Many feel spawning is a problem, and I agree. But how to fix it besides some code to increase the acceptatble didstnace to and enemy, etc...
Every online shooter I have played, and most importantly enjoyed, that has a team based mode (TDM, CFT) has one thing in common: the spawns for a team on a given map are all in the same area. Meaning each team essentially has a side.
I can not figure out why CoD has never adopted this model in TDM, or at least a variation of it. Currently they try to spawn you in an area not over taken by the enemy, but obviously this is not working, as I can not tell you how many times I have spawned, cleared a room/general area, then get shot in the back and killcam see what was clearly the enemy spawning right behind me in the area i cleared, making one turn, and tada, there i am. In maps with teams sides, if i got shot in the back, that player deserved the kill by sneaking behind "enemy lines" or executing a great flank. Currently all that skill is taken away and you gain these advantages by the luck of your and your enemies spawn position.
The Team portion of TDM i believe is stripped by the current system as well. For example, I can not count on a teammate i saw take a path to the right of where i did and make it safely through as that area is clear. Due to the spawning, you have to cover yourself 360 degrees at all times bc soon after he ran through that area.. an enemy just popped up and gets the flank/back shot kill on me bc their spawn. This also obviously encompasses any real flanking procedure of "omg.. there is 1 really good guy whipping up on everyone taking a left path on the map.. guess i should go right, then flank him.." now become.. ill just wait to spawn directly behind him, or if i don't, someone else will in about 2 seconds.
Their new map style of eliminating corridors and going for more of an open feel has made far reaching site lines to, what seems like, every spawn location. I am not against the more open maps, but without changing how the spawn works, its tough to play through.
Did sided spawns every cater to one side of a map vs the other? sure, sometimes, but usually the only thing that made one team dominate another was the lopsided skill of the teams themselves, not the maps. Spawn protection of a couple seconds also never hurt, and eliminated spawn campers, or if they stayed, were quickly killed. By having sided spawns, the odds/frequency you will run into someone and die prior to reaching the enemies location to spawn camp are pretty big since we are all coming from the same general location.
There can be an argument made that sided map spawns will increase general camping, but personally, with the new open map feel (and even prior) i welcome it. If you know exactly where the camper is, and you keep getting killed by them, that is your own fault. This should be your que to flank them/sneak behind, and get a rewarding kill.
For people that do like the current spawn system, the cranked game type is perfect for you. It should be (and is) exactly how the spawn system currently works.
EDIT after input from others: Final thought- The combo of 1-1.5 sec spawn prot with removal at 1st shot, sided map spawns, and killstreak spawn protection for the full duration or longer is fantastic. Would allow a better flow of teamwork, actual tactical significance, and remove any reason to spawn camp. But that's just my 2 cents. Thanks.