Before I begin, this is going to be a relatively lengthy post, so I'd appreciate if you took the time to read though it and comment. Like many of you, I've been watching the first gameplay videos of Ghosts as they have been coming out, and I've been reading through many of the discussions people have brought up. What I don't understand is the amount of negative feedback that people have been offering up after getting a first look at Ghosts. First off, I have seen many people saying how little innovation there actually is and how it's just the same old Call of Duty multiplayer. I think people need to realize that innovation does not necessarily refer to something that hasn't been in an FPS before, but rather refers to new features or progression withing the CoD franchise. Features such as the knee slide, leaning around corners, and mantling objects without breaking stride are all new features to CoD multiplayer, and I personally am excited to see how these change the gameplay. Another feature that is again not necessarily innovative in the FPS genre, but it is within CoD, is dynamic maps. I think this is going to be great for the game. It just makes it a little harder to memorize the maps and learn all the spots to sit in for cheap kills, which I think is going to keep the game a little faster paced and have people thinking on their feet a bit more. Also, the huge amount of customization in this game is building on what Treyarch did in Black Ops 2. Personally, I love how you are able to customize the entire online experience, from your soldier's appearance all the way down to the standard create-a-class. Also, more new weapons, killstreaks, and perks means that we might actually see some variety in what people use in their loadouts for once. To people who don't like all the customization features that Ghosts brings, there's a simple solution: DON'T USE IT. It's in the game to give people more variety, which is good for the game. If you don't like something, don't use it. I'm also very interested to see how the whole Squads system is going to work. I think it could be a neat addition to the series, and people who are saying it is stupid have far too little information on it to judge at this point. So when it comes to innovation WITHIN the CoD franchise, I actually do think Ghosts has made some progress. While the multiplayer gameplay itself is your pretty standard Call of Duty gameplay, I don't think this is a bad thing at all. Now before you all start hating on me, let me explain. CoD is designed to be a fast-paced, arcade-style shooter with lots of gunfights and close quarter action. This is the system they have built the series around, and despite all the negativity, it is extremely successful. I've seen so many people on these forums saying "IW just lost a customer. BF4 for me". I honestly find this to be a very poorly thought out response. BF and CoD are not the same game. They are not meant to be the same game, nor will they ever be. I am a fan of both series, and I like playing each just as much as the other. BF is more slow-paced, strategic, and often longer-ranged combat. Also, it is a more immersive FPS than CoD without question, which I love. However, that doesn't make Ghosts bad. What Ghosts offers is just a fresher version of what people have grown to love with the CoD franchise. Fast-paced, non-stop, in your face action. While less strategic (unless playing competitively), and requiring less skill to play overall, CoD games are still a ton of fun to play in their own right. I strongly believe that Ghosts will be a fantastic game that brings a different variation of CoD multiplayer than what we are used to, while still maintaining the style of gameplay that people play THIS game for. Which is the fast-paced, up close and personal FPS that has been so successful for the series. The system that CoD has is extremely popular and it actually does work. So there's no need to completely overhaul it and try to turn it into a game that it's not. Adding some cool new features, keeping it fresh, and making minor improvements are all that Ghosts needs to be a fantastic game, and to me, that's what it looks like IW has done.