Are you tired of players getting half of their kills from killstreak rewards? How about a player going 14-32 "earning" streaks that have the potential to cripple an entire team or take out a large portion of a team? I am confident I'm not alone when I say "Yes!". So let's discuss how the killstreaks system could be refined or revamped for the better. This is a subject I have wanted to discuss for a while and recently I've been thinking on it more and more. So if you've got any ideas or feedback on other ideas, post below and let's get a great discussion going!
I think killstreaks have become fundamentally flawed simply by the fact that so many players rely on them, from the UAV all the way to a killstreak like dogs or the swarm. These are relied upon for different reasons obviously. For instance why should someone on a 17 killstreak be rewarded with more kills? Why should someone that is doing poorly from a kill/death be rewarded with empty kills because they hit 14 kills for the match? Short answer is they shouldn't. So let me rundown some of my random thoughts on the streaks system and how it could be improved for better balance and less frustration.
Okay so I should start off by saying that I think assault killstreaks as they're called in Ghosts should be scrapped entirely. I think if someone is good enough to string together 15-20 kill on a somewhat consistent basis they don't need to pad their stats with empty kills from streaks. So I propose that assault killstreaks get replaced entirely by specialist streaks. This way the player is still well rewarded for their good play but not overly so. With as many perks are in Ghosts and an assigned point value it makes more sense now than it ever did. Perks would have their assigned killstreak value based on the overall usefulness of the perk. As an example something like Dead Eye would be a much higher killstreak than something like Dexterity or Strong Arm.
Now let's move on to the high SPM and objective players. Let's keep the support streak system, but change how it works and what rewards there are. For these using a score system similar to BO2 works best so they can reduce the points you would get from kills but make planting, defusing, defending and capturing an objective contribute significantly to your rewards. Now since these don't reset upon death they should not earn the player kills or at least not enough to make a significant impact. They should be used for exactly what they're called, support! Things like ammo drops, ballistic vests, guardians, equipment resupply, UAVs, emergency airdrops that drop these supporting streaks, etc.
So those are my ideas on how the streak system could be completely revamped and refined to make players less reliant on them and still keep the fun customization that MW2 introduced. Let's here your ideas or feedback on my ideas. Let's see what great ideas we can come up with