that it's just bad.

                      Last Edited: Jul 27, 2013 9:09 PM
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                          Re: Treyarch, regarding aim assist/Dual Analog

                          Funny how you say I'm wearing a tin foil hat when you basically confirmed my post.

                           

                          The wiimote aiming is the ONE meaningful thing that sets the WiiU version of CoD apart from the other consoles. It would be idiotic to throw it under the bus like Treyarch did with BO2. MW3 aim assist was fine and people with traditional controllers could cope, it just means you couldn't aim.

                          Last Edited: Jul 27, 2013 10:58 PM
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                      Re: Treyarch, regarding aim assist/Dual Analog

                      hallelujah brother!....finally you give up...3arc needs to keep the wiimoters happy.

                       

                      Look I was fine wiimoting with both BO1 and MW3 on the Wii  (in both I could hardsnipe and SMG with the same setups very effectively)...pick any of their control schemes and let's be friends ok?

                      Last Edited: Jul 27, 2013 9:30 AM
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                        Re: Treyarch, regarding aim assist/Dual Analog

                        Isn't Aim Assist for Dual Analog similar between all console versions of Call of Duty? Sure, it could be nerfed, but the real problem is getting the Wii Remote controls right on the first try.

                        Last Edited: Jul 27, 2013 12:34 PM
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                          Re: Treyarch, regarding aim assist/Dual Analog

                          Why do you need aim assist, and are you sure you couldn't just adapt in MW3??

                          Last Edited: Jul 27, 2013 12:51 PM
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                              Re: Treyarch, regarding aim assist/Dual Analog

                              WiimotesRus02 wrote:

                               

                              Why do you need aim assist, and are you sure you couldn't just adapt in MW3??

                              The fact that he had over a 2.0 KDR in MW3 tells me the controls, and aim assist, were fine.  Either that or he really did use akimbo FMG9's all the time.  Even though he said he was just trolling in all his rants that they were "fine" and he didn't really use them that much.  It's one or the other. 

                              Last Edited: Jul 28, 2013 12:49 AM
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                              Re: Treyarch, regarding aim assist/Dual Analog

                              Aim assist a smudge over mw3 for DA, no aimassist for wiimote unless the controles are poorly set up. Op aimassist for wiimotes screwed up balance more than the weak da aimassist

                              Last Edited: Jul 27, 2013 1:43 PM
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                                Re: Treyarch, regarding aim assist/Dual Analog

                                I say keep aim assist exactly as it is right now except there should be no aim assist for either control scheme when using a weapon that's capable of 1SK.

                                Last Edited: Jul 27, 2013 6:32 PM
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                                    Re: Treyarch, regarding aim assist/Dual Analog

                                    Pwnsweet wrote:

                                     

                                    I say keep aim assist exactly as it is right now except there should be no aim assist for either control scheme when using a weapon that's capable of 1SK.

                                    Surely you agree that they need to remove the lock on through walls?  It would even lock on to players below deck on Hijacked.  Even when I didn't want it to.  Just ADS and it would lock on to them running below deck which let me know exactly where they were.  I just ran to the ladder and took them out.  It's so wrong especially since I didn't even mean to lock on to them.  It just happened. 

                                    Last Edited: Jul 28, 2013 12:47 AM
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                                      Re: Treyarch, regarding aim assist/Dual Analog

                                      Pwnsweet wrote:

                                       

                                      I say keep aim assist exactly as it is right now except there should be no aim assist for either control scheme when using a weapon that's capable of 1SK.

                                      Nope, remove it all together or have it exactly like MW3, with the wiimote behaving and working in the same way too. I have a feeling thats the way it will be anyway, and i'm looking forward to having my controller back if they do..

                                      Last Edited: Jul 28, 2013 3:16 AM