25 Replies Latest reply: Aug 22, 2014 9:29 AM by mdub RSS

    Chage perk positions

    Be_sharp_Sabre

      After seeing the Perks in AW there are many combos of playstiles but theres one in particular who i ensure that everyone is going to use in a future.

      So we have the pick 13 system

      Gun (1 point)

      Secondary (1 point/ opcional)

      Perks

      -Low profile. (1 Point)

      -Blind eye. and cold blooded. (2 points)

      -Toughness and scavenger. (2 Points)

       

      Wild cards

      1 extra tier "2" perk slot. (1 Point)

      1 extra tier "3" perk slot (1 point)

      all of this give us 9/13 leaving 4 points to a wild card/ explosives/ extra attachments/ invisible exo camo etc. Many people complain about camping so this one is a camping set.

      Low profile as it says "invisible to UAV and tracking rounds" so this means that some one can stay in one spot whitout moving and be undetected.

      I proppose that low profile should be changed for Gun ho, this will make some sort of balance having the 3 perks that are for stealth in one tier, should balance the meta.

        • Re: Chage perk positions
          iivrruummii

          Where did you get the costs for everything?  I am just curious.  I think that the "pick 13" system in AW is basically the "pick 10" but with points added for killstreaks.  It will be interesting to see the price for each idem.  I haven't paid attention the points much.

            • Re: Chage perk positions
              Be_sharp_Sabre

              Is like Black Ops 2 pick 10 system in point values i think the use the way in costs 1000 wich equals 1 point from Black ops 2,  but still if this is true with the pick 13 but iwth points in score streaks there are 4 points to spend UAV + attachment. making the UAV the only score streak in the set.

                • Re: Chage perk positions
                  iivrruummii

                  Primary                         1 point.

                  Secondary                    1 point.

                  Perk 1                           1 point.

                  Perk 2                           1 point.

                  Perk 3                           1 point.

                  Exo Ability                     1 point.

                  Exo Launcher               1 point.

                  Killstreak 1                    1 point.

                  Killstreak 2                    1 point.

                  Killstreak 3                    1 point.

                  Attachments                 1 point.

                  Wild Cards                   1 point.

                • Re: Chage perk positions
                  scotland-rules

                  iivrruummii wrote:

                   

                  Where did you get the costs for everything?  I am just curious.  I think that the "pick 13" system in AW is basically the "pick 10" but with points added for killstreaks.  It will be interesting to see the price for each idem.  I haven't paid attention the points much.

                  Everything is a point, but when he said Blind Eye and Cold Blooded he meant having both those perks will equal two points.

                • Re: Chage perk positions
                  gotsomestars

                  Oooh yes! Gotta stop those silly campers... we should change the whole game around just to stop those nasty nasty campers....™eyeroll™

                  • Re: Chage perk positions
                    rankismet

                    Be_sharp_Sabre wrote:

                     

                    After seeing the Perks in AW there are many combos of playstiles but theres one in particular who i ensure that everyone is going to use in a future.

                    So we have the pick 13 system

                    Gun (1 point)

                    Secondary (1 point/ opcional)

                    Perks

                    -Low profile. (1 Point)

                    -Blind eye. and cold blooded. (2 points)

                    -Toughness and scavenger. (2 Points)

                     

                    Wild cards

                    1 extra tier "2" perk slot. (1 Point)

                    1 extra tier "3" perk slot (1 point)

                    all of this give us 9/13 leaving 4 points to a wild card/ explosives/ extra attachments/ invisible exo camo etc. Many people complain about camping so this one is a camping set.

                    Low profile as it says "invisible to UAV and tracking rounds" so this means that some one can stay in one spot whitout moving and be undetected.

                    I proppose that low profile should be changed for Gun ho, this will make some sort of balance having the 3 perks that are for stealth in one tier, should balance the meta.

                     

                    So what if someone doesn't show up on the precious mini-map while not moving... they won't show up while moving either. It's not hard to figure out where a camper is... and either kill them or ignore them.

                     

                    I am SOOOOOOO tired of suggestions to eliminate "camping" as though it hasn't been in EVERY FPS since the dawn of time and will not be in EVERY FUTURE FPS until the end of time.

