in demo, i guess you have a chance if you somehow get out, you can go and plant their bomb and distract them and then break up the spawn trap, that is not necessarily true for blitz, if you go cap you just get teleported right into the middle of the spawntrap again, that is the only difference i have found, i used to love blitz but spawn trapping killed it
I'd say that it's the spawn killing (not the trapping) that killed Blitz. Too many teams positioning themselves to be in a direct line of sight to all of the enemy spawn points. I'd say that the devs have their work to do to figure that one out. It may take some targeted spawning to actually place you directly behind your enemy if they are starring at a spawn point for a certain amount of time to put an end to this practice. The spawn killers would leave in a hurry if their low rent tactic actually caused them to start dying with zero chance of fighting back.