Ok, so we've been having discussions on here, some have degraded into arguments, about some of the things confirmed for this new title in regards to Multi-Player. Boost-Jumping, Side-jumping, the possibility of cloaking, grappling hooks... Please feel free to add anything I missed.
Thus far, I have expressed my doubts and concerns about additions like the Boost Jump. Never have been a big fan of the super, or Halo-style jump. My experience with it in games has been negative, and I just didn't see it fitting into the CoD lexicon.
This weekend, however, I finally got to spend some time in Titanfall for the first time.. and it really made me rethink my position quite a bit. While there was quite a bit I wasn't crazy about in that game... the freedom of movement I absolutely fell in love with. The Double Jump capability wasn't Overpowered to me, and it was done in such a way the movement felt natural. It was freeing to be able to wall climb and pretty much go wherever I wanted to go.
But it worked in that game because it was implemented the right way.
So basically, in this thread.. I don't want to debate whether things should or should not be in the game. Some we know are back, others could very well be in the game based on what we've seen. So, if they are going to be in the game.... let's discuss what can or should be done to make it work effectively in game. Because, let's face it.. we've seen innovations put into the game before that weren't implemented correctly.
So here are a few of my thoughts on how things could and should be implemented to work effectively in game.
Boost Jumping- I really liked how this worked in TF, using a double jump rather than a constant rising jump. It had a purpose, not just to jump really, really high, but to traverse the map effectively. In order to be effective, you had to learn to control it. Want to get to the top of a building? Had to double jump at the height of your jump to get more height. Want to jump a wider gap? You'd have to time your double jump longer into your jump in order to get enough distance to clear the space. It needs to require some thought and skill, or you just get people bouncing around constantly... which isn't much fun in Multiplayer games.
Secondly- Map Design is KEY. Having the boost jump is simply a gimmick if it doesn't serve any real purpose. CoD has always had a limited range of motion and exploration. There are always, and have always been, limitations on where you can and can't go. We all know the invisible walls and bizarre boundaries put into CoD maps to date. In order for the Boost Jump to really reach it's full potential, we have got to be given more map freedom than ever before. Maps have to have a level of verticality and accessibility, and players have to have more freedom of movement. If done correctly, this could really help make the game more strategic and even cut down on some of the "extreme" play styles we have come to know over the years. Run and Gunners can't just run willy nilly as they have to be aware of directionality and movement of enemies, and Campers can't rely on staying in one spot as they can be attacked from multiple angles.
Cloaking- In order for this work, in my opinion... it should NEVER make a player completely invisible. While they should blend in with their environment, they should still be visible through their outline, and upon discharging their weapon the cloaking ability should be disrupted.
I see this working as equipment, taking over a slot in your loadout. You can turn it on and off, but the effects only last for a short while before needing to be recharged. Perhaps with the new Exo Suits we will have specialized abilities.... this could work in that regard as well.
That's it for now, would love to hear your thoughts on how these implementations could, or should be used.
Please feel free to discuss other new elements that I didn't touch on, since I only focused on these two.
Keep it positive and remember we are discussion implementation, not arguing about if they should be in the game. Enjoy, and Happy Gaming.