I knew of both the controllermax dongle and the titan one dongle (and the
dispute between the two).
Initially I choose (and purchased) the controllermax dongle because of their
claim of a bigger community and better support. However to me the
controllermax "staff" appeared evasive and suspicious about the api, library,
a couple of software/website bugs I informed them about, future fixes and
future updates, as well as arrogant and rude in their communication towards
me (and others).
After asking the same questions in the Titan One forums of
c o n s o l e t u n e r I not only got (more detailed) answers, I also noticed
there were software updates and even my request to have deadzone settings in
MaxAIM DI was added to the new version over night.
For now I assume that the Titan One team is the original developer and has
the source code of the firmware, gtuner and the plugins while the controllermax guys do not.
Based on this information I purchased a Titan One dongle and my scripts also worked on it.
My "CM" scripts all worked on the Titan One of consoletuner.com.
I will publish them in the Titan One / consoletuner database.
I emptied all my posts at controllermax.com and posted all my stuff in the Titan One / Consoletuner forums
(the developer even made a wiimote section and made me a moderator).
So please choose Titan One. If you have a CM you will get the wiimote to work but their software upgrade path seems a dead end.
I like the FPS COD multiplayer gaming with wiimote support (wii: waw, mwr, bo, mw3; wiiu: bo2, ghost) but since the new cod advance warfare is not coming to the wiiu I am looking for alternatives:
As piiwii wrote before on Nov 6, 2013 :
piiwii Nov 6, 2013 6:30 PM
Ok as much as I hate saying this, it's entirely possible this, or maybe the next COD will be the last one we ever see since the Wii U is basically terminal at this point.
If that ever happens, and the Wii U studio gets shutdown (god forbid), then I have a suggestion. I don't know if this is even feasible but hear me out.
The few of you in charge of building the Wii Remote part create a Kickstarter for a standalone PC app that adds a Wii Remote config panel. As much as I love playing with KB&M, when I connect my PC to the big screen and play on the sofa, it's Wii Remote all the way.
You can kind of get this working now but it's cumbersome. There's a lot of screwing around and even then it's not the same. It doesn't feel the same. If there was a control panel that looked exactly like the Wii Remote settings in Ghosts / BLOPS2 that would be awesome.
I reckon it's a small project and would need a few guys at most, and I think there are enough people in the community that can't move over to DA and would happily support this. As much as I would love to buy a PS4 in the event that this happens, I just can't adapt to DA controls.
That's a great idea!
I love the wiimote and dual analog stick are next to impossible for me to use in a FPS.
A few months ago I had the same thoughts (when BO2 for wiiu was canceled)
I searched the web for wiimote PC software i.e. a mouse/keyboard simulator driven
by the wiimote and the nunchuck.
I found two: one closed source scripting engine software (it's called "pie" or something) and
the open source wiimote library for Windows .Net C# as well as some example programs
that use wiimote as a mouse for powerpoint presentations (which worked perfectly)
as well as playing COD games (which had "room for improvement").
As I am a software developer, I preferred the open source library and
managed to produce a test program that had the PC version COD World at War
keyboard and mouse mapped to the wiimote and nunchuck (which operate via bluetooth).
The buttons of the wiimote and the nunchuck and even the shaking of the nunchuck worked fine.
Although using the Wiimote as a mouse on the windows desktop worked perfectly,
making it to work in COD World at War like the wiimote in COD games on the wii/wiiu
with deadzones, sensitivity settings, turning the cam when the wiimote pointer leaves the
deadzone etc. takes much more programming effort. I programmed some deadzone
functions, purchased PC COD World at War and tested it with the wiimote.
Here I only can salute the Treyarch guys for making the wiimote work so nicely in the
wii/wiiu cod games.
I could easily move within the game (nunchuck stick) and performing actions that
required a gesture (shake) or a keyboard keystroke worked fine.
The AIMing and looking around was much harder and the people playing
with the mouse slaughtered me (e.g. 3 kills - 50 deaths) which
imo was 75% due to my control setup and 25% due to my lack of knowledge of
the (for me new) maps, my mickey mouse graphics card and of course my old reflexes.
I hope that future COD games with wiimote support will available in the future.
But I don't mind working on a PC wiimote project either
(after prestiging a few of my squad guys and dolls in ghosts).