I think a better term might be 'balanced" as opposed to 'realistic' and here's why I say that...
"Because its the most unrealistic and the most abused use of a weapon class in the game."
I'd almost bet this was someone talking about snipers correct???
Snipers have no need to run the 'focus' perk, as they suffer from little or no Flinch or gun kick when being shot
while being shot, they should not even be able to 'quickscope' per say...they should not be able to even aim when being shot...like every other weapon in the game...
They also have no need for ready up or quickdraw, as all that is built into the snipers anyway. that's 3 perks that most others use and have to waste perk points on where snipers do not
Also you can slap on lightweight and run around with these weapons like an SMG,
Also the 'drag scope' hitbox is waaaaay too big
their is little or no 'sway'
They get one hit kills, but have chrome barrels that make them one hit kills? makes no sense..
They have an exploit that allows them to chamber the next round without actually going thru the 'bolt action'
So IMO and many other peoples, these guns are the Most unbalanced and OP things going, a lot of COD is 'unrealistic' , but these guns are far from 'balanced'...
Sorry if I was totally off base about that quote and hijacked the thread..
I'm on the extreme end when it comes to reality in COD. I fully expect COD to be an arcade game and it is not meant to be a simulator.
Some unrealistic things in Ghosts:
-Running mechanics without Marathon
-On the Go should have been built in
-Scavenger Mechanic- walking on top of fallen soldiers instantly replenishes your supply
-SitRep- very unrealistic perk.
The above list is just the tip of the iceberg when it comes to realism in Ghosts. The mechanics, weapon ranges, no structural damage, things warping out of thin air (SAT COMs, Sentry Gun, Dogs, IMS, Vulture, Gryphon, Ammo Crate, Ballistic Vests, Night Owl, and Support Squadmate), respawning, bullet damage (get shot in the extremities IRL and it will pretty much make you combat ineffective), and KEM strike as a reward for killing 25 enemies are all unrealistic.
Out of the things I mentioned, only a few are actively getting discussed on these forums. Anything that can kill annoys people while things that are unrealistic and non lethal gets ignored. It is the nature of the vast majority of COD gamers to complain about something that is lethal yet ignore the rest of the unrealistic nature of the game. If you take out all of the unrealistic things I mentioned above then Ghost would not feel like a COD game. Imagine if you get shot in the arm and your avatar drops down to the ground screaming in pain. How about losing your right arm and you drop to the ground hapless, bleeding to death and yelling for help? Those are some very realistic scenarios. Do you want COD to go that way?
As a long time COD gamer, I came to accept that the game is not meant to be realistic. It is meant to be a fun arcade shooter for the masses where reality often takes a back seat. If the developers decided to make COD more realistic like ARMA then the sales will tank. Ever wonder why ARMA didn't reach COD's level of appeal to the masses? It's because of the realistic aspect of ARMA that made the game not fun to the masses. Activision knows that ultra realistic features won't bring in the money at the level they want and I don't expect COD to change its formula.
There is zero realism.
1. It is a game (that should just about sum it up right there)
2. You can't hip fire people from across a large distance
3. You cannot get shot, regenerate health and keep trucking
4. Do I need to go on? well ok...
5. You cannot run around with a sniper rifle and then expect to shoot with any accuracy at a moments notice (and I am not even talking about quickscoping)
6. You cannot respawn after you get killed
Just because some guns are modeled after guns in RL (lol see what I did there?) does not mean there is any attempt for real life parallels.
If I were to pick a side, then I would sway more towards the unrealistic side. Having said that, I judge a game by the quality of the experience from my perspective, not based on whether the mechanics of that experience are more or less realistic. If I enjoy the experience, I will continue playing. If I don't, I will find an alternative means of entertaining myself.
The main purpose/intention of a video game has been as a source of entertainment first. Different genres look to provide that entertainment factor in different ways, some through an intricate narrative, others through brain-taxing puzzles or with exciting combat, but there has never been a game that comes even close to being considered realistic.
However advanced technology has become in recent years though, we are light years away from being able to experience a truly realistic gaming experience. We experience games with only a limited number of senses, predominately our eyes and ears. There is no sense of smell or touch, or deep genuine emotional involvement. We interact with these created worlds with little plastic control devices. Developers create sights, sounds and environments that have familiarity because it serves to help the player relate to a character or story, as well as stimulate the ocular and aural senses. At all times though, there is never a true basis in reality, only an imagined reality.
And really, as a person working to create an entertainment experience isn't it better to be unshackled by the limitations of reality and to have full creative freedom? I think so - besides, I'm pretty sure most of us play these games to give ourselves a break from reality.. am I right?
It's a video game and we shouldn't expect too much realism given that reality would not allow for much fun. Such as respawning right after you're killed. But there are aspects that I think need adjustment to create some level of consistent expectations to make the game anything near fair.
1. Weapons should operate somewhat like their real life versions. Quickscoping is not what sniper rifles are capable of in any situation. It's a mechanic borne from poor coding and kept in because it means more money to the developers. Since most quickscopers are 12-14 years young, and have no respect for anyone but themselves.
2. Lag. Fix the fricken lag.
3. Running mechanics - without marathon - are complete BS. I shouldn't have to use a perk to run like a normal human being. Three steps - walk - three steps - walk, is not natural on any planet.
4. We need realistic developers. Altering game mechanics or map design to cater to a tiny group of players (I.e. Quickscopers, MLG, eSports) is not how you extend the longevity of a game or maintain its popularity. Such decision making will surely guarantee the (well deserved) demise of the game series.