                     

                    I'm gonna run this kit 90% of the time... why? I'm going to make someone work to know where I am. People really need to quit wanting the game to do it for them.

                     

                      • Re: Chage perk positions
                        AlteredVista

                        The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                          • Re: Chage perk positions
                            rankismet

                            AlteredVista wrote:

                             

                            The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                            Yep... and the fore grip... oh, noes.

                              • Re: Chage perk positions
                                scotland-rules

                                rankismet wrote:

                                 

                                AlteredVista wrote:

                                 

                                The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                                Yep... and the fore grip... oh, noes.

                                See I used to be all 'wanting the stealth perks' but I now really challenge myself not to use them as I do believe it can become a 'must have' which is never a good mindset to get into.

                                  • Re: Chage perk positions
                                    rankismet

                                    scotland-rules wrote:

                                     

                                    rankismet wrote:

                                     

                                    AlteredVista wrote:

                                     

                                    The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                                    Yep... and the fore grip... oh, noes.

                                    See I used to be all 'wanting the stealth perks' but I now really challenge myself not to use them as I do believe it can become a 'must have' which is never a good mindset to get into.

                                     

                                    TBH... I prefer stealth perks... always have.

                                     

                                    Let's look at perk 1 options:

                                     

                                    • Lightweight
                                    • Low Profile
                                    • Danger Close
                                    • Overcharged
                                    • Flack Jacket

                                     

                                    AW is going to have serious UAV spam... and some of that spam will be with upgraded UAVs. I will make a Mitch kit with DC and FJ... but for my playstyle... the other perks add little to no value.

                                     

                                    Perk 2...

                                     

                                    • Peripherals
                                    • Blind Eye
                                    • Coldblooded
                                    • Gung Ho
                                    • Fast Hands

                                     

                                    For me... GH and FH have value... but do not have more value than BE and CB... why?

                                     

                                    • CB - "Immune to thermal sight, target enhancer, threat grenade, and enemy call outs. no name displayed or reticle color change when enemies aim at you."
                                    • BE - "Undetectable by tracking drones, explosive, and all Scorestreaks except the UAV"

                                     

                                    In essence... you make the enemy have to shoot you. Easy mode is pretty much disabled.

                                     

                                    On to Perk 3...

                                     

                                    • Toughness
                                    • Scavenger
                                    • Blast Suppressor
                                    • Hard Wired
                                    • Hardline

                                     

                                    This has good options... Hardwired jumped out at me due to the possibility of EMP spam again. I will switch up with HL from time to time... or even drop the perk to free up a point.

                                      • Re: Chage perk positions
                                        scotland-rules

                                        rankismet wrote:

                                         

                                        scotland-rules wrote:

                                         

                                        rankismet wrote:

                                         

                                        AlteredVista wrote:

                                         

                                        The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                                        Yep... and the fore grip... oh, noes.

                                        See I used to be all 'wanting the stealth perks' but I now really challenge myself not to use them as I do believe it can become a 'must have' which is never a good mindset to get into.

                                         

                                        TBH... I prefer stealth perks... always have.

                                         

                                        Let's look at perk 1 options:

                                         

                                        • Lightweight
                                        • Low Profile
                                        • Danger Close
                                        • Overcharged
                                        • Flack Jacket

                                         

                                        AW is going to have serious UAV spam... and some of that spam will be with upgraded UAVs. I will make a Mitch kit with DC and FJ... but for my playstyle... the other perks add little to no value.

                                         

                                        Perk 2...

                                         

                                        • Peripherals
                                        • Blind Eye
                                        • Coldblooded
                                        • Gung Ho
                                        • Fast Hands

                                         

                                        For me... GH and FH have value... but do not have more value than BE and CB... why?

                                         

                                        • CB - "Immune to thermal sight, target enhancer, threat grenade, and enemy call outs. no name displayed or reticle color change when enemies aim at you."
                                        • BE - "Undetectable by tracking drones, explosive, and all Scorestreaks except the UAV"

                                         

                                        In essence... you make the enemy have to shoot you. Easy mode is pretty much disabled.

                                         

                                        On to Perk 3...

