Browsing the forums tonight, it came to me that there is something pervading Call of Duty games that is increasingly disturbing the COD force.
This may stir a pot that doesn't need to be stirred, but after BO2 I think it is fair to say that no aspect of the game is a Holy Grail that is untouchable by the devs. Regardless of the rationale placed into ad infinitum discussions about Quick Scoping or Running and Gunning and other aspects of the game, the evolution of destruction of Ghost in BO2 shows, in my opinion, that nothing is sacred.
In other words, regardless of how elite some of us think we are due to our approach to the game, there is no specific way in which the game "is supposed to be played."
I see many long-time forum members that get that. They defend camping and they defend quick scoping and they defend the run & gun. They are humble enough to admit that, after years of game play, no one method has a moral superiority to others.
However, there is that "eliteness" that seems to be increasingly pervading the world of Call of Duty. It is a superiority complex that demands Sniper Rifles be OHK, recoilless, high rate of fire, fully automatic weapons - and gawd damm those that think otherwise as weak, bad players. It is a run and gun eliteness that declares that if your thumb slips off the stick as you are playing, you are a worthless camper. It is an eliteness that ridicules the custom classes of others because others are using perks we would not use. It is an eliteness that demands changes to weapons we have not used while, simultaneously, it is an eliteness that demands we use the weapons before we are allowed to talk about them.
The fact is that there is a single element to the multiplayer portion of the game that the developers will never be able to reprogram. That element is the human element and no perk, no kill streak, no weapon - nothing that can be programmed into the game can predict all 10 million plus ways that those elements will be used. Yes, 10 million plus because that is how many people play this game every year and you nor I will ever be able to predict what all 10 million people are going to do with the same weapon or perk.
In our eliteness, we seem to be forgetting that. No, we have forgotten it. I've looked at 1000s of threads and 10's of 1000s of posts and I can say definitively that, try as I have, I have yet to discover in any of them the foundation of Call of Duty. What is this game based upon? What makes it fun?
I've had my theories and I've watched the videos and read the interviews of the people that work for Activision and Treyarch and Infinity Ward and, you know what? Even they have never given a definitive answer to those questions.
But it is there, right there in front of us every day and every night ... what makes Call of Duty fun to play are those 10 million plus different challenges that we face every match. The fun is NOT knowing what lies around the next corner, NOT knowing if a fellow gamer actually knows how to quick scope, NOT knowing if we will be rushed or if we will charge blindly into a camper.
What makes Call of Duty exciting is that fraction of a second, we call them milliseconds or ms in COD World, in which we have to evaluate what is before us, decide upon a reaction, and carry out that reaction.
That's what this game is about. I confess I've had my eliteness moments. Maybe this is one right now. But before we continue to complain about those things that irritate us, maybe we should take a moment to step out of our belief that the way we each play the game is the "right" way to play the game.
There are over 10 million "right" ways to play the game. Mine is only one. Does your way of playing cover the other 9,999,999 ways?
If it does, it is not any aspect of the game that is the problem.