So we've had discussions arguing over boost jumps and the futuristic aspects of this game. No matter what your thoughts on those things are, I think we'd ALL agree that regardless of those details. it is the basic elements of the game that are truly going to make or break this title.
Connectivity, Controls, Frame Rate, Graphics, Matchmaking... all of those add to or detract from the experience, and if they aren't on point, the rest really doesn't matter all that much, no?
But now to the Elephant in the room.. Spawns.
Spawns have been a Bone of Contention in Ghosts since it's release. Teanah even had a never-ending Spawn Feedback thread and while some swear there was improvement and others swear it got worse... the fact is the spawns in Ghosts continue to be questionable and an ongoing issue.
So how will AW handle spawns? Will it be revenge based? Geometry Based? Will it be more Map Control Based like BO2?
So put your Developer hats on here, kiddies.... What do YOU think needs to be done to improve spawns in Call of Duty? With AW's release a few months off... what would you like to see as far as the spawn system?
Again, looking for positive discussion, please avoid bashing past games or your fellow Forumites... rather keep it to discussion and idea-sharing. Happy Gaming!
Drift0r's thoughts on this topic, found it interesting, thought you might enjoy it as well.
Im going to address the elephant, I camp. I tend to make the team spawn wherever I am stationed. Split the map in half, I am on one side waiting for one of my teammates or more to infiltrate the other teams side. If they fail to make it and die they usually spawn right next to the area im holding down. In most random lobbies im in it goes un-said and un-noticed but thats whats happening. Its when a teammate infiltrates the opposing teams spawn youll notice a few bad spawns but its totally preventable
I think that Spawns, even in Ghosts, can be somewhat controllable if you manage to coordinate with a team to hold an area of the map...
But I guess my question is... is this ideal? Do you think it could be improved upon and if so.. how?
Maybe they could make the first 1-2 seconds of your spawn opacityzero i.e you cant actually die or shoot but just move. That way if you are spawned in front of someone you can at least react to it rather than just die - i suspect there would have to be some way of letting the other player know that you have spawned rather than have them wildly shooting at something that cannot die yet.. might be a bit complicated though. For simplicity i am all in favor of a timer and safe spawning.
I would like to see spawning on players, but you pick the one you want to spawn on or take the random spawn.
What i think would be really cool is if you could pick anywhere on the map (pipe dream i know). Think about it it would solve the camping problem and make people be more aware and would be balanced due to them being able to do the same to you. Now if you die at say section a4(bo1 grid system) you quickly spawn in that section theres no telling if they stayed there or if they moved on. Maybe not a perfect description but you get the idea and it may just be a terrible idea.