                                         

                                        • Toughness
                                        • Scavenger
                                        • Blast Suppressor
                                        • Hard Wired
                                        • Hardline

                                         

                                        This has good options... Hardwired jumped out at me due to the possibility of EMP spam again. I will switch up with HL from time to time... or even drop the perk to free up a point.

                                         

                                        I could actually see the trackers abilities being used a lot less effectively because of the mobility. I'll probably run a similar class to the one you've described but I don't think I'll use it as much unless I go into a game where people are spamming the tracker stuff.

                                  • Re: Chage perk positions
                                    rankismet

                                    AlteredVista wrote:

                                     

                                    The game isn't out yet, and you're already gravitating to the target enhancer? sigh...

                                     

                                    TBH... I chose weapons and attachments just to take up points. I don't know what all the launch weapons are... so, i don't know what attachments i will use. I'm fairly sure we know all the perks.

                                     

                                    But I do think it's funny you focused on the sight.

                                • Re: Chage perk positions
                                  phxs72

                                  I'm sure that there will be plenty of people that use that loadout but for me I haven't found Cold Blooded or Scavenger to be all that useful in the past.  So I guess that I have 8 points to spread around for things that would better suit me.  I also hardly ever run a secondary so now I've got 9 points to spread around.  Guess who has room for gun attachments, scorestreaks and or better perks?  This guy

                                  • Re: Chage perk positions
                                    Carvalho16

                                    Those perks in the 'OP' will be exactly what I end up running. Cold Blooded and Low Profile 1 point apiece is a buff compared to Ghosts so people won't be able to rely on crutch UAVs/Tracking equipment.

                                     

                                    Streaks costs a point apiece so take 3 of them and the last point on the equivalent claymore lethal. That's me set.

                                    • Re: Chage perk positions
                                      Bielsalmighty

                                      TBH I think I'll be running with Low Profile and Hardline for sure, and whatever is this games 'Dexterity'. Everything else is up in the air ATM.

                                      • Re: Chage perk positions
                                        basketball1367

                                        It's tough to determine my perk setup as it varies on my primary weapon and how many attachments I feel are needed for that weapon and play style the class will used for. For the sake of this post, lets assume I go hard at the objective (as I usually do).

                                         

                                        If I take a primary with two attachments:

                                        • Primary
                                          • Attachment 1
                                          • Attachment 2
                                        • Perk 1
                                          • Low Profile
                                          • Flak Jacket
                                        • Perk 2
                                          • Cold Blooded
                                        • Perk 3
                                          • Toughness
                                          • Blast Suppressor
                                        • Wildcards
                                          • Perk 1 Greed
                                          • Perk 3 Greed
                                        • Exo Abilities
                                          • Exo Trophy System
                                        • Score Streaks
                                          • UAV with various modules
                                          • Score streak 2 to be determined later

                                         

                                        If I choose to go with three attachments, it'll be something like:

                                        • Primary
                                          • Attachment 1
                                          • Attachment 2
                                          • Attachment 3
                                        • Perk 1
                                          • Low Profile
                                          • Flak Jacket
                                        • Perk 3
                                          • Toughness
                                          • Blast Suppressor
                                        • Wildcards
                                          • Primary Gunfighter
                                          • Perk 1 Greed
                                          • Perk 3 Greed
                                        • Exo Ability
                                          • Exo Trophy System
                                        • Score Streaks
                                          • UAV with various modules

                                         

                                        It should be noted that I may not use Toughness based on how the game plays. I felt the need to use it in Black Ops 2, and it's Ghosts counterpart Focus, in order to win gunfights on a consistent basis. If I don't need it in Advanced Warfare I'll use the point(s) elsewhere.

                                        • Re: Chage perk positions
                                          Carvalho16

                                          Hardline needs a buff already. Far weaker than Black Ops II's version.

                                          • Re: Chage perk positions
                                            mdub

                                            Be_sharp_Sabre wrote:

                                             

                                            Low profile as it says "invisible to UAV and tracking rounds" so this means that some one can stay in one spot whitout moving and be undetected.

                                            So you're another UAV spammer .... needing the Devs, to hold your hand?

                                             

                                            Speed perks/Toughness, will be dominate, in AW ... guaranteed.