9 Replies Latest reply on Jun 11, 2014 5:44 AM by SevenThug RSS

    Extended Mags as an Attachment

      As far as I know this is not an option in any of the Extinction games. Certain weapons would be exponentially useful with extended mags, particularly the snipers and marksmen rifles. Much like other attachments it doesn't have to be an option for all weapons, only certain designated low capacity guns. Obviously the LMGs don't need it as they have ample mag capacities but I find the MR-28 painful to use as well as the VKS and it's awesome 10 round mag which can kill in no less than 2 shots on a Scout. When using a relic or taking out a Hunter it can take 5+. I find that incredibly weak for a gun that's suppose to be a massive punch.

       

      Extended mags to me is the perfect way to balance these weapons, especially the MR-28 which only has 8 rounds or shotguns that take forever to reload.

      Member
      ghamorra
        • Test #1
          Re: Extended Mags as an Attachment

          That's why I play weapon specialist. But when I play engineer or medic I'm running hand boosters for faster reload.

          Last Edited: Jun 9, 2014 9:25 PM
          • Test #1
            Re: Extended Mags as an Attachment

            Idk why they just don't make it an upgrade like 35 teeth for an extended mag or carry and extra mag for 20 teeth

            Last Edited: Jun 9, 2014 10:43 PM
            • Test #1
              Re: Extended Mags as an Attachment

              I wouldn't mind paying a lot of teeth for this. But I'm pretty much only playing awakening and PoC now. And I have the Remmington+AK12 on those maps...which are 40 round mags. I find they are the best weapon to get the job done with WS (because they do have fairly slow reloads). I don't like the low damage/bullet of LMGs.

               

              I feel like the normal extended mag (1.5x) would make them super OP (60 round mags). But it wouldn't do that much to a MR28 (12...yeah...not much). But I'm not at all saying I'm opposed to making my weapons OP that's what the ARK does anyways right?

              Last Edited: Jun 10, 2014 6:46 AM
              • Test #1
                Re: Extended Mags as an Attachment

                This has been brought up before, but it's an idea I like. We already get extended mags (50% more ammo) with the one pistol upgrade, so why not give it to us with other guns? Not sure what kind of Teeth value it should be though. Maybe 50 Teeth for a 50% increase in all weapons mags?

                Last Edited: Jun 10, 2014 12:55 PM
                • Test #1
                  Re: Extended Mags as an Attachment

                  I wondered this myself. I know some assault rifles have a little extra ammo in the mag, but i prefer a extended magazine, either that or give me a ducked-taped dual mag.

                  Last Edited: Jun 10, 2014 6:39 PM
                  • Test #1
                    Re: Extended Mags as an Attachment

                    Yeah, I like this.  As of right now, the only weapon with this capability is the starting pistols with a +2 upgrade with skill points...

                    Last Edited: Jun 10, 2014 6:42 PM
                      • Test #1
                        Re: Extended Mags as an Attachment

                        It would be a nice change to find a weapon attachment like this in a search box (instead of the multitude of muzzle breaks, rapid fire or grip in one game) or even to see it offered as an armoury upgrade for any weapons.

                        Last Edited: Jun 11, 2014 2:49 AM
                          • Test #1
                            Re: Extended Mags as an Attachment

                            On awakening, there are tons of rapid fires and muzzle breaks (especially when you consider 4 arks take the place of muzzle breaks). But I still don't find that many grips, at least as many as I like (which is the best attachment).

                             

                            However, I came up with a new strategy-get any weapon from locker that has all 3+a sight, buy a ripper-gets rid of sight-buy whatever gun I want (Remmington). Because I absolutely hate sights, especially holographics, but I'd prefer none. (Need keep valid attachments of course).

                            Last Edited: Jun 11, 2014 5:44 AM
                        • Test #1
                          Re: Extended Mags as an Attachment

                          Really liked Omni007  Idea of make it an armory upgrade for extended mags so many teeth  ,  ide rather see it that way than as a perk in a box . Overall good points by the op and those that responded.

                          Last Edited: Jun 11, 2014 3:34 AM