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      • Test #1
        440. Re: Upcoming Improvements to Call of Duty: Ghosts

        LOl make scavenger refill  equipment apart from ieds, yea cause thats a great idea muppet

        Last Edited: Dec 28, 2013 2:23 PM
        • Test #1
          441. Re: Upcoming Improvements to Call of Duty: Ghosts

          Isn't why not??? Because the ied's are so stupid and it's one of the tools that campers use

          Last Edited: Dec 28, 2013 2:30 PM
          • Test #1
            442. Re: Upcoming Improvements to Call of Duty: Ghosts

            Why not?? This game is boring if you like to play in maps like stonehaven, you play the others players don't have to play to get bored to dealth

            Last Edited: Dec 28, 2013 2:32 PM
            • Test #1
              443. Re: Upcoming Improvements to Call of Duty: Ghosts

              YYou can't give people every leathal apart from ieds from scavenger, that would be crazy that's like saying I hate snipers so make scavenger give more ammo to every gun apart from snipers loooooooool

              Last Edited: Dec 28, 2013 2:57 PM
              • Test #1
                444. Re: Upcoming Improvements to Call of Duty: Ghosts

                Dude if you want ied's all over the place and get killed by it every single time you are crazy imagine that you find a camper you can't trought Any grenade or tactical because you already used it so you have to get killed to take him out of there

                Last Edited: Dec 28, 2013 3:05 PM
                • Test #1
                  445. Re: Upcoming Improvements to Call of Duty: Ghosts

                  Seriously foxhound your use of the English language gets a lot of respect from myself and hopefully others, head mod or not you play cod and have done for years. Not sure if I'm alone here but I'd like your take on possible improvements to this game from a personal perspective as you're pretty solid at backing up your arguments from what I've read from you over the last couple of years.


                  Playlists seem to have changed the cod dynamic, HQ for example IMO was a great team game that used to be extremely popular and has been phased out, did you play it, do you miss it?


                  The maps in ghosts IMO are fine, from small to big, keeping players of all gun types happy, shotties/smg's all the way to snipers, agree/disagree?


                  The new CaC/squad member setup seems a bit complex for newcomers and more frequent players and detracts from the put in the time get the chase/reward to keep it interesting setup, still undecided myself and since I just can't quit cod I'll just live with it but what's your take on it?


                  TTK core is now close to HC, forget about connections and this is IMO a good change which I remember someone suggesting on the MW3 forum, tactics brought to the playing field instead of headless chickens. Not quite sure about the implementation of Heavy duty and think extra Core/HC playlists would have been better accepted by the community at whole. Did you like adapting to ghosts and did you think Heavy duty was in your opinion needed?


                  Streaks assault or support while not as exciting as previous cods seem well thought out and balanced except for the specialist/lonewolf , don't get me wrong it's different but at the same time that's what FFA is for, well in core anyway, do you see a need for specialist?


                  Thanks for reading boss, if you do take time out to answer feel free to include any personal suggestions you might have as even though they might not be implemented in this game, someone who can bring an opinion across that's well thought out like yourself IMO will at least be given the time of day.

                  Last Edited: Dec 28, 2013 3:08 PM
                  • Test #1
                    446. Re: Upcoming Improvements to Call of Duty: Ghosts

                    Thanks for the praise! I really appreciate it!


                    I started typing up a reply to this, but I harbor some pretty unpopular opinions. Unpopular to the point that I feel if shared would end up putting this thread on tilt. I want to respect the developers and keep the discussion regarding their changes and fixes only, so I'll have to decline on commenting. I will say that I am thoroughly enjoying Ghosts, but would definitely make a few changes to it and Call of Duty. If you still want to talk shop, then feel free to add me on Xbox Live or shoot me a personal/direct message.


                    Xbox Live: II F0XH0UND II

                    Site Profile: Foxhound-Pro


                    Thanks again!

                    Last Edited: Dec 28, 2013 9:08 PM
                    • Test #1
                      447. Re: Upcoming Improvements to Call of Duty: Ghosts

                      upon further review. heavy duty playlist is the no sniper playlist. and the other hot fixes are just placebo and never fixed anything with the sniper.

                      Last Edited: Dec 29, 2013 11:05 AM
                      • Test #1
                        448. Re: Upcoming Improvements to Call of Duty: Ghosts

                        My suggestions to improve game play.



                        Objective Game Modes: Create a two tiered point streak, support streaks for kills and assault streaks for objectives. This rewards players than risk their lives and punish their K/D (which many worship) with streaks that gets them kills and encourages objective game play. The support rewards for getting kills also helps teammates playing the objectives as well.


                        Get rid of the field orders and bring back the care pack but make it a support streak only at 16 kills. The care pack would be a random KEM strike or assault streak. Get rid of air superiority and lower helo pilot, oracle and juggernault to fill in the gap.


                        Get rid of sat comms and bring back the traditional UAV but only available in the support streak at 6 kills. It limits the UAV spamming, increases the effectiveness of UAV and reduces the need for OTG. In addition the reality is the UAV is a support reward.


                        Bring back better aerial kill streaks and stinger missiles. Right now with the rarity of aerial kill streaks there is no need for blind eye and air superiority.

                        Make the thermal scope render in color. Presently it is easier to see players with Incog in black and white than it is in normal color making Incog only useful against target finders.


                        Make dead silent completely silent when you walk to players that don’t use amplify and low movement sounds when you walk to players with amplify. Presently it gives players with good headsets (yes I have one) too great of an advantage. It’s a compromise and hey I don’t want to render my Astro A40 I recently bought completely useless.


                        Disable the ability of players playing in groups to see other player's stats and clan affiliations. Too many groups trying to select their opponents and pick on the weak in pubs, avoiding other clans or accomplished randoms.


                        Show your fans some appreciation and if you use any of their suggestions add their names and contributions to the credits.

                        Last Edited: Dec 29, 2013 12:42 PM
                        • Test #1
                          449. Re: Upcoming Improvements to Call of Duty: Ghosts

                          I think the SatComs are far better solution to "camping" than what BO2 implemented. I also don't see the issue with Amplify that everyone else seems to be seeing. I run Dead Silence on every class and have no trouble flanking people. True, more often than the past, opponents know I'm coming. But I also know where they are so it comes down to outwitting them on which direction I'm going to take for that final approach ... or getting a long shot they don't expect. On the final approach, I do what I've done in every COD ... crouch walk.


                          I do think the two-tiered point streak where kills earn support streaks and caps earn assault streaks sounds like a tasty idea, though.

                          Last Edited: Dec 29, 2013 3:23 PM
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