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    What do you think they got right?

    BobbyMcGee

      I'm gonna go ahead and say whomever is responsible for removing the tac insert deserves a raise and a paid-vacation.

      A few months back i got into a game on standoff that was destroyed with a tac/wall glitch, then again last night i had a teammate i spent the game following around the map while he boosted headshots off himself split-screening with a second controller. At least in ghosts you dont have to put up with that garbage, i'll deal with bad-player welfare all day long as apposed to that type of headache, lodestars and swarms raining down while some d-bag hides in a corner giving himself a handjob.

      So that is my question to you guys, not what is broke about the game, but what things they actually got right. Lets try and keep this productive, please.

      No tac insert gets my vote in every way!

        • 1. Re: What do you think they got right?
          BobbyMcGee

          Following in a close 2nd would be barely any quickscoping, and maps that really dont allow it. Yeah, its there, but its barely present and easily countered.

          • 2. Re: What do you think they got right?
            BobbyMcGee

            Another thing ive really enjoyed working on is character customization and unlocking camos/suits. If not for concealed cobra and ghillie suit i wouldve never picked up a sniper, but im now pretty proficient HARDSCOPING with the L115 and USR.

            • 3. Re: What do you think they got right?
              like2nap03

              The maps.  Maps are large, open, and full of flank routes.  A lot of people complain about campers in this game and that maps were designed to encourage it.  In reality the maps are a rusher's dream.  Are there a lot of places to hide?  Yes, but also lots of flank routes to said places.

              • 4. Re: What do you think they got right?
                like2nap03

                The motion controls.  They got those right.  They are excellent. 

                • 5. Re: What do you think they got right?
                  BobbyMcGee

                  On top of that, once you learn and predict the spawns you can literally rush endlessly. Ive seen you doing it, thats why i say you should switch to specialist , even though you have so much fun flying that copter!

                  • 6. Re: What do you think they got right?
                    the1andonlyIKY

                    - No Tac Insert (agreed )

                    - Fast Time to Kill Weaponry - Controversial subject I know, and touchy..especially with lag emphasizing it and making it seem like insta-kills. But I like the build very much.

                    - This take (#2) on Support Streaks - Still not perfect, but very good.

                    - Blitz

                    - Field Orders/Care Packages - Could still be improved, but a very good idea and addition.

                    - Wiimote Control Improvements - As always, nothing's perfect, and theirs still some unfair advantages to both control styles, but as Nap says, the best it's ever been.

                    - The Maps - Both in size variety, and not being 3-lane. Still needs some improvements with spawns and such, but I like the overall change.

                    - Assault Streaks (for the most part) not being too powerful - CoD here is still a momentum game, but [unlike some of BO2] it's not somebody gets a nice streak and it's almost game over. With that...

                    - Pretty Much Everything Has A Counter To It

                    - Tracker Sight (when comparing it to the Target Finder)

                    - Character Customization

                    - How the Prestiges Work - You can have up to 60 Classes total, across your Squad Members. (Meaning, if you leave out the Combat Knife and Shield, you can have an even 2 classes per primary Weapon).

                    - Operations...when not glitched.

                    - Weapon Strengths and Weaknesses

                    - Integrated Weapon Attachments

                    - The ATTEMPT at Nerfing Quickscoping, which I feel somewhat worked.

                     

                    That's all I can think of for now.. I think I'm-a get online.

                     

                    Edit(s):

                    - Ricochet in Hardcore Modes. Forgot about it cuz I rarely play it. At the same time..who normally does? I bet Pauly can name off most of the people by now

                    - Marksman Rifles - The in-between weapons, instead of one crappy-ish sniper

                    - Spinning While Defusing a Bomb Does Not Turn A Player's Character Model - A thing that I just found odd in past titles..that people did that in the first place. Now, characters remain stationary in 3rd person, regardless of if the player is spinning in 1st person or not.

                    - Dynamic Map Elements - Could still go much further, though

                    - The Knifing Animation - The swipe-knife is just plain stupid. If it's that, might as well take out the knife and just have a nice right hook. In fact, I think that's a good idea. Make it a 2 or 3 hit kill right hook instead of a swipe knife. Where you can throw them in rapid succession.

                    • 7. Re: What do you think they got right?
                      BobbyMcGee

                      Personally i love the faster-killing weapons. idk how true it is but in one of driftor's vids he says the health is identical, just more powerful weapons. As i said i tried blops2 for the second time in months last night and was like "dafuq?" at how weak the an-94 was. I switched to ksg lol.

                      • 8. Re: What do you think they got right?
                        WiimotesRus02

                        Ricochet in HC. I've been asking for this for years and we got it. Yes it can be a pain when someone just stands in front of you but its rare and it stopped a lot of BS that occurred before. BO2 for instance and those annoying trolls that continually stunned you. I wonder what those kids do now for their Jollies ha ha, idiots..

                        • 9. Re: What do you think they got right?

                          the1andonlyIKY wrote:

                           


                          - This take (#2) on Support Streaks - Still not perfect, but very good.

                          - Assault Streaks (for the most part) not being too powerful - CoD here is still a momentum game, but [unlike some of BO2] it's not somebody gets a nice streak and it's almost game over. With that...

                          - Pretty Much Everything Has A Counter To It

                           

                          That's all I can think of for now.. I think I'm-a get online.

                           

                          Support Streaks......Just no they shouldn't exist in the first place because it just rewards bad players for not doing anything and it just makes full parties. Even still the support squad mate is way tooooo OP. Ever played a team where they have 2-3 of them out at once along with their support jugg and they're all running balistic vest and oracles as well...but the catch is they are in a full party and barely breaking positive if not at all. You'd have to run nothing but perks to counter the support package and wouldn't have any room left for a needed quickdraw (which is needed to keep up with the fast action of playing against a party), scavenger(always a must for a decent player) and or blast shield if you plan on playing the objective.

                           

                          Assault streaks are just boring in Ghost. The helo pilot is meh and does some work but is useless on some maps because of all the buildings...We can all agree the Loki is pretty crap and the Assault jugg dies pretty fast since it doesn't heal at least slowly.

                           

                          Riot shield danger close and C4 doesn't have much of a counter except for the nightowl but that's just a streak that you can't have with you all the time....hey but at least that got nerfed/patched on the other consoles....danger close shouldn't of been brought back anyway.

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