Okay I have DLC Ideas and ideas for balancing this will be the post that I continue to post ideas to for Call of Duty Ghosts anyways here is a list of all my past DLC Ideas that I would like to see in this game http://community.callofduty.com/message/413718811#413718811.
Okay moving on to the balancing it's a simple thing to implement basically instead of nerfing everything that players find "overpowered" buff the weapons that can't compete with that gun instead because the nerfing cycle is a never ending cycle while buffing guns will eventually end. Another thing you can do is stop catering to play styles and start actually helping the noobs out basically showing them routes of the maps and have a recommended class list for the new players as well basically it will recommended the gun type and equipment based on how they play and based on the map that way you don't have to nerf or buff anything just cause noobs are having a hard time. Another thing that's becoming a problem when it comes to balancing is aim assist not sticky aim but aim assist it's been happening since Black Ops 1 you have to much aim assist in your games basically winning gun battles for players who shouldn't have won them. Please don't be a bigger offender then Black Ops 2 when it comes to aim assist. When it comes to balancing don't cater to any play styles or nerf any guns instead help the players out that are having a hard time by providing actual help using hints and tips and information based on their past games such as what they did wrong.
My first official idea for Ghosts is a DLC map idea the map will be called Plane Chaos basically the players will start off in a plane twice the size of the plane in MW3's Campaign and it will be a two story plane for games like Search and Destroy and Demolition the Objectives will be on each side of the plane for Domination it will be A and C flag at both ends while B flag is in the Middle and for game modes like Headquarters it will be random. Capture the Flag will be flags on each side on the second story. Okay here is how this map will be dynamic and fun and large when a team hit's the half way mark with their points or when the time is half way done or during Half Time for Search and Destroy/Rescue the plane will crash in a rural town surrounded by a forest the crash site will be bigger then Derail if you have full health you will be stunned and forced to go prone if you don't have full health you will simply die and spawn in your team's new spawn area the plane will crash in the middle of the map so for Domination the B Flag will remain in the plane. For Domination A and C will be put on each side of the map for Capture the Flag both team's flag will be put on each side of the map. Game modes like Headquarters will remain random and SandD and Demolition will have the objectives moved to the middle of town. After the plane crashes for any game modes you will get a little more time added to the current time so you can finish the rest of the game in or out of the town. Score Streaks that require air will not be able to be used until the plane crashes.
Do any of these ideas sound good?