Doesnt matter what "speed " you are running at. console games arent using it.
Just because you have a "faster" connection doesnt mean you are ahead or behind any bit.
Wait til the dedicated servers come out then we will see how much worse you will get.
so just because you get your butt handed to you that means they have poor internet ?
Your speed is irrelevant. The game uses less than 1MB of bandwidth to run, maybe a smidge more if you are hosting. I had a 10mb line that clocked in at 7. I now have a 50mb line that clocks in at about 35mb. CoD plays the same on both. Why? They are both stable, and nothing else is using them whilst I game.
The stability of your line counts for more than speed, and ping to host counts for more than anything else. To address something else, to whit: "that's why I can stick MW3 into my Xbox and come in the top 3 nearly every game. Obviously I'm only good as selective FPS." Lag Comp is present in MW3 in precisely the same form it is in this game. Guess what, it was also in BO1, MW2, every online CoD you could think of and games before that. In fact, if you play a game online PERIOD, lag comp is there, in the background, making sure your game runs just fine.
Its a fixed set of values. A 50ms ping discrepancy between two players doesn't change no matter what game they are playing, ergo the value lag comp has assigned to smooth it over doesn't change as it doesn't NEED to. Lag Comp is not to blame for ANY connectivity issues whatsoever. That would be matchmaking. Doubled initial ping search range, and no matter what you set your preference to, someone searching on 'Any' could be thrown into your lobby, pull host and shaft you all. The feeling of being behind is purely down to poor ping to host.