1. Depends on who you talk to. Hit detection is great, but the lag is hit or miss for me.
3. Haven't tried it. Haven't seen anyone really doing it either. So I'd say that's an improvement.
4. Terrible. Worst ever. No kidding.
6. Better than Black Ops 2. At least on the wii remote. Easier to control.
7. Be more specific please.
8. I haven't tried all of the assault streaks, but most of them aren't worth the number of kills it takes to earn them when compared to how many kills they get you. In short, the assault streaks are nerfed. A lot. Some of the support streaks are quite helpful. Others are meh.
NOTE: This is all opinionated, as will be any other answer to this question. Some of us answerers may agree with on some points and others probably not. Because honestly the answers are subjective to individuals, meaning your playstyle, connection, geography (which is connected but unfortunately separated when dealing with matchmaking and such), and the overall feel you individually have/develop for whatever weapons, maps, tactics, etc.
There is one fact that we should all be able to put out there right away, no matter who you are: Ghosts is very different from Black Ops 2. Now into your questions.
1. This is totally subjective, and I can't answer this for you. For example I have big differences in connection between being at home and at college (the latter is the better one for me). This will affect how you are able to play the game (if, of course, we are assuming you're trying to excel). Basically, the better the connection, the better time you'll have. That said, the overall opinion is that this game is generally slower than the gameplay of BO2.
2. Ghosts is an Assault Rifle dominated game. That said, it's not by much and I feel the weapons are very balanced. You are able to put yourself in situations where the weapon you are using is at its best, so what can be said then with the Assault Rifles like that is that they [can] cover the most situations. But hey, you may not like them yourself.
3. Quickscoping still exists, but it is different. I believe I have how it works [and is different] totally figured out, which I could take up a whole post to explain. Basically, my opinion is that overall it's slower, although the diehard quickscopers can still be inhumanly deadly with the things. NOTE: If you'd like me to explain the sniping thing further, let me know and I will explain.
4. The spawns are terrible on some maps. Some of it may have just been (hopefully) fixed with the latest patch, but there are times where you will spawn and die within a few steps or seconds, whichever comes first. And it can happen a lot. Part of me feels its connection related somehow, but still. There are times where you'll spawn very near to where you died. Also, there is no Tac Insert, except in Infected. I, personally, am EXTREMELY happy about this. It cuts down on boosting as well as some tactics that I found annoying.
5. This is also subjective, and depends on the gun. I haven't had too much trouble with any sights, and there's always optical attachments. If you like an iron-sights-feel on a gun (not including snipers) but don't like the gun's iron sights, you can just equip a Tracker Sight, which can flip down to a basically universal iron sight that I find to be pretty decent. And hey, then you always have the Tracker Sight there too if you ever need/want it.
6. True sniping? It's glorious. I like the feel so much better. The dual-rendered scopes are really a nice touch. I have no complaints, except for a hitbox issue that Drift0r pointed out: There's 1-hit-kill boxes for the higher damage snipers that are on like the right upper leg and left lower leg, instead of them both being upper. Not a big issue...cuz you should be shooting higher than that! ;p
7. Definitely. First I should start with "Prestiges" and "Squad Points". Basically, Squads Points are the "money" you earn to unlock stuff by levelling your character, completing Challenges and Operations, and other random natural occurrences. You start out with 1 character unlocked and around 15-20 Squad points to make a class for that character. You can buy/unlock up to 10 characters, and each is 1 prestige. 10 characters that you can level up, 1-60, and upon completion of the 60th level, that character will be considered Prestiged. It will also show you a little thing on how long it took to complete and the date of completion. 10 characters, 10 Prestiges. Squad points can unlock you all the characters, classes, weapons, attachments, equipment, and perks (although those unlock by level if you're patient enough). Each character can be individually customized: name, appearance, and classes (up to 6 per character). Appearance features are unlocked through Challenges/Operations.
8. I'm not sure which direction you're going with in this one. You can probably Google a comparison chart. I'm not sure if I'd totally compare them myself. As far as general and how to get them, the is again Assault Streaks, Support Streaks, and Specialist Streaks. Each selection is tied to a class, and not overall like BO2. Specialist Streaks (and perks in general) are different because they individually have point values and work similar to the 10 Point Class System in BO2. As far as the streak, you pick 3, and depending on there point value it will determine how many points to get it (perk value +1), and then for the bonus you choose the perks (any number that add up to 8 points or less). As far as gaining points, it's always 1 per kill, 1 per 2 assists with Hardline, 1 for the 1st person to cap a Domination flag (which should be changed to everybody who does), 1 per planting bombs and such, but none for picking up tags in Kill Confirmed or Search and Rescue.
