sorry i couldnt post a video i dont have a capture card.
the wiiremote features a snap on aim assist. this aim assist only works at mid to long range, there is no aim assist at close ranges. There are no other forms of aimassist for wiiremote.
DA has less formes of aimassist as it does in blackops 2, but it is still there. the game slows down your turn speed when you aim at or near an other player. the area surrounding the guy that the game slows down your turn speed is the same area that the wiiremote aim needs to be in to snap on. DA aimassist will not follow the a moving player but it will turn your screen if you are moving. the aim assist will however make it a little easier to hit a moving player.
without aimassist. id give the advantige to wiiremote if you turn it off. but i did notice that when you zoom in the transition from hip to ADS seemed to happen the moment you pushed the ADS button, there was no noticable gradual transition or when you are in ADS transition, this will effect some wii remote players overall but not all.
now the effects of aimassist, its recemended that DA sidestep when seeing any player, the wiiremote aimassist is stronger for any wiiremote player with decent skill, but do to the fact it doesnt track the player, moving around will help you survive against the okay wiiremote players but do little to nothing to the wiiremote pros. DA will lose do to the fact they cant aquire the target and there aim assist will often take effect 2 late, but if the wiiremote snap doesnt work, from that moment on the DA has the advantige, this will help them keep there target in view, but the game will not track the target so you need to do this manualy though the aimassist will help you do it manualy.
what id do to improve this: 1. add settings for how the wiiremote ads transition works, imediat: how it is currently, the ads options take effect whenever C is pressed, the slight flaws to those who dont like it will be hidden by the aimassist most of the time. 2. transition, this style will have the settings change as at the same speed of the ADS animation, this will feel more natural to some andn what id probly select. and 3. after the ADS animation is complete, this simply waits before transitioning into the ads animation, there are people who will prefer this. i personly would go with 2, but i did feel a stutter like effect do to 1 which did throw my aim off slightly. it may help to have the ADS and hipfire settings identical to also hide the slilght stutter from the transistion.