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    Explain instant death in Call of Duty.

      Someone detail how and why instant death happens in Call of Duty 7,8,9,10; that is when you are playing non hardcore.

       

      I'm fully serious with this question btw, not trolling, I am trying to understand it without taking into account my knowledge of networking, I am blank slate for this question.


      Instant death did not happen in COD2,3,4,5,6... so why does it happen in COD7,8,9,10; What is the difference between those series of games.

      Member
      Starbuck_OS
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          1. Re: Explain instant death in Call of Duty.

          Short answer: Client/Host

           

          Longer answer: Client/Host is dependent on the Host connection, as in networking and not so much bandwidth. Lag compensation on such a system is dependent on the network provided by the host, one player with a poor connection on said network can cause problems. It's ancient technology that has yet to be replaced with more modern technology.

          Last Edited: Jun 26, 2014 1:58 AM
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            2. Re: Explain instant death in Call of Duty.

            Starbuck_OS wrote:

             

            Someone detail how and why instant death happens in Call of Duty 7,8,9,10; that is when you are playing non hardcore.

             

            I'm fully serious with this question btw, not trolling, I am trying to understand it without taking into account my knowledge of networking, I am blank slate for this question.

            simple answer lag or latency between players. It will happen on listen servers, dedis, or any system where there is a connection between players., and yes it can even happen on lan

            Last Edited: Jun 26, 2014 4:15 AM
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              3. Re: Explain instant death in Call of Duty.

              So its a lag compensation issue. (that is its overtuned)

              Last Edited: Jun 26, 2014 5:08 AM
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                4. Re: Explain instant death in Call of Duty.

                Starbuck_OS wrote:

                 

                So its a lag compensation issue. (that is its overtuned)

                no because lag compensation is not what you think it is, it doesn't "compensate" in fact "lag comp" isnt actually a "thing" its a made up expression , what people call "lag comp" is a whole heap of separate things designed to smooth out the visual affects of latency.

                Also without any form of "lag comp" things like insta deaths would happen basically all the time

                Last Edited: Jun 26, 2014 5:20 AM
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                  5. Re: Explain instant death in Call of Duty.

                  Starbuck_OS wrote:

                   

                  So its a lag compensation issue. (that is its overtuned)

                  Let's say a player shoots at a target at client time 10.5. The firing information is packed into a user command and sent to the server. While the packet is on its way through the network, the server continues to simulate the world, and the target might have moved to a different position. The user command arrives at server time 10.6 and the server wouldn't detect the hit, even though the player has aimed exactly at the target. This error is corrected by the server-side lag compensation.

                  The lag compensation system keeps a history of all recent player positions for one second. If a user command is executed, the server estimates at what time the command was created

                  Then the server moves all other players - only players - back to where they were at the command execution time. The user command is executed and the hit is detected correctly. After the user command has been processed, the players revert to their original positions.

                  Last Edited: Jun 26, 2014 5:39 AM
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                    6. Re: Explain instant death in Call of Duty.

                    The average gun in Call of Duty has a TTK of <300ms. Taking that into consideration you already die fast naturally in this game. Mix in even a little lag and a player getting his first few rounds to land and it can seem like you're dying very quickly.

                    Last Edited: Jun 26, 2014 6:48 AM
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                      7. Re: Explain instant death in Call of Duty.

                      Nobody has answered this question yet but why cant they go back to whatever system they were using before black ops?

                      I know it wasn't anywhere near perfect but i found it better than what we have got in the last 4 games.

                      Last Edited: Jun 26, 2014 7:32 AM
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                        8. Re: Explain instant death in Call of Duty.

                        _Guest_ wrote:

                         

                        Nobody has answered this question yet but why cant they go back to whatever system they were using before black ops?

                        I know it wasn't anywhere near perfect but i found it better than what we have got in the last 4 games.

                        this question > statement is half truthful.

                         

                        MW2 had many issues with connection, (I was not around writing about COD back then) but I remember perfectly well having similar latency issues in that game.

                         

                        Your experience might have been good, but others probably weren't.

                         

                        From my experience since then, connection did start to decline in quality until Ghost. 

                        Last Edited: Jun 26, 2014 7:43 AM
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                          9. Re: Explain instant death in Call of Duty.

                          _Guest_ wrote:

                           

                          Nobody has answered this question yet but why cant they go back to whatever system they were using before black ops?

                          I know it wasn't anywhere near perfect but i found it better than what we have got in the last 4 games.

                          we did answer that was thew answer its not going back to x system of changing x setting insta death is caused by lag/latency

                          Last Edited: Jun 26, 2014 8:07 AM
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