I believe that's all you asked and more. I spent like an hour on this...I hope you enjoy! Reply with any further questions or anything.
I believe that's all you asked and more. I spent like an hour on this...I hope you enjoy! Reply with any further questions or anything.
Yeah, well, I spent 2 minutes on mine! And like 5 on that sunlight is OP post.....
Nice post by the way. Very informative.
I don't know how balanced the game is yet really. I mean in Black Ops there were obviously OP or at least "more powerful" guns. Maybe you can debate some of them. I felt like the AK74u with rapid fire was OP though for sure. I felt like I was cheating when I used it. In MW3 akimbo FMG9s. Nuff said. I haven't played this game enough to notice if something was crazy OP, or maybe I haven't noticed because nothing is crazy OP. It's hard to tell because you die so fast, but the maps are so big that you can normally flank someone regardless of what they are using. And when you're lagging you really can't tell because it doesn't matter what the other player is using. You gonna die. Period. Maybe it is balanced well and that's why I haven't seen anything crazy OP yet. But again the map size plays a factor. If someone killed me with akimbo FMG9s in MW3, they were probably going to do it at least a few times and may be my only deaths in the match. On most of these maps, it's not likely that I'm going to die a lot from the same person. Some guy can drop you in an instant, but was that because his gun is OP? Or was it because I was lagging (or he had a lag advantage, however you want to put it)? It's really hard to tell and you may only see that player twice on Stonhaven so how do you know based on that if it's an OP weapon or if he just has a lag advantage. I guess time will tell when those people that never have lag can tell us what is killing them.
After saying all that I think the SMGs are just about useless. I only tried 4 of them, but even on the small maps I consistently get out gunned. Maybe I'm playing wrong. Maybe I should be running and spraying with them but I got out of that habit because MOST of the maps are huge. So in short, I can't compete using SMGs, but it may be that I'm just doing it wrong. Maybe I should play less conservative and just go balls out crazy like I did in MW3. IDK.
As far as balance between controllers goes my accuracy is right up there with the DA guys on my friends list. I don't know how to check the stats of opposing players yet. Not sure if you even can. I miss the Barracks from BLOPS 2.
Put it this way, connection is all over the place. I'm from the UK and its as bad as it was in BO2. But a lot of Americans I play with are having bad connections too with this game. If you get ghosts, you might be lucky, but its a huge gamble which ever way you look at it. But here's my down sides any way, graphics are poorer, sound effects are poorer, but the guns are good. There's a lot of ADS sway (on both controllers from what I've seen) which is exaggerated with a scope attachment, and the lag/connection is just out of this planet awful..
I'll give some other comparisons I noticed.
1. This game was way less glitchy at launch and doesn't really have anything seriously wrong with it. Black Ops 2 had a lot wrong with it at launch and I have a theory as to why.
2. The options, menus, the barracks, the stat tracking, ALL of that was better and much more convenient in Black Ops 2. I mean they put A LOT of work into all that. Being able to compare your stats to anyone you played against was just awesome. Everything about it was better as far as options and user interface goes. You could mute individuals or everyone at both the lobby screen and in the game. It just did a lot more. Which is probably one reason the MP had more issues. which leads me to the next point.
3. The Campaign in Black Ops 2 was epic in terms of COD standards. Good characters (in my opinion). Good Story. Great graphics in the cutscenes which helped you relate to the characters better. The multiple paths in the campaign. The strikeforce missions. The multiple scenarios caused by your actions in the story which in turn effected how the story would go further and lead you to different endings. That was all epic. In Ghosts, I haven't played all of the campaign. Why? Because it's boring. Just running through and killing people down a certain path with the option to find and hack laptops that have no purpose. Do it or don't and it won't change the outcome of anything. They're just randomly hidden. Same as an other IW campaign. Lazy in my opinion. So Black Ops 2 really trumped them in the campaign. Which also leads me to believe that this effected MP development. Look how much work they put into the other stuff! No wonder the MP had some bugs. I mean come on. They made the best campaign to date in a COD game. The MP in Ghosts has less bugs and problems overall, but the campaign so far is just meh...ok. They even reskinned a couple maps and .............................
