Ghosts population is abysmal, and it's clear interest has died off the past month or two. It's hitting record low peaks under 45k, and only 61k right now on this Saturday Night Double XP. It was getting 160k on weekends, and 115-125k on weekdays about a month or two ago. It was fairly consistent for a good four months only losing 10k here and there. It's now declining fast, and this is a trend of a dying game. When Advanced Warfare comes out it might drop below MW3 or ever older Call of Duty games.
I enjoyed Ghosts, and if it didn't change I would be okay with it. I like the TTK, the perk system, and the map variety. I like the differing playstyles with each map. I feel that there was a higher skillgap. However, I don't want to come back to a dead game. There's another two years before the next Infinity Ward game, and I don't think they can afford to just let it die while they work on "Ghosts 2". I think it's time for a major title update to shake things up. This is open for discussion and opinions. It's not a list of demands, and I am simply stating ideas I have come up with.
Here are a list of ideas I have:
-Increase base health to heavy duty level, buff and scale sniper multipliers to equal where they currently are, nerf ballistic vests so total health is as it is now* (I only base this change off of other's opinions, I am okay with health)
-Add two create-a-class points, this means additional perk(s), equipment, secondary, ect. This would make every player more powerful than they currently are in Ghosts.
-reinforce and team tactical removed; imo no need for team tactical when clan is 4v4
-headquarters or hardpoint added; i think these maps would work well with a focus objective rotating around different sections of the map
-Tactical: players who equip Concussion or 9 bang will be given two, extra tactical equipment will increase to a total of three
-Lethals: Frag, Semtex, and Canister Bomb have increased blast radius
Danger Close - added effect to increase killstreak damage (for all killstreaks besides juggernaut), raise from 4 to 5 points to equip
-Buff the MSBS by increasing damage and lowering recoil. I already feel this gun was overnerfed, and with added health this gun is going to be hurt the most in the game. It already requires an entire burst at max damage to get a kill. The Marksmen lose some range, but will still be very effective. Automatics will be weaker across the board, but even still are at a greater advantage. Besides the MTAR-x, all the SMGs have been already buffed from where they were at launch. I already think the MSBS could use a slight buff, and with a health increase it would need it.
-Buff shotguns to stay consistent to how they already perform
-As stated earlier under gameplay changes, buff sniper multipliers so they are consistent to how they already perform
-sentry gun lasts 30 second longer
-vulture is built in with trophy system and pings radar (basically becomes an assault night owl)
-battle hind is more aggressive and has more health (blind eye LMGs take it down too quickly)
-maniac juggernaut has decreased health, regenerates health (health regen slower than normal player)
-buff specialist with two additional points
-add new killstreaks to assualt package??
Unlocks and challenges:
-Gold gun requirements: lean reduced across the board to only 10 needed
-Platinum camo: shiny and clean platinum camo awarded for every gun Gold in a class, exclude shield
-Weapon mastery: getting a gun gold now comes with a patch resembling the gun with a golden paint
-Class mastery: awarded with platinum camo for every gun Gold in class, gives a specific background and patch representing class completed, examples: Marksmen Rifles get a gold patch that resembles the marksmen perk in MW3, Snipers get a gold patch that resembles Guile Suit, ect. Backgrounds would be all the guns in that class placed inside a gun rack cabinet.
-Patch showcase - display up to ten patches (2 rows x 5 columns) in the main menu, located underneath your character and above your K/D ratio through time played statistics. These can be scrolled through by other players to read the description of how you earned them.
-One additional character costing 1000 squad points will be added for Master Prestige players to purchase, this character will have five traditional prestiges tied to it, players who previously reset their stats will be given the option to skip ahead and unlock it for 200 squad points, each prestige will have a unique emblem and overwrite the character's current emblem, unlocks are lost upon each prestige, all weapons are unlocked free, all equipment and perks cost 2x their normal price, perks are still earned through leveling, attachments are 8x their normal price meaning you will have to actually grind to unlock attachments, once you complete the fifteenth prestige (fifth for the new character) you will be granted one additional create-a-class point permanently (only applies to this character)
With more than two years before Infinity Ward's next Call of Duty we are going to need some new things to keep the game interesting. I based my ideas through reading these forums and youtube comments as well as my personal experience and insight from playing the game.