I'm seeing a trend here, they keep making and remaking small maps, who actually likes them? I don't understand how nuke town was a fan favorite enough to remake it, and scrapyard? SCRAPYARD? REALLY?
Noone ever liked playing scrapyard in Modern Warfare 2, they skipped it, a lot, maps in MW2 were favorites like high rise and terminal, hell I'd love derail again, I get the feeling it's not the community that's picking the maps or creating problems of the game being tiny mapped.
Its Activision and Treyarch, they are forcing small maps because they find them "fun", at this point I am merely observing the changes to ghosts I fear its a little late for me to find a love again for COD after all the bullshit, but I will continue watching and hoping you guys clue in and realize that you should of just copied Mw2 it self.
OH p.s wtf is wrong with you and these new designed maps with so many entrances? what was wrong with mw2 maps? or COD4....
Hey actually why don't you just port ALL OF THE MAPS to the new games, and don't pretend its hard to do so, you don't have to do the bullsht updating to a map (terminal 2.0 -mw3- ruined the map, its id tech 4 ffs.
I'm ranting as a COD vet, I just don't understand your design direction, I want to be able to play COD it appealed to me, but this what you've released is not fun.
The maps in the past few games have had no variety. Only a couple of recent ones like Stormfront and Stonehaven. And Stormfront is damn near shaped just like Crossfire.
I hate small maps too. They don't make the game fun. They make it monotonous. I actually liked Scrapyard so I'm glad it is coming back. But if they would've brought back Rust or Hardhat or Dome I would've been pissed. Highrise would've been a welcome addition. I liked it too. And that's saying something. What I'm saying is the only good maps, large or small, come from old games. There is no skill or creativity in map design anymore.
We will see where this game's DLC season is heading when Onslaught is released tonight.
Meh, I have seen footage of the maps, I wouldn't describe any of them as small. They all look to be medium sized, I'm sure they will play better than Octane, Warhawk, and Whiteout. I do agree that Scrapyard wasn't very high on the list of MW2 maps, I seldom voted for it, and won't be paying to play it again.
I grew SICK of small maps after dealing with the almost intolerable and completely unfair map design and size of every map in BOII.
Where is the variety in this DLC? No large maps? How about an all large map DLC for once next to balance this out?
The map design in every Ghosts' map too lacks variety and is highly anti camper/defensive playstyle/hider; WAY too many flanks, unnecessary barriers, clutter, and graham cracker walls! IW needs to fix this and add more climbable things that aren't just put there as flanks or headglitches/clutter, but rather a part of the map with more ledges, good hiding spots, a lot more nooks & crannies, etc like MW2! All of this must feel 'natural' as part of the map and not carelessly put in just for the sake of having it. This would lead to more realistic maps like MW2's, thus better.
When/If they prioritize realism over map design and let it determine map design and not vice-versa, we'll get great maps (if they're creative and talented enough, that is).