OK, just to clarify... not a complaint thread...just want to discuss the Thermal Scope in Ghosts. Looking for CONSTRUCTIVE conversation here, so if you just want to bash the attachment or those who use it, I kindly ask that you move along.
So I've been reading numerous threads in the various forums on here discussing the fact... and noticed in game... that the Thermal Scope is being used an awful lot in this iteration of Call of Duty, far more (at least in this player's perception) than in previous titles. As a player who relies on stealth and tactical play, I tend to carry around only a primary so as to get additional perk space. I'd noticed in the past several days that many of the weapons I scavenged off dead enemies to use as a secondary rocked the Thermal Scope.
So I decided to try it out and see what it was all about. I created a class with the IA-2 rifle, slapped the Thermal Scope on it, and equipped the Three Round Burst Modification. The team I was playing with got into an HC TDM lobby on Whiteout, the perfect map to test this setup. Spawned village and headed left towards the totem pole. Crept around the rocks and Scoped in on the Boat. Found one dude Glowing Bright on the top level of the ship, one burst took him out... two more glowing bright in the rocks, took them out, shot a few more as I flanked towards the ship. Before I knew it... I was 18-0. In HC TDM. Within the first few minutes of the game.
I guess I am wondering if this attachment is just too darn easy in this game. I found it required very little thought on my part... just aim, look for the big huge white blobs, and fire. My aim didn't even have to be on point to get the kill. The scope is remarkably clear, I remember it being much harder to read in previous titles.
Another thing I noticed was the ability to flip between the Thermal and a Holo Sight. One of the things that has always balanced out the Thermal in the past is the fact that if you got the user into a CQB situation they were toast. It wasn't practical for close range confrontations. Now, with no penalty to the user, the user gets two scopes in one, pretty much lethal for any situation.
It just seems... well... too easy. Requires very little thought or effort on the part of the player. Sure it can be countered... but the clarity of the scope often renders the counters useless. The relative ease of use seems to be the reason for it's popularity.
So... am I right? Do you think that perhaps this attachment is just too darn easy? Is it taking a level of tactical play out of the game and causing folks to just take the lazy, easy way out? Or... am I wrong? Is this attachment exactly what it should be?
And if so.. is there a solution? Is there something IW should do to balance it out or make it more challenging to use? Perhaps increasing the sway and kick of the weapon with this equipped? Perhaps go as far as forcing users of attachments like this or the Tracker Sight to equip a perk that allows devices like this work, thus forcing there to be a give and take? Sure you get highlighted enemies, but at the cost of a few perk slots?
Just wondering what everyone's thoughts are on this attachment. If it stays as is... I can deal with it. I've adjusted and adapted.... but at the same time I wonder if the game wouldn't be better off with a change. Makes me wonder how much this attachment is impacting the flow and pacing of the game itself.
Interested to hear what you all have to say. Happy gaming.