I had to re post this cause the other one was just bad lol. Okay I have DLC Ideas and ideas for fun this will be the post that I continue to post ideas to for Call of Duty Ghosts anyways here is a list of all my past DLC Ideas that I would like to see in this game http://community.callofduty.com/message/413718811#413718811.
My first official idea for Ghosts is a DLC map idea the map will be called Plane Chaos basically the players will start off in a plane twice the size of the plane in MW3's Campaign and it will be a two story plane for games like Search and Destroy and Demolition the Objectives will be on each side of the plane for Domination it will be A and C flag at both ends while B flag is in the Middle and for game modes like Headquarters it will be random. Capture the Flag will be flags on each side on the second story. Okay here is how this map will be dynamic and fun and large when a team hit's the half way mark with their points or when the time is half way done or during Half Time for Search and Destroy/Rescue the plane will crash in a rural town surrounded by a forest the crash site will be bigger then Derail if you have full health you will be stunned and forced to go prone if you don't have full health you will simply die and spawn in your team's new spawn area the plane will crash in the middle of the map so for Domination the B Flag will remain in the plane. For Domination A and C will be put on each side of the map for Capture the Flag both team's flag will be put on each side of the map. Game modes like Headquarters will remain random and SandD and Demolition will have the objectives moved to the middle of town. After the plane crashes for any game modes you will get a little more time added to the current time so you can finish the rest of the game in or out of the town. Score Streaks that require air will not be able to be used until the plane crashes.
Another idea I have is about the launchers basically I think they should have attachments too such as sights and projectile types and fire rate and accuracy attachments as well. For the Projectile types there should the High Velocity projectiles basically you shoot them further meaning more range and it raises your accuracy at the expense of the energy in the blast and there is the High Energy projectiles basically it adds damage and it adds a higher blast radius at the expense of accuracy and range. Then there is the Area Effect Projectiles basically they shoot normally but have less damage but either toxins or fire or radiation lingers in that area for a period of time doing damage to the enemy if they are in that area.
I also have a perk idea basically it will be either call Radar Jammer or Scrambler it will be like Dead Eye only way more different basically you start off with the default range from previous games and every kill you get the range of Scrambler increases making it hard for the enemy to pin point your or your team mates when you get 10 points or 10 kills in a row you will become a permanent Counter UAV until you die or get killed. I also have another idea basically it's a create a perk feature you get 5 slots of space for 5 perks basically you will get the effects that aren't in Call of Duty Ghosts to choose from and you will only get two effects depending on the effects it will decide how many points your perk takes up. I also have a loadout idea as well basically I think you should put a random class generator into the game.
I have another map idea I hope Infinity Ward uses these ideas anyways the map is called Flooded Block basically it's a city block surrounded by buildings that are all at least 3 stories or more high basically it's storming and there are many factors that play in this map at the start of the match it's storming every 30 seconds the water will rise more and more you will be able to use the streets below and the basements of the buildings until about the 3 minute mark after that the combat goes into the buildings basically you can make your own pathways that connect all the building with C4 or wait for events to happen that connect them naturally the buildings will have leaks all over at the start of the mat ch as well. Around the 7 minute mark the water will be high enough to flood the first and second stories of the map causing players to go even higher and looking for more pathways and flank routes.
I also have two game mode ideas that I really think will be great editions the first one is called Elimination you can play it as a team or FFA basically you will get 5 to 10 lives with 2 to 4 rounds to play the last one standing will get a bonus you win by getting the most kills so you can't just hide and for Team Elimination it's pretty much the same only it requires the entire team to be killed instead of just one person. The second one is called Assault basically it's a series of objectives that you have to complete the map and spawns will change every time an objective is completed basically the objectives range from blowing up something or arming a bomb or activating a terminal or capturing a key point in the map and the last objective will always be capturing a flag or suitcase and then escaping with it meaning running it to a specific point across the map. There will be two teams a defending team and an attacking the defending team will be try to prevent the attacking team from completing the objectives so basically the defending team is running down the time while the attacking team is trying to complete the objectives it will be a two round game and if it's a tie the tie breaker will be one life KC.
Do these sound like good ideas?
I will continue to post my ideas on this one not the other one.