I know that many skilled CoD players are opposed to amplify, tracker sites, silencers, off the grid, etc… claiming that they are a crutch for us non-skilled players to gain an advantage. You hate camping, and patrolling, and sound whoring. You think they are just methods for unskilled players to get some easy kills. It is to those players that I address this post. To you I say that you are absolutely right. Further I believe that this is the case by well thought out design.
For those of you who are open minded enough to consider another perspective I would offer you this… I, like many who emulate my play style, am a largely unskilled player… a noob, a camper, a sound whore, or whatever denigrating term is currently in fashion. We unskilled players don’t take exception to these terms, because we accept that we are unskilled in run and gun play. I, myself, am not “technically” by strictest definition a “noob.” Far from it. I have been an avid gamer for many many years. Too many years, in fact. So many years that my reflexes are no longer terribly fast, my motor control no longer terribly fine, and my eyesight no longer keen. However, aging though I may be, I still love video games with the same passion that I always have. I believe that in my teens and early twenties I’d have held my own with the very best of run and gun players. Of course in those days, it wasn’t call of duty. It was Paradroid on the Commodore 64.
If Call of Duty had been around in those days, running and gunning would probably have been my play style of choice. To you skilled players who hate players like me… campers and sound whores and hate people who “cheat” by using tracker sites, or silencers, or whatever other game mechanics you feel to be a crutch. I say to you that, yes, we use whatever crutch and whatever technique is available to us in order to make ourselves as competitive as can be. You are more skilled than we are. You are a much better player. Congratulations to you… I mean that. Enjoy your lightening fast reflexes and keen eyesight while you have them. I recently saw a player such as yourself in spectator mode after dying on search and rescue. He ran to and fro on the map, quickly switching between a sniper rifle and akimbo pistols, shooting opponents before I, as a spectator, even saw them. He jumped from a rooftop to a train car switching to pistols in mid-air and killed an opponent then switched to his sniper rifle, jumped off of the train car, spun around and quick scoped another player while spinning and while falling. He single handedly won the match for us. If players such as myself ran all around on the map quickly shooting at whatever moved, we would die and die and die again. We would derive no enjoyment from the game and would be outclassed at every turn. We can’t outgun you. What we can often though not always do is outsmart and outplay you.
You choose perks like quickdraw, ready up, stalker, and agililty, because those perks are conducive to your fast reflexes and therefore your run and gun play style. Those perks do us no good. They don’t give us enough of an advantage to outgun you. I maintain that if I had those perks and you did not, you would still outgun me.
So in order to be competitive we give up those perks and choose things like amplify, incog, dead silence, and takedown. Although our age, or simply a lack of coordination, has diminished our ability to react instantly and precisely to visual stimuli, it has given us other advantages, not the least of which is material resources. We can afford great big HD television sets and very expensive top tier headphones. In addition it has given us patience and the ability to think critically under pressure. So, while you use your reflexes and eyesight, we use our superior equipment and forbearance. We anticipate the path you will take as you run around the map and shoot our teammates, so that as you bound by us, guns a blazing, we can shoot you with no resistance and no return fire. Very often I will get a hit marker or two, due to my lack of coordination and my inability to keep a moving target in my reticle, and you will quickly spin around and kill me anyway. That’s fine. If camping were the end all be all of gameplay my KD would be sky high. As it is, I can barely keep my weekly KD above 1. Still, it gives me enough of a competitive edge to make the game enjoyable.
Now before you get all offended, I am not saying that players like me are “smarter” than players like you. What I am saying is that we are more patient, more willing to play as much with our heads as we are with our hands. I’ve read numerous posts and heard numerous comments in game lobbies implying that camping, patrolling, and sound whoring makes the game boring and why would we even want to play if we are going to play that way. What you must understand is that we *enjoy* playing that way. It is *fun* to us. I know that you can’t reconcile that notion with your love for fast action reflex style play, so you must simply take me at my word on that. There is a lot of gratification involved in seeing “1st place kill” pop up on your screen when you are in last place and know you just outplayed a younger, faster player. What *is* boring and frustrating is to try to run around and mimic *your* play style and consistently die.
I know that your knee jerk reaction may be to say something along the lines of “Well! You didn’t outplay me! All you did was camp, CAMPER!” And to that all I can say is yes, all I did was camped. But in the end, if you are dead, and I am alive, and my score increased then I’m sorry, but to my mind I outplayed you. Not outgunned. Outplayed. It’s the only way for players like us to come out on top.
I know that I have likely started some sort of flame war here, but my intention, truly, is to offer some perspective in a tactful un-insulting way. Fire away…