Clan wars is fun, as a clan we really enjoyed competing and winning but herein lies the first of many issues with clan wars as the format stands currently. There are inherent flaws in the format which as is the way (unfortunately) of the CoD community by the second war clans have worked out how to manipulate the war.
Scoring Issues - This needs a complete rethink and overhaul .Period. We "won" the latest clan war on the first night as we knew what nodes to take for the most cp. As a result we ended the first night with a healthy lead that we knew couldn't be whittled down as there wasn't points in the remaining nodes for a clan to catch up.
The main issues are :-
Diminishing reward of cp for a node
When you take a node that has 2 wins left on it with a team of 6 people the node goes to 0
Cp awarded for holding a node for 24 hours is so minuscule it makes no difference
The scoring is so archaic it is nigh on impossible to plan a strategy unless you watch the scoreboard 24/7
Effort does not equal reward.
No reward for taking a node into play
Suggestions - Remove the diminishing returns for taking a node , why you did this in the first place makes me scratch my head in confusion. Example we take a node for 10 points, the next clan takes it for 9 we take it back and slowly our lead increases. Once you add other clans into the equation the advantage to the clan who first caps the node gets greater. Diminishing returns should be scraped and replaced with a set amount that ALL clans are able to get. It would increase the competition and make it fair.
Having a higher win total for a node should be reflected in the reward.. clans this time spent in some cases days taking dom and tdm only to find they got 10 cp and lost their wars as a result.
If a clan holds a node for 24 hours they should get a 50% of the nodes worth .
Taking out a node so it goes back into play so that clan is rewarded a set amount of cp opens up competitive play more and allows us to plan strategies around "raiding nodes".
Clan numbers - We have all seen or experienced clans adding players AFTER the war starts it unbalances the war, obviously you cant stop clans recruiting normally as not all clans would want to enter the war to start with. I suggest adding a penalty if a clan enters a war and then recruits more than say 2-3 players they suffer a 25 cp deduction cost for everyone they bring in.
This bring me onto the under belly of the clan wars.. manipulating the system. Firstly why the heck dont we have a report clan feature in the app??? Secondly to stop clans loading lobbies and as a by product address the equality of clan sizes limit the amount you get for a win to 3. on current gens and 5 on next gens. I am sure your aware there is also a win clan wars easy mode option this NEEDS to be addressed asap.
I also think there's needs to be an opt in option for clan wars, as i've noticed in a lot of wars there are dead clans who just don't compete, adding a clan xp bonus for taking a node would increase the participation imo as clans want to level up too.
time zones - match clans in regions like usa or europe is fairer than matching euro with us clans, example our main rival in the last two wars were usa clans, as a result we were able to knock out their nodes daytime for us while they were either asleep or at work the current time to finish favours euro clans
Given the new stuff that's coming in the new year for more competitive clans addressing the manipulation , inequality and unfairness of the scoring needs to be addressed sooner rather than later.
again as i've said previously i really am enjoying clan wars as is my clan, please dont make this into a dom clan op