What's up fellow Zombie slayers?
So, until Origins came out I was a regular on here and CODZ forum. I LOVED to theorize about where the story was going to end up, where is was going, what every little detail of every map could have meant, and was (still am) an avid EE hunter because the storyline that Treyarch had created from Shi No Numa to Moon was, in my opinion, a great story to go along with a fantastic game mode. The story that went along with the game play was so much fun to piece together (or try to) and I enjoyed how the info was given to us. (Via EEs, radios, character quotes, and by taking in all the map had to offer.) BO2 came along after the peak of the story (the events of Moon) and every player I knew that had a passion for the story and myself could not wait to see where we were going next. Obviously we were given the N4 on Tranzit and left to wonder what happened to our O4 characters. IMO it ruined any chance of giving the N4 story a decent chance with the crowd that had been so entrenched in the O4 story, We wanted closure, atleast I did. Then Die Rise comes along and we begin to dig a bit deeper into the N4 and their relationships with eachother and backgrounds, which could have been a GREAT story also IMO. BUT the crowd who had helped bring zombies mode to the point it had reached felt slighted because we never had any closure to what had happened to our O4 after the events of Moon. MOTD comes along, another COMPLETELY different story. teased by the fact that there are small references to our stories, both the O4 (Weasel stating he hears the name Nikolai, the EE where if you don't move it plays samanthas song and camera bring you to the moon) and the N4 (afterlife VERY CLOSELY resembling the avagrado) Great map but again, the longtimers felt cheated storywise and the map did not further either the original story nor the N4 story which we had been force fed. Buried comes along, we learn more in that one map about the N4 then ALL of the other maps combined. Again, now that I have been able to take a step back and try to appreciate it more, the storyline of the N4 could have been AMAZING. The flesh, the split in the group, Samuel hearing Richtofen, turning into a zombie, eating zombie flesh, the conspiracies. Marlton with his obvious knowledge of some things going on, his appearance in Nuketown. All could have added up to be a tremendous story. YET in buried they just kill the N4 off and abruptly end the original story with either Maxis kill every human and going to agartha with Samantha, or Richtofen taking full control, Fair enough, if that's how the wanted to end it, its their story. It KILLED any chance of furthering the N4 story, and IMO without giving us players a fair chance to appreciate the N4 story. If that end game had played out in Tranzit and we were left with the N4 I would have no complaint. (Until origins) And I think a lot of the old school players would have appreciated and got into the N4 story a bit more. ATLEAST without always having the O4 in the back of our heads, because we would have had closure. Now Origins was such a disgrace and kick to the nuts of all of us long timers IMO. Everything we had learned, spent time theorizing and appreciated was not only negated by the ending, (which wouldn't have been so bad had origins ACTUALLY been the beginning of the story we had came to love.) but also showed that the story never really had meant much to the developers. People say "oh well what if the story really happened after Samantha says her dad had a plan" The original story is null and void, it cannot happen as told. For 1, Our heroes are toys, figurines, its clear as day. 2. Richtofen is a small child. Obviously Maxis is Samanthas father and Richtofen is near her age in that end scene. THAT MEANS he could not have ever been partners with Maxis when Samantha was a small child as the radios in w@w and Bo indicate. He could not have developed the perk machines as we have learned amongst other things. The story is impossible to be as we knew it and that sucks. No time loop, no alternate reality BS, the story ceases to exist as it was. Now there is a small chance of something positive coming from this and my friend Jami San is the one who brought it to my attention. The story that we all grew to love was fake, no question, BUT the end of the end scene when Samantha says "my dad has a plan" could be the start of a new story, a real life story, of how things unfolded. Obviously we will be minus Richtofen (again sucks) and Samantha controlling the zombies but Maxis and group 935 COULD exist and the next chapter could begin with the zombie virus spreading from them and the new story could have a somewhat familiar feel with a more real life approach. That's all I got.
in short, I cant believe they destroyed such an interesting storyline by really, bad timing, and eventually a lack of caring about what was already told and ending it with it all being a kids game. Im not sure how the next installment of zombies storyline will go but I will tell you this. Now that we know they are willing to change everything we know in an instant, for any reason, a lot of people will not be putting as much effort into the storyline. How that equates to people enjoying the game, I don't know. I just know I and many other players I play with feel Bo2 was a slap in the face to us long timers and actually a disgrace as far as storyline goes.
Oh ya, and Tranzit and the apparent "unfinished EE" sucks too. II completely agree with DBZ and all other who say more was planned but got scrapped and we are stuck with an unfinished product staring at beams and orbs that mean nothing. Yet are told everything is there for a reason.