*****SPOILER ALERT******* reused cutscenes from previous games.
4. Controls. Much more balanced (or at least it seems that way right now. Time will tell as I haven't tested DA yet) so far. Wii remote controls are better than ever. They are just great. Treyarch really nailed them. I don't know what else they could do to make them better. They were eventually great in Black OPs 2, but they are still just a huge step above in this game.
....I was going to type more but I'm hungry and it's about bedtime.
You can actually compare basic stats with anyone. Highlight their name in the lobby. Press right, which will let you see their basic stats, and then press right again which will move theirs to the left and bring yours us on the right with a lil "vs" in the middle. I only found that out like last week
2. SMGs are worthless in Ghost except on the map Strikezone. I don't see how people complained about SMGs in BO2 when the game was very well balanced. You saw a equal amount of SMG and AR useage while in this game it's nothing but ARs.
BO2 was very balanced in terms of what guns people used. This game not so much but the whole AR class is pretty balanced except for the MSBS.
4. Spawns are absolutely terrible. Often times people will spawn right next to you when you're not even in their spawn unlike BO2. If you were not near the enemies spawns unless you had a triple cap in BO2 you were fine.
6. There are tons of play to hardscope in the game but it really does slow the game down for just 6v6.
8. Scorestreaks are no where near as fun/destructive as BO2s. Spawn protection is back from MW3.
Do you guys even play the game? When sniping was underpowered garbage in BO2, they were ''unfair'' and ''OP, but when sniping is fantastic in Ghosts to the point of almost MW2 levels it's considered balanced and fair.
Sometimes I feel like the only sane one here.....
1. Lets see, when I started out on BO2 the lag was bad but it got better and now when I play its my connection is perfect. Ghosts started out similar to BO2 but it seems that the patches have made it worse while in BO2 they made lag better.
2. SMG's weren't really overused, I saw lots of snipers(of course they were all DA), plenty of AR users, and some LMG users. This game SMG's are balanced but the maps are bigger so they aren't very popular at all, mostly I see AR users, some LMG and marksman rifles and snipers(still all DA)
3. First of all, I haven't tried them yet so I'm not sure if its simple as picking up the gamepad again but it seems about as bad as BO2 considering I repeatedly get killed by them but at least its not as close most of the time because maps are bigger so I guess psychologically its not as bad but effect is the same........
4. Spawns are terrible like everyone has mentioned, way worse than BO2.
5. The iron sights are okay I guess, for the most part I can use them but I often do put a sight one it to make it better.
6. Hardscoping really depends on what you use, wii mote its really hard with the really weird settings but with DA its pretty easy from what I've seen because I've gotten killed plenty of times by hardscopers and they're always using DA.
7. Yeah, there's a ton of uniforms and stuff you can use.
8. I personally hate pointstreaks instead of scorestreaks, they reward good teamwork much less. However I do like that the streaks themselves are nerfed big time so they now supplement regular gameplay instead of taking it over.
1. Is lag batter/worse than Bo2
2. Are SMGs overused like in Bo2
3. How's quickscoping
4. How are spawns? I definitely hated the ones in Bo2 -.-
5. Are sights clear and easy to use?
6. How's traditional sniping/hardscoping?
7. Does customization have more freedom?
8. Finally, can you compare the scorestreaks with Bo2?
1. It's seems to be different for everyone. For me it is WAAY better than BO2. Some people really seem to struggle. Because of this there has been a major change in matchmaking a few days ago which now is too much focussed on local matches without proper allowing the lobby to be merched with other players further away.
2. The maps are no longer designed for SMGs. They still have their niche though and that's ok.
3. Don't know. Maybe it's harder now or the simple fact that the maps and high damage on all weapons are better suited for traditional sniping forces QSers to use a sniper like a.... SNIPER xD
4. This game forces your team to play as a team. If only 1 rambo does his own thing, spawns can be an absolute nightmare. The learning process of this mechanic will take longer than on previous games.
5. If you're playing with the wii remote it's likely that you will have a hard time with the sniper scopes. there is another sight (tracker sight = the new targetfinder) which uses the same strange control scheme. other than that aiming works well.
6. see 3 and 5
7. Yes, it does. And you can unlock things in an order best suited for you.
8. I like that Streaks were nerfed. In BO2 a single player can change the outcome of a DOM match if he decides to camp and rank up scorestreaks. Not anymore. It would be better if they would raise the incentives to go for the objectives though.
Two more things I like about streaks in Ghosts is that streaks are part of your class loadout like in MW3. And they did a nice twist with the CarePackages. These things are no longer a normal streak. Now, they are rewards for small tasks you can get midmatch.