Pretty spot on, phxs.
I would like to throw caution in assuming what perks a rusher will use. The skilled rusher, IMO, regardless of what perks or weapons he chooses, he's going to be successful. The reason is because he's going to play to what he has available. And what is available, as you point out, is not just his perks, weapons, etc. ... it is also the map itself.
One thing that is 100% guaranteed when it comes to rushers? Where no one else is on the map? He's coming from that direction. And having someone "watch the flank" is risky business because the rusher is expecting that guy to be there. Expecting him to be there, the rusher usually already has several ideas on how he's going to deal with that guy.
Rushers, I'd say, are extremely tactical, too. He'll forego the objective, he'll even forego kills in favor of a larger action that will have a direct impact on the outcome of the match.
And does he fade heat! "You just let me die!"
No, you let yourself die. I've got a bigger objective than making sure your buttt is covered.
Let me add something you forgot:
Inside the mind of the rusher is a phrase that is ready to fire off : "Fckin campers!"
The rusher will say this anytime he is killed by someone who is stationary for more than 2 seconds.
He will say this anytime he is killed by someone in the same area twice.
He will say this even when he is camping because he is tired of rushing around and getting killed, but since he sucks at camping, he will die and thus the phrase is used.
He will say this whenever he is sniped.
He will say this to anyone using a thermal scope.
He will say this to anyone shooting outside a window.
He will say this to anyone who ADS's around a corner because he is too stupid to do so himself and expects no one else to be smart enough to do it.
He will say this to anyone who does not play the way he plays.
Sorry but those tend to apply more so to those that simply have difficulty accepting defeat. It's more of a community issue over a playstyle one. Some rushers have no issue accepting that they got outplayed just as some campers have no issue doing the same.
Good points in all. Rushers often will pass up a single kill to get a multikill. Sometimes even at the expense of their own teammates. What can I say it's a cold world that we live in. I really couldn't find anything about your post that I wouldn't agree with. Thank you for filling in some things that I left out.
I disagree with you Sannji. I disagree for the very reason that I accept, defend, and use both playstyles. To me, they are inseparable, camping and rushing. I've rushed entire games, wiped out enemy teams three times in a row by rushing ... then stopped for a full minute to develop a new plan of attack, realizing that the other team has caught on to how I'm taking them down.
It's adapting on the fly, not merely adapting to the game.
Not a problem Sannji. I figured that you were joking but some folks actually feel that way and as I said, its a community issue even though some would like to think that it's a playstyle issue. So I felt compelled to say so.
I rush for one reason:
I don't want campers to set up near the objectives, and enjoy winning head to head combats a whole lot more than fights at an advantage or disadvantage.
Campers are always at an advantage, but will lose the game unless their team gets the objectives.
Team deathmatch is fundamentally flawed because it does not have an attack and a defense phase:
It does not make any sense to allow one team to camp for the entire game and rewarding them with a win for their effort.
Why oh why isn't team deathmatch round-based?
Attackers: Scores 2 points from killing defenders
Defenders: Scores 1 point from killing attackers, loses 1 point for dying.
You're the very reason I'm not liking Call of Duty more and more.
WTF are you talking about, "I don't get TDM?"
Listen to what you're saying: Campers are always at an advantage
But there's no defense phase to the game.
Yeah. Oh, yeah, that makes perfect sense.
TDM is the most popular game mode. Always has been. There ain't nothing wrong with TDM. Don't fix stuff that ain't broken.
edit - added the word "not" in my opening sentence