Here's an idea
i think there are not enough FFA objective game modes so here is one
it can be done for a team game as well but i think FFA would be better
6 people on a map spawn in, 10 seconds in they are marked with an objective to reach that is only visible to them, sort of like a CTF flag point
you must reach that point alive ofc, remember there is only 1 life (well there could be variations with 3 lives maybe but that may disturb the flow of the game) once you reach that point
either you get points for kills but i think it'll be better to earn a point each time you get to an objective
there should be multiple capture points like maybe 20-30 so people cant learn and camp the objective respectively
remember there are only 6 people with 1 life each
once an objective is captured another spawns in in 5 seconds
objectives are capped instantly once u pass over them
do you rush for points?
or do you play slow and try to stay last alive?
last alive gives you an extra point.
do you see an enemy and go for the kill?
or do you ignore him and go for the objective knowing rushing that kill could get you killed
you could see people mutually back out of gunfights and go for points, which'll make the game quite interesting i think
a problem i can see happening is determining is where to place the objectives so that it is fair for every player
but we can think of sorting out problems at a later date
the idea is still fresh
Also just as in SnD no party chat will be allowed as this could ruin the game if you invite a friend or two and agree to cap points for the win.
once dead you will spectate anyone you want and having the ability to see their objective and tell a team mate to camp it will again ruin the game
yes there is private chat but this can also be used in SnD currently so sorry i have no fix for that
if you do please reply