With the new DLC out I came back to ghost after a month and a half absence about two weeks ago. I have lost some of my skills and reworking some of my older classes and trying some new things. I wanted a class that functions similar to a sniper, but I needed something a little more mobile because my primary game mode is killed confirmed. I don't have the consistencey to play as a mobilie sniper. So, I looked to the marksman rifles. I have a SVU class where I operate it wiht ironsights and a supressor at close to mid range and do very well. However, I wanted a marksman class that had a little more distance. I don't like the thermal sight and the SVU's default optics and I don't like each other. So, I settled on the MK14. It has the second longest range of the marksman rifles and it's default scope is clear and easy to use.
Primary Weapon: MK14-EBR
Attachments: Muzzle Break, Extended Clip
Secondary weapon: Gold PDW
Attachment: Extended Clip
Perks: Ready up, Stalker, Reflex, Focus
Tactical: Concussion grenade
Streaks: Ammo Crate, Ballistic Vest, Maws
I play the class as a mobile sniping type class. Normally, I will go to a window or open area. Set up the idea at my back on a common approach and then start looking around for somebody to kill. After 20 to 25 seconds or when I get a kill or two I will move on to collect my tags. I normally swap to the pistol in tighter quarters or if somebody trips my IED and doesn't die. I would like some suggestions on how I might improve this class. I like the mk14 with it's default optics, the pistol and IED. I attachments I picked here are arbitrary, I have everything unlocked and I might as well have something on the guns. The only perks I need are ready up and focus. Any suggestions would be welcome. Thanks in advance.