In recent cod games it told you when enemies were capping enemy flags, so I don't see why this is a problem. It flashed and I think the player might hear some dialogue on it. I think not notifying the enemy that a flag is being captured is maybe a little unfair but who knows. This could go two ways: encourage more strategy or encourage more camping on a home flag
lol I'm primarily a sniper at heart and motion sensor, claymores, and certain killstreaks are the only things that can protect me at times. It wasn't usually someone with assassin that got me the majority of the time...it was the guy that spammed flashes, concussions, and entered a room going full autism and spraying bullets like they were tripping on acid and saw spiders everywhere
I'll be using OTG. Not because I'm a coward or a camper but because the enemy shouldn't be able to know where I am all the time. If I manage to flank an enemy and they don't know I have, why should they get to know unless they hear me or one of their team mates spots me and tells them?
Cowards? Are you serious? Call of Duty has become far too radar heavy. I remember WaW/CoD4 when UAVs would pop up left, right and center and you didn't need any perks to avoid them because everyone had a UAV essentially the whole game (Being almost forced to use stopping power also made people avoid the perk but that's a discussion for another day). Everyone knew where everyone was. In MW3 and Black Ops 1 almost all of my classes had ghost/assassin on them; they were incredibly helpful. Black Ops 2 is still kind of bad for it although I take to Flak Jacket as I find it more useful and I don't personally see too many UAVs popping up; those are the only real things that shoot up a red dot on the map other than gun fire. Still not sure what I'll be using in terms of perks though, waiting to find a good combination once the game is released come this November.