for the most part i agree, and something ihated on BO2 earlier, the map was removed from FFA, and it was easily the best map in the game for FFA normal sniping(not QS), i doubt they will make a map bigenough to be removed do to size, and end up removing 1/3rd of the maps from gamemodes becuase of size anyway.
You mean Rushing cause it's an impossibility to run n gun on any call of duty game if you use it literally cause you can only sprint and walk and last time I checked you can't sprint while shooting which would be a great feature to add to Call of Duty. Now if you are talking about Runner n Gunners in Call of Duty terms they haven't been welcomed since Black Ops 1 after that game it was Rushers, Campers, and Tactical Players that dominated now in Black Ops 2 since the maps are just too small rushers and campers are the only successful play styles so hopefully they make the maps bigger so that everyone can play cause it's getting old being forced to play a certain way all the time.
I'm slightly worried about map design as well. The maps have been getting smaller since BO1.
It's not just the size of the maps that are a problem either, it's all the clutter we've been getting. In MW3 and BO2 the maps seemed to have been designed so people can "head glitch" all over the place.
We need map design taken from MW2 and BO1. Both of those game had a lot of excellent maps of all sizes.
Large maps can mean empty spaces without players.
Or it should be groundwar only maps. Some of the big WaW maps where to big with 12 players. You could walk around for minutes without seening an enemy
some of the w@w maps were stupidly big seelow for example..
Personally, I liked Seelow. It was large with open spaces with elevation yet still had plaenty of close engagements.
... most important...
... it was in no way a corridor driven map.
We need large maps as well as smaller maps. But I personaly hate the postage stamp sized ones.