17 Replies Latest reply on Dec 6, 2013 9:01 AM by Ateo1988 RSS

    Siege: To complex for its own good?

      COD,

       

      This is the one map I have more issues with than any other. Because I do not personally like it doesn't mean I think its bad, its just overly complex for this game. Its large, its riddled with hiding areas and green areas.

       

      In TDM the matches feel extended as everyone is moving very cautiously. What strategy do you use to overcome its complex size and layout?

       

       

      Latest reply: on Dec 6, 2013 9:01 AM by Replies: 17 in GHOSTS PLAYSTATION 3
      Member
      Izjar11
        • Test #1
          Re: Siege: To complex for its own good?

          It rather depends on how inspired I'm feeling but I tend to stick to the route on the B flag side and I mostly use the underground route.  It cuts down quite a bit on the number of angles that I have to watch for my engagements.  The biggest trouble after that is deciding where you are going to come out.  Most of the time players don't camp out the underground area but they do love those buildings over by the A flag.  So finding a way to approach those and still be out of the sniper sight lines requires a bit of knowledge of how the other team is playing.  Like you said the map is complicated.  So it's not easy even for a team that is trying to camp out an area to watch every approach angle effectively.  I try to find the weak link and exploit it.  As with most CoD games if you can get past their first line of defense, you can often get behind the rest of their team and drop several before they find you.

           

          The only time that I'll take the mine route is if I'm using a Marathon class setup because you really have to get in position on their side of the map first if you want to control the mine.

          Last Edited: Dec 5, 2013 6:41 AM
          • Test #1
            Re: Siege: To complex for its own good?

            stay near by the B flag buildings player tend to run around there a lot, also yous thermal to pick off payers sitting in places and long range

            Last Edited: Dec 5, 2013 6:42 AM
            • Test #1
              Re: Siege: To complex for its own good?

              I just rotate through the buildings on the B DOM side of the map.

              Last Edited: Dec 5, 2013 6:47 AM
              • Test #1
                Re: Siege: To complex for its own good?

                In TDM I'm currently using the FP6 shotgun with speed class (subbing sleight of hand for dead silence) with good success. Of course, using the shotgun, I stay closer to the buildings avoiding long open areas as much as possible. I use shorter routes to get around and definitely use the underground routes. In buildings, I hug the walls when moving around. I use an IED which gets kills, but even if it doesn't it gives you a sense of where enemies are coming from. I've also gotten a good gauge of some of the more popular sniper nests on the map, and avoid giving a potential sniper a good line of sight on me as I move around. In essence move cautiously in enclosed areas, and move with speed in open areas. Also, playing with my headset enables me to here every creaking and thumping on that map which has saved me on more than one occasion. I use Specialist also on this set up.

                Last Edited: Dec 5, 2013 6:56 AM
                • Test #1
                  Re: Siege: To complex for its own good?

                  I'm quite enjoying the larger maps of Ghosts. However, I have to agree with you on Siege. I just don't see a flow to the map - I get lost, especially after spawning. Too clever for its own good I think. Maybe I should play some more domination - always the best game mode I find to get your bearings on maps.

                  Last Edited: Dec 5, 2013 6:59 AM
                  • Test #1
                    Re: Siege: To complex for its own good?

                    stay around B on domination.

                     

                    in KC most people are in that area as well.

                    Last Edited: Dec 5, 2013 7:10 AM
                    • Test #1
                      Re: Siege: To complex for its own good?

                      In domination I find the a and c flags are too far forward. There is a big section of the map behind the c flag in particular that simply never gets used. I think I would hate TDM on that map, like you sy it would be hard to get a rhythm going. At least with dom there are flags to focus your attention.

                      Last Edited: Dec 5, 2013 10:39 AM