I think a lot of us can agree that you appear to die instantly in this game. My first thought was that I appeared to die from a single bullet. The screen just shows one hit and you instantly drop. Maybe that's lag comp rearing it's ugly head, or maybe it's something else.
It appears as though everyone has dead on aim again, but maybe I'm dying fast because of lag. IDK. The killcam is so different from what happens on my screen, but those are unreliable anyway, so it's hard to tell what is going on. I thought people were missing me because I seemed to die from one shot. And who knows? Maybe some of those shots are missing, but now I think that I am actually getting hit, but the game is simply not registering that on my screen. I hear the shots. I see the shots. Then the sound of the game is almost muted. I run for cover because my screen is not turning red so I think I'm safe and they can't aim. Then I get one hit on my screen and I drop. It's like it turns down the volume on everything, BUT there is no indication on my screen that I am being shot. I just get the one red line on my screen as if I had take a single bullet and then I instantly die.
So, maybe this is some type of bug that needs to be fixed? I could maybe record a poor quality video of my gameplay if need be. I don't have a capture card so it will end up being the wife holding up a tablet to the TV, then taking 30 tries because she will keep talking in the middle of it. lol Or the dog will nudge her and make her move the camera at a crucial moment. Maybe someone else should record it....
Right now the only time I survive a gunfight, when the opponent fires first, is if they have a sniper and don't get a one shot kill. I'm far enough away to run from them at that point. Otherwise though I don't stand a chance unless they don't see me, or I fire before they do. Maybe they want the damage of the guns to be that way and give that much of an advantage to whomever shoots first. I don't know. However, there's nothing you can do when someone is at a distance behind you, they shoot at you, the game turns down your sound so you can't hear anything and have no indication of where the bullets are coming from, and then you just die because of the disorientation of only have the sound as an indication of having been shot. Meaning, again, that the screen is not indicating the hits.
Does that make sense?
Anyone else notice the same thing going on? Not just dying fast, but that your screen doesn't reflect the hits, and the sound does?
EDIT: I would liken this issue to one that Black Ops 2 has. In Black Ops 2, sometimes if you were being shot at by a silenced LMG, it truly was silent. Completely silent. You could not hear the shots from the gun, you could not hear the bullet impacts on things around you, and you could not hear the impacts on your character. You screen would simply turn red with each shot and you would die with no sound whatsoever. In this game it's somewhat the opposite. You can hear the shots, but your screen just doesn't turn red until the kill shot, and then you only get the one red line as though you had only been shot once. Making it appear as though all the other shots missed and you were insta-killed. Now, as I have explained in various posts in this thread, do not confuse this with a "lag comp death". Meaning you die the very second someone looks at you an pulls the trigger. It's not that. In this scenario you have time to fire back and you see each shot from their gun, but you only the final kill shot registers the damage on you screen giving the illusion that the opposing player is missing you. Unlike a lag comp death, the killcam is quite accurate as to what took place in that situation. Also, it's nice to see DA players actually missing some shots on a kill cam for a change. Just throwing that out there. Back on point. Same scenario, BUT you win the gunfight. If you win the gunfight in this scenario all of the damage inflicted upon you instantly shows up all at once and not until the opposing player dies. The whole time it appears as though the opposing player was missing, but in reality they almost killed you. Again do not confuse this with a laggy death or a death from a truly one shot kill, or one burst kill, weapon.