1 Reply Latest reply on Jul 29, 2014 12:34 PM by daltigoth RSS

    anti-cheat system


      Was wondering when is are you guys going to implement some kind of anti-cheat system?like teaming up with valve to have vac or even punk buster=didn't think that good lot of problems,the system that you have now really isn't any good.meaning if owning people because of skills and they are newbies well of course they are gonna think your cheating and click to report now from what i was reading when these add up you do something?well that's not fair to all of us league players owning people you honestly can't say your going off of that crap?been hearing people can tether off there phone and play isn't there a speed requirement? plus euros hosting north american's vise vers lag issues And are you guys going to go dedicated servers? so there then could be league play! I'm Sure I Can Speak For most Of Us Were sick Of These Hackers Getting Away With That Crap


      Steam Community :: tA.CHRONIC

        • Re: anti-cheat system

          There is already an anti-cheat system in place on top of VAC.


          The report player system generates a report that the security team views. They investigate the claims and if they find them to be valid they take action. You aren't going to get banned for being a good player.


          As far as the speed requirement goes, that is a "soft" requirement, meaning you can play with a connection that does not meet that requirement, but you will experience a great deal of lag if you do. The matchmaking system also takes connection speed into consideration, so people using such connections will typically only get match to each other.


          European players connecting to NA servers and vice versa isn't really something that Activision can control. They can only do this by either using a proxy or setting their geographical location to a different place in their Steam settings. In either scenario, the matchmaking system is unlikely to assign those players as hosts, so the players are actually just putting themselves at a disadvantage due to the latency of the connection.