Normally I don't make threads like this but the amount of complaint threads and overall whining about IEDs is getting out of hand. IEDs do not need to be nerfed, and players that refuse to adapt do not need to be rewarded. There is a counter that is available to everyone and requires very little sacrifice to use.
-Sitrep: 2 point perk. Shows all enemy equipment and killstreaks (UAVs, Sentrys, BVs, Ammo Crates). Destroying said killstreaks awards a player with 1 point towards their own streak.
If IEDs bother you so much, drop something from your loadout and use sitrep. Here are some free suggestions:
1. Secondary Weapon - Worth a 1 point perk, provides almost no value in most cases
2. Tactical Grenade - Worth a 1 point perk, provides very little value in most cases.
3. Gambler - 1 point perk, provides unreliable value, fun perk, but not neccessary in any cases.
4. Lethal Grenade - Worth a 1 point perk, provides moderate value, this would be your first real sacrifice if you like using nades/C4.
5. Other 2 point perks that you can live without in your Sitrep class - Marathon, Agility, Sleight of Hand, Amplify
Fact is, if you are dying to IEDs a lot in one game, its your fault. One death, ok, more than two, you are doing something wrong and feeding the other team kills because of your refusal to adapt. You do not deserve to be rewarded for playing badly.
Also, nothing says you have to continue to engage the IED user once you take out their protection device. Like Ghamorra says, its ok to run away.
Not to mention you can run right through them. I can't count the number of times I've run right through an enemy IED. And I've had enemies run right through mine. People just cry nowadays more than they used to.
NO they need a nerf.
1 point for a no skill at all kill and a campers friend ?
IED would be OK if there was a 1 point jammer or a 1 point emp grenade.
The only counter is 2 points blast shield or 2 points sitrep.
I say up the IED cost to 2 points, or increase the detonation time....then its fair.
Sitrep is a fair counter. As I said, it doesn't just light up IEDs, it lights up a 3 point kill streak, a 5 point kill steak, a 7 point kill streak, and a 8 point kill streak, all for the low cost of 2 points. You are just trying to justify not using Sitrep.
C4 also costs 1 point and it's counter, blast shield, provides far less value than Sitrep.
I camp, so no IED deaths for me. But I love the 2 IEDs I get per life. I average about 16 kills a game, and at least 5 of those kills come from IEDs.
So people, don't adapt. Just keep running into them.
Oh and if I notice people using blast shield, Ill just stack 2 on top of each other. BING BAM ZINGO!!!
Agree. The IED;s are no different then the bouncing bettys of past COD titles. Why is such a weapon an issue now?
This is why I'm against the dumbing down of COD, as Quickscoping represents. People complain about almost anything that interferes with their KDR. Like...enemy players that fight back.
I complain about lag a lot, because lag is inconsistent between COD titles. Lag seems to be getting worse with each new COD. The fact that lag comp CAN be adjusted tells me that the worsening lag is intentional. What better way to get more people to play COD then by making it easier and easier for them to kill the enemy? An obvious reason why Treyarch sat on its thumbs over QS and why IW let QS "slip into" Ghosts. Obvious attempts to get more sales. And it works. So, why deny it?