I can agree that quickscoping needed to be gimped (just like it was in Black Ops 1). Here's why:
The sniper is supposed to be an effective long range weapon...let me repeat that, an effective long range weapon. With that being said, the resulted counter balance involves close range engagements, which prompts the player to switch to their sidearm or second primary (via overkill). If quickscoping itself wasn't gimped, then the sniper rifle's balance is ruined due to it becoming a one shot kill effective at ANY range.
Consider this video regarding why devs nerfed it back in Black Ops 1 (during COD XP in 2011).
There are people who think quickscoping is "balanced" and/or a preferred "playstyle". If that's the case, then I suggest every shotgun be able to break their range limit, thus effectively allowing them to snipe enemies from across the map. I figure it's a nice compromise since we already have one weapon type breaking the rules. Sadly, that will never happen because shotguns are not official weapons of Faze and Optic.
P.S. - The main reason why quickscoping has remained un-gimped in MW2, MW3, and BO2 is unknown. My best guess is because it promotes itself to the quickscoping montage makers, thus producing more sales.
quickscoping is not a play style, its a glitch. camping and rushing is a playstyle, camping in a sense is the strongest type of defensive tactic for holding down a flag, bomb, or building(I dont mean spawn camping) and rushing being the most offensive and agressive type. to compare qs to either of these two is idiotic.
Its not a glitch . It was programmed into the game. 2 games ago they made it so you CANT quickscope but players got mad so they put it back in.
Why do you think that one of the last patches they didnt nerf all the ADS times , just some of them.